TetoXXX69 Posted November 21, 2009 Report Share Posted November 21, 2009 Well its hard to loose if u hav this cards in your side of the field...At the End Phase, change all your Monsters to Defense Possition.Your Monsters can't be destroyed as Battle Result.Reduce all the Monsters ATK in a half.As long as this card is in defense possition, no player can declare attack. During your Main Phase, you can't change this card possition to Defense possition.Your Monsters can attack direct to the opponent's life points. Every time you do this, reduce the attacking Monster's ATK to a half, until the End Phase.A Monster Equiped with this card can't reduce it's ATK. A monster equiped with this card ATK is increased by 900. If a Monster equiped with this card attacks, it can't attack the next turn. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2009 Report Share Posted November 21, 2009 1st card pic looks more warrior than fairy. Cutting monster atk in half is balanced since it's BOTH sides of the field anyway For Cold Wave dragon, don't cut your monster's atk in half, just reduce their atk by 700ish, but make it a PERMANENT one This in turn makes Thunder King's Hammer's effect OPed without a drawback 7/10 Link to comment Share on other sites More sharing options...
☨Genocide ☨ Posted November 21, 2009 Report Share Posted November 21, 2009 Bad OCG, but I can still understand what your talking about. I think that they would mesh together very nicely in a duel, except the thunder hammer is a bit OPD becuase the drawback doesn't work for very long. And since your a 1 star, 9/10 Link to comment Share on other sites More sharing options...
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