2Dual Posted November 19, 2009 Report Share Posted November 19, 2009 I saw these pics in FW's images archive [/php]and i wanted to try and use them, too bad i wasn't able to make cards related to one another =\ [align=center]This card cannot be Special Summoned. When this card's ATK and DEF change, activate the appropriate effect: • This card'sATK is higher than DEF: This card inflicts Piercing Damage. • This card's DEF is higher than ATK: This card cannot be destroyed by battle. • This card's ATK and DEF are equals: Destroy this card. Once per turn you can remove from play 1 LIGHT monster from your Graveyard and switch this card's ATK and DEF until the end of the turn. Pay 1000 Life Poins. Select up to 3 Level 6 or lower Ritual Monsters from your hand or Deck. Destroy each monster you control and Special Summon the selected monster(s) to your side of the field (This Summon is treated as a Ritual Summon). Select 1 monster your opponent control. The selected monster cannot attack or change its Battle Position except by paying Life Points equal to the monster's Levels x100. When the selected monster is destroyed, you can Special Summon that monster to your side of the field. During each of your Stanby Phase, pay 800 Life Points or destroy that mosnter. When this card is destroyed, destroy the seleceted monster and you take 5000 Direct Damage. Activate this card when your opponent declares an attack. Pay 1000 Life Points to end your opponent's Battle Phase and Special Summon 1 "Worm Token" (DARK/Fiend-Type/3/0 ATK/0 DEF) in face-up Defense Position to your side of the field. "Worm Token" cannot be used as Tribute for a Tribute Summon. If "Worm Token" is used as Synchro Material for a Synchro Summon, negate the Summoned Monster's Effect. You can chain this card's effect only to a Spell or Trap Card that would reduce the ATK and/or DEF of 1 or more monster(s) you control. Negate that card's effect and double the ATK and DEF of the monster(s) selected as target(s) by your opponent's card's effect until the end of the turn.[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 19, 2009 Report Share Posted November 19, 2009 Skywing's atk and def effects are balanced, though a little boring, but at least there's the shield and sword effect to better balance it Heavenly Healing Treatment's (you misspelled Treatment in the card name) effect is OPed, you shouldn't have doubled the stats, just raise them by 1000ish is enough 8.9/10 Link to comment Share on other sites More sharing options...
2Dual Posted November 20, 2009 Author Report Share Posted November 20, 2009 thanks, in fact i was a bit worried that healing treatment's effect could be OPed, cause it has no drawback, i'll change iti agree about skywing, i hadnt such ideas when i made these cards, just wanted to try the picsthanks, in fact i was a bit worried that healing treatment's effect could be OPed, cause it has no drawback, i'll change iti agree about skywing, i hadnt such ideas when i made these cards, just wanted to try the pics Link to comment Share on other sites More sharing options...
-DOOM Posted November 20, 2009 Report Share Posted November 20, 2009 Good Job dude^^ Pics are perfect, and the effects are fitting. Instead of changing the amount of the ATK increase of heavenly Healing Treatment, i would halve the Battle Damage that monster inflicts.9/10 Link to comment Share on other sites More sharing options...
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