Lonk Posted November 19, 2009 Report Share Posted November 19, 2009 Athough some (or most) of these cards are not from Gradius, this set needs to continue! This thread is about ideas for cards that can support B.E.S. monsters. This archtype may have been unpopular upon release, but with your help on posting your ideas, these may be real cards one day (I know that will never happen, but you may never know!) Monsters:B.E.S. Lightning StrikerLevel 7LightMachine/EffectATK/2200 DEF/2000 When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. Once per turn, you can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. B.E.S. Flare CoreLevel 5FireMachine/EffectATK/2400 DEF/1400 When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on the field. B.E.S. Regenerative CoreLevel 8LightMachine/EffectATK/2400 DEF/2300 When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can send any number of monsters with "B.E.S." in their name or named "Big Core" on your side of the field to your hand to increase the number of Counters on this card equal to the number of monsters sent to your hand by this effect. B.E.S. Storm CoreLevel 6WindATK/2000 DEF/2100 When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. Once per turn, you can discard 1 card from your Hand to return 1 card on the field to the respective owner's Hand. B.E.S. Gravity ShifterLevel 7EarthATK/2200 DEF/2600 When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. During your Battle Phase, you can remove 1 Counter from this card to change the Battle Position of the attack target. B.E.S. Commando CoreLevel 9DarkATK/? DEF/? This card cannot be Normal Summoned or Set. This Card can only be Special Summoned from your hand if there are any monsters with "B.E.S." in their name or is named "Big Core". When this card is summoned, place any number of Counters on this card equal to the number of monsters with "B.E.S." in their name or is named "Big Core". Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, then this monster is destroyed at the end of the Damage Step. This monster's Original ATK and DEF is equal to the number of Counters on this card x1000. Spells:Core RechargeSpell/Continuous When a monster with "B.E.S." in it's name or is named "Big Core" battles without a Counter, you can discard 1 card from your Hand to the Graveyard to give the monster(s) with "B.E.S." in it's name or is named "Big Core" 3 Counters. Destruction LaserSpell/Quick-Play You can only activate this card after a monster with "B.E.S." or is named "Big Core" is destroyed because they battled without a Counter. Destroy 1 monster on the field. Traps:Core ExplosionTrap/Continuous Each time a monster with "B.E.S." in it's name or is named "Big Core" is destroyed because it battled without any Counters, inflict 800 points of damage to your opponent's Life Points. Return of the Bacterial Empire SpaceshipsTrap When a monster with "B.E.S." in it's name or is named "Big Core" is sent to the Graveyard, you can pay 2000 Life Points to Special Summon as many monsters with "B.E.S." in their name or they're named "Big Core" from your Graveyard as possible. Bacterial Defensive ManueverTrap/Counter Remove from play one monster with "B.E.S." in it's name or is named "Big Core" in your Graveyard to negate the activation of a Spell, Trap, or Monster Effect that designates 1 monster with "B.E.S." in it's name or is named "Big Core" on the field and destroy it. I will keep on making more ideas as time goes by as long as people view and post. Link to comment
Otakon Posted November 19, 2009 Report Share Posted November 19, 2009 A decent idea but they seem a bit OP to me. B.E.S. Lightning Striker-You can either remove the Burn effect or increase this card's level B.E.S. Flare Core-Way OP, change it either to destroying all S/T on the field or by destroying just one Core Recharge-I believe this would be better as a Spell card (by simply adding the counters) but it's not too bad (though with your two B.E.S., it is OP) Link to comment
玄魔の王 Posted November 19, 2009 Report Share Posted November 19, 2009 Athough some (or most) of these cards are not from Gradius' date=' this set needs to continue! B.E.S. Lightning StrikerLevel 6Machine/EffectATK/2200 DEF/2000When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. B.E.S. Flare CoreLevel 5Machine/EffectATK/2400 DEF/1400When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on your opponent's side of the field. Core RechargeTrap/ContinuousWhen a "B.E.S." monster or "Big Core" battles without a Counter, you can discard 1 card from your Hand to give that monster 3 Counters. I will keep on making more ideas as time goes by as long as people view and post.[/quote'] These cards need tuning down. Change damage to a straight 1000, 2 Spell/Trap and 2 Counters. But these afre needed support, so 8.5/10. Oh, and put this in your avatar, for a complete set: ---[]--- Place this---[]--- in your---[]--- Signature---[]--- if you're---[]--- not embarrassed[][][][] to tell---[]--- others that---[]--- you're a---[]--- Satanist. Link to comment
Lonk Posted November 20, 2009 Author Report Share Posted November 20, 2009 Fixed some OP'ed problems and I am not a satanist.added Storm Core and Destruction Laser Link to comment
玄魔の王 Posted November 20, 2009 Report Share Posted November 20, 2009 B.E.S. Storm CoreLevel 8WindMachine/EffectATK/2400 DEF/2300When this monster is summoned, place 3 Counters it. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can return any number of "B.E.S." monsters or "Big Cores" you control to your hand to increase the number of Counters on this card by the number of monsters returned to your hand by this effect. Destruction LaserSpell/Quick-PlayActivate only after a "B.E.S." monster or "Big Core" is destroyed because they battled without a Counter. Destroy 1 monster on the field. They seem fine. 8/10 on these cards. And I didn't think you were Satanist. I'm just making a counterpart. Link to comment
-Griffin Posted November 20, 2009 Report Share Posted November 20, 2009 Lightning Striker, whenever Summoned, kills up to 3 monsters and 1000 burn for each.By heaven make it once per turn.Other cards seem a bit slow, but otherwise fine. Link to comment
Lonk Posted November 20, 2009 Author Report Share Posted November 20, 2009 I made some changes to the monsters. Storm Core was renamed Regeneration Core and Storm Core was newly created. I made Lightning Striker a little less OP'ed and added Core Explosion. Link to comment
Lonk Posted November 21, 2009 Author Report Share Posted November 21, 2009 Added B.E.S. Gravity Shifter and Return of the Bacterial Empire Spaceships. Link to comment
DOOMSaveMaster88 Posted November 21, 2009 Report Share Posted November 21, 2009 Cool ideas. Love them get them printed. Link to comment
Lonk Posted November 22, 2009 Author Report Share Posted November 22, 2009 B.E.S. Commando Core and B.E.S. defensive manuever has been added. Link to comment
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