BlackWindDragon Posted November 19, 2009 Report Share Posted November 19, 2009 Well i decided to revisit this set and actually split it up into spoiler sections to see what newbies today think about it., this was my first set when i first got here. [spoiler=Monsters Part 1]Archlord MichaelFairy/Effect/ LV10This monster can be Special Summoned from the hand or deck when another Archlord Monster is Special Summoned. Once per turn, you can select a field spell in your deck and add it to your hand. While this card is face up on the field, no Fairy monsters (except this card) can be destroyed by battle or card effect. When this card is destroyed and would be sent to the grave, it gets returned to the deck. (the deck is then Shuffled)Archlord GabrielFairy/Effect/ LV6This card gains 400 attack points for each different "Archlord" in your graveyard. You can discard 1 card from your hand to destroy 1 card on the field.Archlord HanielFairy/Tuner/Effect/LV1This monster cannot be destroyed by battle. When this card is flip summoned, Select one monster your opponet controls and flip it into facedown defense positionArchlord MetatronFairy/Synchro/Effect/LV81 Tuner + 1 or more non-tuner "Archlord" monstersWhenever this monster attacks a monster with a defense lower than the attack of this card, inflict damage equal to the difference. When this card would be sent to the graveyard, return it to the extra deck instead. Once per turn, you can tribute this card to Special Summon up to two level 4 or lower "Archlord" monsters and deal damage equal to the combined attack of the two monsters.Archlord of the Red ChainFairy/Ritual/Effect/LV7This card can only be Ritual Summoned with "Breaking of the Angel's Chain" and offering up monsters whose total level equals 7 or more. Once per turn, you can look at your opponets hand and select one monster card in your opponent's hand and special summon it to your side of the field.Archlord RazielFairy/Effect/ LV3All face-up fairy monsters you control gain 500 atk and def points. As long as you control a face-up Fairy monster, your opponet can not select this card as an attack targetArchlord SamaelFairy/Effect/ LV4If this card attacks a face-down defense monster, destroy the monster without applying damage or flipping the monster face up. When this card is destroyed, Special Summon 1 "Archlord Monster from your graveyardArchlord SandalphonFairy/Tuner/Effect/LV2If this card is special summoned, gain 1000 life points. When this card is used for a Synchro Summon, deal 1000 points of damage to your opponet.Archlord TyraelFairy/Synchro/Effect/LV81 tuner + 2 or more non-tuner monsters.This card can also be treated as a Warrior monster. This card gains 800 extra attack points during a battle with a Fiend-type monsterArchlord ZadikielFairy/Tuner/Effect/ LV3If this monster is used for the Synchro Summon of an "Archlord", that monster gains 200 attack points for the number of material monsters used in that synchro summonArchlord's DragonDragon/Synchro/Effect/LV81 tuner + 1 or more non-tuner "Archlord" monsterThis card gains 400 attack points for each "Archlord" monster of a different name in your graveyard. this card cannot be selected as the target of an attack if you control an "Archlord" monster. [spoiler=Monsters Part 2]Archlord's Fallen HealerFairy/Tuner/Effect/ LV4This card's name can be treated as "Archlord." Each time a card is sent from your hand to the graveyard, inflict 300 damage to your opponet and gain 300 life pointsArchlord's Fallen MaidenFairy/Gemini/LV4This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card's name is treated as "Archlord." While this card is on the field, you can treat this monster as both a light and and Dark attributes. You can tribute one card on your field and destroy a monster your opponet controls and have this card gain attack equal to half the destroyed monsters attack points.Archlord's Fallen ScoutFairy/Effect/LV4This card's name is treated as "Archlord" When this card is normal Summoned or Special Summoned, you can Special Summon two or more level 4 or lower "Archlord" Monsters from your deck.Archlord's Guardian AngelFairy/Effect/LV4While this card is face up on the field, "Archlord" monsters you control cannot be selected as an attack targetFallen Archlord - DawnbreakerFairy/Effect/LV5If you control an "Archlord" Monster, you can summon this card without any tribute. Any monster that battles with this card that would be sent to the graveyard is removed from play instead.Fallen Archlord - DisarmFairy/Tuner/Effect/LV3When this card is summoned, destroy all Equip-Spell cards on the fieldFallen Archlord - LightroseFairy/Effect/LV2This card can also be treated as a Light attribute monster. This card cannot be destroyed by battle while you control at least one light or one dark monster. [spoiler=Monsters part 3]Fallen Archlord - LilithFairy/Synchro/Effect/ LV71 tuner + 1 more non-tuner "Fallen Archlord" monster.Up to twice a turn, you can discard one light Fairy monster in order to Negate the activation and effect of your opponets spell or trap cardsFallen Archlord - MoonshadowFairy/Effect/LV4This card gains 100 attack and defense points for each light and each dark monster in your graveyard. When this card is destroyed by battle you can special summon 1 light or 1 dark monster