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Legends Reborn Set(Major Update 45/52)


♠Decietful King♠

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[spoiler=Booster]aaaar.png

 

 

[spoiler=Monsters]

[spoiler=Legendary Knights]

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[spoiler=Lore]When a card's effect to destroy a monster on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.

 

 

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[spoiler=Lore]This monster is not affected by Monster Effects. When this monster is Summoned you may Summon 1 Legendary Knight Fuijin from your deck, hand or graveyard.

 

 

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[spoiler=Lore]The controller of this card pays 600 Life Points during each of his/her Standby Phases (this is not optional). When a face-up Level 4 monster on the field is sent to the Graveyard, this card's ATK becomes 3500 until the End Phase of this turn. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.

 

 

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[spoiler=Lore]This monster is not affected by Monster Effects. If this monster is on the field with Legendary Knight Raijin you may destroy 1 face-up Defense position monster your opponent controls.

 

 

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[spoiler=Lore]During your opponent's Battle Phase, your opponent must attack this monster with any Level 5 or lower monsters they control. When this card destroys a monster and sends it to the Graveyard destroy 1 face-up Attack position monsters your opponent controls and draw 1 card.

 

 

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[spoiler=Lore]You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in the face-down Defense Position.

 

 

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[spoiler=Lore]The controller of this card pays 400 Life Points during each of his/her Standby Phases (this is not optional). Your opponent cannot select any Legendary Knight monsters as the target of a Spell, Trap, or Monster Card effects. Once per turn, you can Summon 1 Legendary Knight monster from your hand. While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.

 

 

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[spoiler=Lore]This monster can only be Summoned with the Ritual Spell Card, "Okami's Rebirth". When this card is Summoned all Legendary Knight Monsters in your graveyard are returned to your deck. Afterwards shuffle your deck and your opponent can see the top card of your deck.

 

 

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[spoiler=Lore]This monster is not affected by Monster Effects. This monster gains 300 ATK points for every Legendary Knight that has been removed from play. You can discard 2 Legendary Knight monsters you can discard any monster your opponent controls and your opponent loses Life points equal to the ATK of the monster chosen.

 

 

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[spoiler=Lore]When this card destroys a monster by battle and sends it to the Graveyard, you gain Life Points equal to half the original ATK of the destroyed monster.

 

 

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[spoiler=Lore]When this card is Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.

 

 

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[spoiler=Lore]While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Spell Card. If this monster is destroyed by battle the owner loses Life Points double the original battle damage.

 

 

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[spoiler=Lore]You can Summon this card in face-up Attack Position by Tributing 1 Legendary Knight monster. When a Legendary Knight monster is Special Summoned from your Graveyard, your opponent loses 300 life points.

 

 

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[spoiler=Lore]Once per turn, while you control another Legendary Knight monster with a different name, you can destroy 1 face-up Spell or Trap Card your opponent controls. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another Legendary Knight monster you control instead.

 

 

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[spoiler=Lore]When Ledendary Knight Micheal is on the field with this monster it gains 500 ATK. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 200 points for each Spell and Trap Card that player controls.

 

 

 

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[spoiler=Lore]When Ledendary Knight Lucifer is on the field with this monster it gains 500 ATK. When this monster is destroyed in battle it returns to the owner's hand, and inflict the battle damage to your opponent. If this monster is Destroyed by a Monster, Spell or Trap Effect the controling player loses 800 Points.

 

 

 

 

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[spoiler=Lore]When this card destroys a monster your opponent controls and sends it to the Graveyard, inflict damage to your opponent equal to the number of cards in your opponent's hand x 300. Once per turn, if this attacking card destroys an opponent's Monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.

 

 

 

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[spoiler=Lore]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "Cry of the Archangel" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.

 

 

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[spoiler=Lore]The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is Summoned, return up to 3 cards your opponent controls to the owner's hand. Once per turn, you can return 1 card you control to its owner's hand to have this card gain 500 ATK until the End Phase. This effect can be activated during either player's turn.

