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'Warriors Dynasty' set (Incomplete) Monsters (17)


Epsilon

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Warrior of Clouds

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"Warrior of Winds" + "Warrior of Stars"

This card is not destroyed as a result of battle. During battle between this attacking card and a Defense position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Warrior of Depths

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"Warrior of Shadows" + "Warrior of Flames"

This card cannot attack. Once per turn, during each of your main phases, inflict 1000 points of damage to your opponents life points. Discard one card from your hand to special summon one DARK monster from your graveyard.

 

Warrior of the Heavens

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"Warrior of the Sun" + "Warrior of Winds"

As long as this card is face-up, all set cards cannot be flipped (traps, spells, monsters, etc.) Once per turn, during your main phase, you must special summon one level 4 or lower LIGHT monster. If you cannot, this card cannot attack this turn.

 

Warrior of Ruins

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This card cannot be normal summoned or set. This card can be special summoned when your opponent activates a Trap card. When this card is summoned this way, negate the effect of the trap and destroy it. If there is a Field Spell card on the field, this card gains an extra 200 ATK and DEF points.

 

Warrior of Shadows

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This card cannot be normal summoned or set. This card can be special summoned when a spell card is activated. This card is unaffected by trap cards.

 

Warrior of Stars

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This card cannot be normal summoned or set. This card can be special summoned in attack mode while there is a "Warrior of the Sun" in your graveyard. This card is not destroyed as result of battle (Damage calculation is applied normally).

 

Warrior of Steel

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This card cannot be normal summoned or set. This card can be special summoned by sending one set spell or trap card on your side of the field to the graveyard. Once per turn, you can discard one card to the graveyard to add one spell or trap card from your graveyard to the top of your deck. As long as this card is face-up on the field, its card type is treated as "Warrior".

 

Warrior of the Celestial

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"Warrior of Stars" + "Warrior of Steel" + "Warrior of Ruins"

Once per turn, during your main phase, you can switch the ATK and the DEF of this card. If you do, you must switch the ATK and DEF of one of your opponents monsters. Any card destroyed by this monster is removed from play instead. The ATK of this card becomes how many "Warrior" type monsters in your removed from play zone x 1000. As long as this card is on the field, cards cannot be removed from play.

 

Warrior of the Fallen

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This card cannot be normal summoned or set except with its own card effect. When this card is drawn from your deck, remove it from play and special summon one level 3 or lower "Warrior" type monster from your graveyard. When the selected monster is removed from the field, special summon this card in face-up attack position from your removed from play zone.

 

Warrior of the Lost

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This card can only be special summoned by removing from play one monster with the words "Warrior of" in its card name. During the standby phase of each of your turns, you can discard this card to special summon one monster with the words "Warrior of" from your removed from play zone.

 

Warrior of the Seas

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This card cannot be normal summoned or set. This card can be special summoned when either players' life points are increased. Once per turn, during your main phase, increase your life points by 500.

 

Warrior of the Sun

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This card cannot be normal summoned or set. This card can be special summoned when a LIGHT monster is normal summoned. When this card is special summoned successfully, draw cards until equal to the amount of LIGHT monsters on the field. If you draw any LIGHT monsters, special summon them to the field.

 

Warrior of the Trees

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This card cannot be normal summoned or set. This card can be special summoned by removing from play one EARTH monster from your graveyard. This card gains 200 ATK points for every removed from play EARTH monster.

 

Warrior of Winds

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This card cannot be normal summoned or set. This card can only be special summoned by removing from play two cards from your graveyard. Once per turn, activate one of the following effects:

-This card can attack twice during the same battle phase.(Can't attack directly.)

-This card is unaffected by traps.

-This card may attack directly at the cost of 1000 life points.

 

THANKS FOR VIEWING THIS PAGE!!! :)

(I think "Warrior of Flames" accidentally got deleted.) :o

I'll post it soon.

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