from your graveyard.Fallen Archlord - RetributionFairy/Effect/LV4This monster cannot be selected as an attack target while another "Fallen Archlord" monster is face-up on your side of the field. While you control another "Fallen Archlord" monster this card can attack your opponet directly.Fallen Archlord - Shadow SaberFairy/Effect/LV6This card cannot be Normal Summoned. Special Summon this card by tributing one "Fallen Archlord" monster. When this card is selected as an attack target, discard a card to negate the attack and deal damage equal to half of the attacking monsters attack point to your opponetFallen Archlord - ShadowkingFairy/Synchro/Effect/ LV61 tuner + 1 or more non-tuner monsters.This card cannot be destroyed by battle and if it would be sent to the graveyard by a card effect, return it to the extra deckFallen Archlord - ShadowstrikeFairy/Effect/LV4Once per turn, instead of this cards normal attack, you can discard a card to halve its attack points to have it attack your opponet directlyFallen Archlord's DragonDragon/Synchro/Effect/LV71 tuner + 1 or more "Fallen Archlord" non-tuner monster.Discard one card from your hand to destroy a card your opponet controls and deal 600 points of damage to your opponet.Fallen Archlord's Guardian AngelFairy/Effect/LV4Fallen Archlord monsters you control cannot be selected as an attack target. When this card is Summoned, select one equip spell in your graveyard and equip it to this cardFallen Archlord's StudentFairy/Tuner/Effect/LV3When this card is used for the Synchro Summoning of a "Fallen Archlord" monster. The monster Synchro summoned from this card cannot be selected as the target for your opponets spell and trap cards until the end of their next turnLord of the Fallen Archlords - LuciferFairy/Ritual/EffectThis card can only be Ritual Summoned by using "Gate of Hell - Door of the Fallen One" and offering up monsters whose total level equals 8 or more. While this card is face-up on the field, All "Archlord" monsters are treated as Dark monsters and this card gains 300 ATK points for each dark monster on your field or in the graveyard [spoiler=Monsters Part 4]Ultimate Archlord - YahwehFairy/Synchro/Effect1 Tuner + 2 or more non-tuner Monsters.When this card is Synchro Summoned, All Spell and Trap Card's on the field cannot be activated for the next 3 turns. All monsters, except Archlord's are flipped into facedown def mode and any effects, including flip effects, are negatedSpearholder of the Fallen OneFairy/Effect/LV4When this monster attacks with an Atk higher than the def of an opponets monster, inflict the difference as damage to your opponet. Send one Dark and one Light monster from your deck to give this card an extra attack each turn [spoiler=Spells part 1]Angels HealingQuick Play SpellReturn 1 Fairy monster in your graveyard to your deck and gain Lifepoints Equal to that monsters Attack or Deffense points (you choose)Archlord's Holy GroundField SpellWhenever a non-fairy type monster is summoned, it gets automatically switched to def mode until the next standby phase of the cards controllerBlade of Dark AuraEquip SpellThis card can only be equiped to an "Archlord" or "Fallen Archlord" monsters. While this card equipped to a monster, all monsters on the field become dark monsters and the equiped monster gains 1000 atk points and loses 500 def pointsBreaking of the Angels ChainRitual SpellThis card can used only to Ritual Summon "Archlord of the Red Chain" and by tributing monsters whose level equals 7 or more.Bright WingsEquip SpellEquip only to a Light-Fairy monster. The monster equiped with this card gains 500 attack points for each Fairy-type monster in your graveyard [spoiler=Spells Part 2]Citadel of HeavenField SpellEach time a Fairy Monster is Summoned, put one counter on this card. All non-"Archlord" Fairy monsters gain 500 attack points and all "Archlord" monsters gain 800 points for each counter. When this card would be destroyed, you can remove one counter to keep it from being destroyed.Decent of the ArchlordQuick-play spellReturn 1 "Fallen Archlord" monster you control and Special Summon an "Archlord" monster from your deck whose level is up to 2 levels higher than the monster you returned.Fiend Slayer - The Sword of MichaelEquip SpellEquip only to an "Archlord" monster. The equipped monster gains 500 atk and def. Whenever a monster equiped with this card battles a fiend monster, destroy that monster without applying damage calculationGabriel's GiftEquip SpellEquip only to a Fairy-type monster. That monster gains 700 atk and def points during the damage step only. When that monster is destroyed this card is sent to the graveyard, special summon 1 "Archlord Gabriel" from your deck.Gate of HeavenContinuous SpellThis card can only be activated while "Citadel of Heaven" is on the field. Each time a counter is placed on "Citadel of Heaven" place two counters on this card. You can remove counters from this card in order to Special Summon a Fairy type monster with the same level as the number of counters removed.Flaming Sword of the ArchlordEquip SpellThis card can only be equipped to an "Archlord" monster. It gains 700 attack points and when it attacks, your opponet must discard 1 card from their handGate of Hell - Door of the Fallen OneThis card is used to