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B.E.S. card ideas


Lonk

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Athough some (or most) of these cards are not from Gradius, this set needs to continue! This thread is about ideas for cards that can support B.E.S. monsters. This archtype may have been unpopular upon release, but with your help on posting your ideas, these may be real cards one day (I know that will never happen, but you may never know!)

 

Monsters

:

B.E.S. Lightning Striker

Level 7

Light

Machine/Effect

ATK/2200 DEF/2000

 

When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. Once per turn, you can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.

 

B.E.S. Flare Core

Level 5

Fire

Machine/Effect

ATK/2400 DEF/1400

 

When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on the field.

 

B.E.S. Regenerative Core

Level 8

Light

Machine/Effect

ATK/2400 DEF/2300

 

When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can send any number of monsters with "B.E.S." in their name or named "Big Core" on your side of the field to your hand to increase the number of Counters on this card equal to the number of monsters sent to your hand by this effect.

 

B.E.S. Storm Core

Level 6

Wind

ATK/2000 DEF/2100

 

When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. Once per turn, you can discard 1 card from your Hand to return 1 card on the field to the respective owner's Hand.

 

B.E.S. Gravity Shifter

Level 7

Earth

ATK/2200 DEF/2600

 

When this monster is summoned, place 3 Counters on this card. Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. During your Battle Phase, you can remove 1 Counter from this card to change the Battle Position of the attack target.

 

B.E.S. Commando Core

Level 9

Dark

ATK/? DEF/?

 

This card cannot be Normal Summoned or Set. This Card can only be Special Summoned from your hand if there are any monsters with "B.E.S." in their name or is named "Big Core". When this card is summoned, place any number of Counters on this card equal to the number of monsters with "B.E.S." in their name or is named "Big Core". Each time this monster battles, remove 1 Counter from this card. If this monster battles without a Counter, then this monster is destroyed at the end of the Damage Step. This monster's Original ATK and DEF is equal to the number of Counters on this card x1000.

 

 

Spells

:

Core Recharge

Spell/Continuous

 

When a monster with "B.E.S." in it's name or is named "Big Core" battles without a Counter, you can discard 1 card from your Hand to the Graveyard to give the monster(s) with "B.E.S." in it's name or is named "Big Core" 3 Counters.

 

Destruction Laser

Spell/Quick-Play

 

You can only activate this card after a monster with "B.E.S." or is named "Big Core" is destroyed because they battled without a Counter. Destroy 1 monster on the field.

 

 

Traps

:

Core Explosion

Trap/Continuous

 

Each time a monster with "B.E.S." in it's name or is named "Big Core" is destroyed because it battled without any Counters, inflict 800 points of damage to your opponent's Life Points.

 

Return of the Bacterial Empire Spaceships

Trap

 

When a monster with "B.E.S." in it's name or is named "Big Core" is sent to the Graveyard, you can pay 2000 Life Points to Special Summon as many monsters with "B.E.S." in their name or they're named "Big Core" from your Graveyard as possible.

 

Bacterial Defensive Manuever

Trap/Counter

 

Remove from play one monster with "B.E.S." in it's name or is named "Big Core" in your Graveyard to negate the activation of a Spell, Trap, or Monster Effect that designates 1 monster with "B.E.S." in it's name or is named "Big Core" on the field and destroy it.

 

 

I will keep on making more ideas as time goes by as long as people view and post.

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A decent idea but they seem a bit OP to me.

 

B.E.S. Lightning Striker

-You can either remove the Burn effect or increase this card's level

 

B.E.S. Flare Core

-Way OP, change it either to destroying all S/T on the field or by destroying just one

 

Core Recharge

-I believe this would be better as a Spell card (by simply adding the counters) but it's not too bad (though with your two B.E.S., it is OP)

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Athough some (or most) of these cards are not from Gradius' date=' this set needs to continue!

 

B.E.S. Lightning Striker

Level 6

Machine/Effect

ATK/2200 DEF/2000

When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.

 

B.E.S. Flare Core

Level 5

Machine/Effect

ATK/2400 DEF/1400

When this card is summoned, put 3 Counters on this card. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on your opponent's side of the field.

 

Core Recharge

Trap/Continuous

When a "B.E.S." monster or "Big Core" battles without a Counter, you can discard 1 card from your Hand to give that monster 3 Counters.

 

I will keep on making more ideas as time goes by as long as people view and post.

[/quote']

 

These cards need tuning down. Change damage to a straight 1000, 2 Spell/Trap and 2 Counters. But these afre needed support, so 8.5/10.

 

Oh, and put this in your avatar, for a complete set:

 

---[]--- Place this

---[]--- in your

---[]--- Signature

---[]--- if you're

---[]--- not embarrassed

[][][][] to tell

---[]--- others that

---[]--- you're a

---[]--- Satanist.

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B.E.S. Storm Core

Level 8

Wind

Machine/Effect

ATK/2400 DEF/2300

When this monster is summoned, place 3 Counters it. Each time this monster battles, remove 1 Counter on this card. If this monster battles without a Counter, destroy it at the end of the Damage Step. You can return any number of "B.E.S." monsters or "Big Cores" you control to your hand to increase the number of Counters on this card by the number of monsters returned to your hand by this effect.

 

Destruction Laser

Spell/Quick-Play

Activate only after a "B.E.S." monster or "Big Core" is destroyed because they battled without a Counter. Destroy 1 monster on the field.

 

They seem fine. 8/10 on these cards.

 

And I didn't think you were Satanist. I'm just making a counterpart.

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