 

 

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[spoiler=Lore]The controller of this card pays 300 Life Points during each of his/her Standby Phases (this is not optional). This monster can not be Normal Summoned or Set, this monster can only be summoned by removing 4 Legendary Knight monsters from play. If this card battles a non-EARTH monster, destroy that monster without applying damage calculation (This does not count as this monster's Attack). When this card is in Attack Position, face-up Machine-Type monsters you control with 2000 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 Earth Machine-Type monster from your Deck to your hand.

 

 

 

[spoiler=Legendary Beasts]

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[spoiler=Lore]You can send 1 face-up Continuous Trap Card you control to the Graveyard to destroy 1 Spell, Monster or Trap Card your opponent controls. This card gains 500 ATK for each Dragon-Type monster on your side of the field except this card.

 

 

 

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[spoiler=Lore]Once per turn, you can discard any number of cards in your hand and have this card gain ATK equal to the number of cards you discarded x300 until the End Phase.

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Legendary Beast" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field except this card.

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 or more Legendary monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Legendary monsters you removed from play when you Special Summoned this card x 900.

 

 

 

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[spoiler=Lore]During either player's turn, by Discarding this monster, you take no damage this turn.

 

 

 

 

[spoiler=Spells]

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This card is immune to couter-traps. By removing 2 Legendary Knights from play you can Summon Legendary Knight Amaterasu from your Hand, Deck, or Graveyard.

 

 

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Battle Damage to the controller of a Fairy-Type Legendary Knight monster from a battle involving that Fairy-Type Legendary Knight monster becomes 0.

 

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Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 1 card and look at the top card of your opponent's Deck.

 

434773q.jpgThis card is activated when your opponent succesfully Synchro Summons a monster to the field. It allows you to play 1 Legendary Knight Synchro Monster regardless of summoning conditions.

 

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When a player's Legendary Knight monster is destroyed and sent to the Graveyard that player can add 1 Legendary Knight monster from their Deck to their hand that is a lower Level than the destroyed card.

 

 

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Tribute 1 face-up Level 4 Legendary Knight Monster and select 1 card on the field. Destroy the selected card and Draw 1 card.

 

 

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Each player discards their hand and draws half the number of cards they discarded. If you had an odd number of cards in your hand Draw 2 cards.

 

 

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Activate while the only monster you control is 1 face-up "Legendary" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.

 

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Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. If you do not draw a Monster card you must Discard your hand.

 

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Activate only when 3 or more of your opponent's Monster Card Zones are occupied by a monster. Pay 600 Life points and destroy all Cards on your opponent's side of the field.

 

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This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, Synchro monsters your opponent controls cannot declare an attack.

 

 

 

 

 

 

[spoiler=Traps]

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Activate only when a Legendary Knight monster is Summoned from the Graveyard. Tribute that monster and Summon 1 Legendary Knight from your Deck in Attack Position under the control of the controller of the Legendary Knight monster that was Summoned.

 

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This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Remove 1 Legendary Knight from play and negate the Attack or inflict 1000 points of damage to your opponent.

 

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While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.

 

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You can destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the ATK of the destroyed monster.

 

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When a Level 4 or lower monster is selected as an attack target by your opponent's monster, select 1 Level 8 Legendary (Beast or Knight) monster from your Graveyard, Summon it and switch the attack target to that monster.

 

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Discard 1 card from your hand. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

 

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When a Legendary Knight is destroyed by battle you can Draw 3 Cards. You must show your opponent the 3 cards and they can discard any 1 of the 3 cards they choose.

 

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Activate only when your opponent Synchro or Anti-Synchro Summons a monster. Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "Legendary" monsters you control.

 

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Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner monster used for that Synchro Summon from their Graveyard to your side of the field.

 

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Samael needs a specific summoning requirement since it has 3200 base atk. I personally like the burn effect, but it needs a drawback to make it balanced out

 

The same is true for Metatron in needing drawbacks. Given it has piercing ability you can easily inflict battle damage, and that means it has too much draw power

 

Hurlent's picture is overused. Some of the spell cards have bland effects, but they're better balanced tham Samael and Metatron

 

7/10

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