kliffi Posted November 20, 2009 Report Share Posted November 20, 2009 These cards don't necessarily fall under the same theme, but they all have unique, different sorts of effects. These are definitely not support cards. :) My favorite here is Raidori (Literally Lightning Bird in Japanese), whose effect is abridged here, unfortunately. Heres the rest of his effect. Just a fun little thing. I call it "Overdrive": When this card has 10 Lightning Counters on it during your Standby Phase, remove them and destroy this card to inflict 500 points of direct damage to your opponent's life points, and 250 points of direct damage to your life points for every face-up card on the field. In addition, no monsters can attack until the 2nd End Phase after this effect's activation. That's it! Hope you like 'em. Any tips would be nice. :DPlease Rate/Comment! I know they might be a bit unbalanced, so I'll some help haha xP Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 can you write out the lore for the 3 monster cards? I can't read them also, where is the ritual spell card? For Jacob's Ladder, change Magic to Spell, and its effect is OPed without a drawback 6/10 Link to comment Share on other sites More sharing options...
kliffi Posted November 20, 2009 Author Report Share Posted November 20, 2009 Sure thing. Daemon Lord Brutalisk This card can only be Ritual Summoned with the Spell Card "Daemons' Spellcircle." When this card is summoned, place a number of "Imp Tokens" (Fiend Type/Dark/1 Star/ATK 0/DEF 0) on the field, so all Monster Card Zones are filled. These tokens cannot be attacked. Once per turn, destroy 1 Imp Token to inflict 500 points of damage to your opponents life points. When all Imp Tokens are destroyed, remove this card from play. When this card is sent from the field to the graveyard, remove this card from play and destroy all Imp Tokens on the field. Raidori During each Standby Phase that this card is on the field, put 1 Lightning Counter on this card (up to 10). Decrease the DEF, and increase the ATK of this card by 300 points for every Lightning Counter on this card. When this card attacks, remove 1 Lightning Counter from this card. Shade, Paragon of Sin This card cannot be Normal Summoned or Set. When this card is summoned, remove all cards on the field, except this card, from play until the 7th Standby Phase after this card's activation, where they will be returned to the field (If they cannot, they will remained removed from play). All cards played while this effect is active will be removed from play. This card's ATK and DEF are equal to the number of cards removed from play by this card effect x200. When this card attacks, destroy this card after Damage Calculation, and return all cards removed from play by this card effect to the field. Alright thanks! I actually have a Ritual Card for him, I'll post that.can you write out the lore for the 3 monster cards? I can't read them also' date=' where is the ritual spell card? For Jacob's Ladder, change Magic to Spell, and its effect is OPed without a drawback 6/10[/quote'] I really wanted to highlight Raidori, any opinions on him? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 why does Raidori have 3000 def when it's only lv1? It should be lv8 also the tokens need some restrictions on them, like you can't use them for tributes 7/10 Link to comment Share on other sites More sharing options...
kliffi Posted November 20, 2009 Author Report Share Posted November 20, 2009 Oh alright thanks! I'll make Raidori a level 8, too. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 I mean yes you lose def for it, but it's far too slow of a process, and that's why you have to raise the level Link to comment Share on other sites More sharing options...
kliffi Posted November 20, 2009 Author Report Share Posted November 20, 2009 Yeah. I just wonder if he'll be kind of useless on the, say, 5th turn after his being summoned, having 1500 ATK/1500 DEF. Ah well, that'll be up to the duelist to find a way for that to work. Link to comment Share on other sites More sharing options...
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