Ritual Summon "Lord of the Fallen Archlords - Lucifer". You must offer up monsters who total level equal's 8 or more. [spoiler=Spells part 3]Pressure of the Darkend WingsContinuous SpellIf you control one or more Dark-Fairy monster, you can decrease the attack points of your opponets monsters by 200 for each Dark fairy on your field.Red Sword of the ArchlordEquip SpellA fairy monster equipped with this card gains 200 atk for each monster on your opponets field Rise of the ArchlordsContinuous SpellOnce per turn, if you control no monsters, you can Special Summon an "Archlord" monster from your hand.Shadow of the Fallen ArchlordEquip SpellAn Archlord monster equiped with this card cannot be attacked and is treated as a Dark monster. Destroy this card during the third standby after this cards activationShining Wings of the ArchlordContinuous SpellWhen your opponet only controls facedown monsters, all "Archlord" monsters you control can attack your opponet directly. [spoiler=Traps]Angel's PrevalenceContinuous TrapWhenever a Fairy monster you control battles a non Fairy, decrease the opponet's monsters attack by half and you monster gains atk equal to half your opponets monsterArchlord's BackupTrapWhen an "Archlord" monster you control is selected as the target of an attack, you can discard a card from your hand to have that monster gain attack equal to the discarded monsterArchlord's Final JudgementTrapThis card can only be activated when you control an "Archlord" monster. negate the Normal Summon, Flip Summon, Special Summon or Attack of an opponets monster and remove that monster from playFallen Archlord's Death BladeContinuous TrapThis card can only be activated when a "Fallen Archlord" or "Archlord's Fallen" monster you control is selected as an attack target. This card becomes an equip card to the opponets monster and that monster is destroyed during your opponets next standby phase. Deal damage to your opponet equal to half the destoryed monsters attack points.Gathering of the ArchlordsTrapSpecial Summon up to 4 level 4 or lower "Archlord" monsters from your graveyard then inflict direct damage equal to half the total attack points. Any Monster Special Summoned this way has its effect Negated and cannot attackShifting WingsContinous TrapDiscard 1 card to your grave to change the attribute of a Fairy-type monster from Light to Darkness or Darkness to lightWrath of the ArchlordsCounter TrapIf an "Archlord" Monster you control is destroyed by battle, destroy the monster that destroyed it and deal damage to your opponet equal the half the total of the monster's original attack points. Then Special summon a level 4 or lower "Archlord" from your deck. Link to comment Share on other sites More sharing options...
Absolix Posted November 19, 2009 Report Share Posted November 19, 2009 these are good cards ^_^ 8.7/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 19, 2009 Report Share Posted November 19, 2009 Um, way too many, I can't rate that many cards. Link to comment Share on other sites More sharing options...
BlackWindDragon Posted November 19, 2009 Author Report Share Posted November 19, 2009 Sorry its so many, i just had so many ideas for this set and it was hard to stop with so many pics to use for them Link to comment Share on other sites More sharing options...
daleyboy Posted November 19, 2009 Report Share Posted November 19, 2009 lol u werent joking! I PLAY DIABLO ALSO ! TYRAEL IS AWESOME! I NEVER HAD THE IDEA OF DIABLO CARDS! love the pics 9/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted November 21, 2009 Report Share Posted November 21, 2009 Many of your pics need backgrounds, and Siegfried, while admittedly awesome, is definitely not God. OCG errors + some bad pics, but otherwise 7.7. Link to comment Share on other sites More sharing options...
Sir Morgan Posted November 23, 2009 Report Share Posted November 23, 2009 so many cards...... well the scout and many cards are too OP d Link to comment Share on other sites More sharing options...
BlackWindDragon Posted December 7, 2009 Author Report Share Posted December 7, 2009 bump...trying to get more comments, this was my first set Link to comment Share on other sites More sharing options...
Haseo The Terror Of Death Posted December 7, 2009 Report Share Posted December 7, 2009 This set is pretty good. But you posted a little to much. You could have made a booster. Link to comment Share on other sites More sharing options...
BlackWindDragon Posted December 8, 2009 Author Report Share Posted December 8, 2009 havent figured out how to do boosters yet, but thanks for the comment Link to comment Share on other sites More sharing options...
BlackWindDragon Posted February 3, 2010 Author Report Share Posted February 3, 2010 Everythings been separated into spoilers now Link to comment Share on other sites More sharing options...
Haseo The Terror Of Death Posted February 20, 2010 Report Share Posted February 20, 2010 I looked at te set again. Just asking did you add any neew cards Link to comment Share on other sites More sharing options...
Haseo The Terror Of Death Posted February 21, 2010 Report Share Posted February 21, 2010 Did you add any new cards. Link to comment Share on other sites More sharing options...
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