SK8TR»���» Posted November 21, 2009 Report Share Posted November 21, 2009 [align=center]This card cannot be Special Summoned. When this card is Normal Summoned successfully, flip all face-down Spell and Trap Cards on the field face-up. Then, destroy all face-up Spell Cards on the field. For each Spell Card destroyed by this cards effect, this card's ATK is increased by 700 points. All face-up Trap Cards are then flipped face-down. Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/Light/Level 4/ATK 100/DEF 1500). This card cannot be attacked if there is another Light monster on the Field.Every turn this card is on the field put 1 counter on this card during each of your Standby Phases. When this card is destroyed, Increase your Life Points by the amount of counters by X 200 points. Your opponent cannot select another Warrior-Type monster you control as an attack target. All Warrior monsters on the field gain 300 ATK points. Any Monster this card attack's cannot attack the following turn.If this card's ATK goes over 3000 it is Destroyed. This card is treated as a LIGHT Attribute monster. When this monster declares an attack, switch the Position of the attacked monster. When this card attacks place one Dreadstone token on this card (Max 10). For every Dreadstone token on this card it's ATK is decreased by 100. When this card is destroyed with 10 tokens you may summon one Dreadstone - The Secret from your Hand or Deck.When this card ATK is lower than 500 this card equips to a monster card on the field. The selected monster gain's 500 ATK point's and it's Tribute changes to DARK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Warrior monsters in your Graveyard from play. When this card is Summoned, put 5 Command Counters on this card (max 5). You can remove 1 Command Counter from this card to increase the ATK of this card by 400 until the End Phase of the turn. When this card destroys a monster by battle, you can remove 1 Command Counter from this card to inflict 700 Damage to your opponent's Life Points. Only 1 Command Counter can be removed from this card each turn.MESA NO OWN DEESE HAR IMAGESDey' aint mine[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2009 Report Share Posted November 21, 2009 Makani's effect is OPed, need to put a drawback on the card For Kenshi's work hand, you forgot to say it's still treated as a trap card Dreadstone's 1st sentence you should have said it's ALSO treated as a LIGHT monster, and it's not token, it's counter 7/10 Link to comment Share on other sites More sharing options...
☨Genocide ☨ Posted November 21, 2009 Report Share Posted November 21, 2009 What do these have to do with Owl City? Well, I think these are very good cards the effect of the trap is strange however. I think it would work equally fine as a flip monster that cannot be flipped face-up until your opponenet's main phase. 9/10 Link to comment Share on other sites More sharing options...
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