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My First Set


-Hermes

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Hello all, i am a new member and have been playing yugioh for eight years now,here is my set,I posted it in order.please comment.

 

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"The Beseecher"+1 or more non-tuner monsters

When this monster is successfully Synchro summoned, you may sacrifice this card to draw cards from your deck equal to the amount of creatures you used to synchro summon this card. If you use this effect, remove this card from the game.

 

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This monster may only be used to Synchro summon "Worldly" monsters. When this monster is used in a Synchro summon, you may search your deck for a "World In Which The Gods Dwell" and add it to your hand.

 

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As long as "The Beseecher" or any "Worldly" monsters remain face-up on the field, this card can not be destroyed or replaced under any circumstances. As long as this card remains face-up on the field, any "Worldly" monsters that are destroyed by battle go back to their original decks(ex: Synchros go back to extra deck). As long as this card remains on the field, Synchro summoning "Worldly" monsters may cost two less stars.

 

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"The Beseecher"+1 or more non-tuner monsters.

This monster can only attack if you have "World In Which The Gods Dwell" on the field.Whenever this card destroys another monster by battle, this card loses 300attack and 300defense.

 

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"The Beseecher"+1 or more non-tuner monsters

When this card is successfully synchro summoned, you may count it as "The Beseecher" This card may synchro summon "Worldly" monsters using only itself. You may pay half your life-points to add 1 star or remove 1 star from this card until the end of the turn.

 

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This monster may only be used to synchro summon "Worldly" monsters, regardless if they need "The Beseecher" to summon them. When this monster is used in a synchro summon, remove this card from play instead of it going to the graveyard. All "Worldly" synchro monsters gain a extra 500 attack and may attack as soon as they are summoned, if you used this card to synchro summon it.

 

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"The Beseecher"+1 or more non-tuner monsters

When this card is successfully synchro summoned, you may special summon "Worldly Light" from your extra deck ignoring the conditions. Once per turn, you may equip or un-equip this card from "Worldly Light". As long as "Worldly Light" and/or "Worldly Dark" are equiped together, if one of them die, summon the one that died next standby phase if one of them are alive. As long as they are equiped together, they gain 1000attack points.

 

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"The Beseecher"+1 or more non-tuner monsters

When this card is successfully synchro summoned, you may special summon "Worldly Dark" from your extra deck ignoring the conditions. Once per turn, you may equip or un-equip this card from "Worldly Dark". As long as "Worldly Light" and/or "Worldly Dark" are equiped together, if one of them die, summon the one that died next standby phase if one of them are alive. As long as they are equiped together, they gain 1000attack points.

 

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You may pay 1000life points during your opponents end phase to special summon this card from your graveyard,deck or hand. This monster can only tuner summon "Worldly Xcet." When this card is used in a tuner summon, you may choose one of these effects: 1. Give the synchro monster 400attack points for each "Worldly" monsters on the field, 2. Destroy 1spell and 1monster your opponent controls, 3. Draw 2 cards.

 

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"Worldly Traveller"+1 or more non-tuner monsters

This monster is unaffected by the 'spirit' ability(spirit ability: goes back to your hand at the end phase of the turn).When this card is successfully synchro summoned, add a tuner-type monster from your deck or your graveyard to your hand. As long as "World In Which The Gods Dwell" is on the field, this card can not be destroyed except by traps.

 

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Destroy any card on the field, the owner of that card draws 1 card.

 

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"The Beseecher"+1 or more "Worldly" synchro monsters

When this card is successfully synchro summoned, destroy every card on the field except for "Hermes, The Worldly Tyrant" and "World In Which The Gods Dwell". All cards destroyed this way are removed from play. You may remove 25 cards from your deck from play to double this monsters' attack and defense until the end of the turn. When this card is destroyed,add all the cards removed from play by this card to their respective decks.

 

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The monster equiped with this card gains 500attack points, in addition if that monster would be destroyed, you may destroy this card instead. At the end phase of your turn, if this card is in your graveyard, you may pay 500 life points to add it on top of your deck.

 

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Special summon any creature from either yours or your opponents deck regardless of the ability. At the end phase you take 8000 points of damage.

 

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End Of Your Turn,Discard Your Hand.

Pick One Of These Abilities:

 

1:Destroy 2 monsters on the field.(you must have at least 1card in your hand)

 

2: Switch Hands With Your Opponent(you must have at least 1card in your hand)

 

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When this card is destroyed while it's set, return a field card from your graveyard to your hand and draw 1 card.

 

thx for viewing,post ur thoughts :D

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