Luna Lovegood Posted November 21, 2009 Report Share Posted November 21, 2009 [spoiler=ROTN-EN001]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card cannot be Special Summoned. While this card is Face-Up on your side of the field, it's Type is also treated as Machine-Type and Fiend-Type. This card gains 100 DEF for every monster on the field with the same Type as this card. If a card with 'Necromancer' in it's name is on the field, special summon 1 LIGHT monster per turn. You may tribute LIGHT monsters to Special Summon DARK monsters who's level is equal to the combined level of the LIGHT monsters tributed. When this card attacks, your opponent cannot activate traps. [spoiler=ROTN-EN002]This card can only be equipped to a Necromancer monster. The equipped monster gains 500ATK. If there are three cards on the field with the name 'Syth of Summoning' you may Special Summon 1 monster from your deck. If this effect activates, you may not Special Summon another monster on this turn. If you activate this effect, destroy the 3 'Syth's of Summoning'. [spoiler=ROTN-EN003]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. Pay 1000 Life Points to Special Summon 1 Zombie-Type monster from your Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon one 'Necromancer-King of the Dead' from your hand or deck. [spoiler=ROTN-EN004]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card cannot be normal summoned or set. This card can only be special summoned by the effect of 'Necromancer of the Dark'. When this card attacks, you can pay 500 Life Points and special summon one Zombie-Type level 3 or lower monster from your graveyard. Pay 500 Life Points in the End Phase of your turn or remove from play this card. Tribute this card and two other Zombie-Type monsters to summon 'Necromancer Lord, God of the Dead' from your hand or deck. [spoiler=ROTN-EN005]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Necromancer-King of the Dead'. This cards ATK is equal to the combined attack of the two Zombie-Type monsters you Tributed and 'Necromancer-King of the Dead'. This card cannot be destroyed by monster effect. Any battle damage involving this card is 0. Once per turn, you can Special Summon 1 level 5 or lower Zombie-Type monster from your Graveyard. [spoiler=ROTN-EN006] [spoiler=ROTN-EN007] This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card cannot be attacked. This card cannot be in Attack position for more then 1 turn. If this card would be removed from play, add it to the top of your deck [spoiler=ROTN-EN008]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. Tribute this card to destroy 1 monster your opponent controls with less ATK then this card ignoring effects. [spoiler=ROTN-EN009]This card cannot be face-down. This card must be played in front of the monster card zones. The monster behind this card cannot attack or be attacked. [spoiler=ROTN-EN010]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card's attribute is also treated as 'Zombie'. This card cannot be Special Summoned or Set. This card requires 3 DARK Zombie-Type monsters to Tribute Summon it. If this card is in face-up defense position, destroy it. This card is unaffected by spells. If this card attacks your opponent directly, destroy up to 2 LIGHT monsters on the field. Pay 500 Life Points per monster destroyed by this effect. This card gain 100 ATK for every monster destroyed by this effect. Once per turn, you may tribute 1 level 7 or higher DARK monster on your side of the field to destroy 1 monster your opponent controls. Once per turn, you may pay 1000 Life points to give this card 300 ATK. If this card has the lowest ATK on your side of the field, destroy it. This card cannot be removed from play. If it would be removed from play, send it to your Graveyard. This card cannot be destroyed by a DARK monster. This card cannot be sent to the Graveyard from your hand. If this card is the target of a trap that would destroy it, you may switch the target to another monster on your side of the field. [spoiler=ROTN-EN011]This card cannot be face-down. This card must be played in-front of your monster zones. The monster behind this card cannot attack or be attacked. This card cannot Summoned or Set. This card can only be Advanced Summoned be Releasing 3 Level 5 or higher Zombie-Type monsters from you side of the field. This card can be used to Advanced Summon 'Grim Reaper' ignoring Summoning conditions. This card's battle position can only be changed by the effect of 'Underworld Defense'. This card can attack while in defense position. If you activate this effect, this monsters ATK becomes equal to half this monsters DEF. If this card is in Defense Position, place one 'Defense Counter' on this card during your End Phase. If this card has 3 'Defense Counter's' on it, destroy this card. [spoiler=ROTN-EN012] [spoiler=ROTN-EN013]During the turn this card is activated, Special Summon 1 Necromancer. Increase the ATK of all Necromancer's by 500 and decrease there DEF by 300. Also, the monster behind them gains the following effect:-During your Stanby Phase, inflict 500 points of direct damage to your opponent. [spoiler=ROTN-EN014]This card may only be equipped to a Necromancer Monster. The equipped monster may attack your opponents Life Points directly. If you activate this effect, the equipped monster loses half it's ATK. [spoiler=ROTN-EN015]This card may only be equipped to a Necromancer Monster. The equipped monster gains 700 ATK an 300 DEF. The equipped monster must attack when possible. If this card is sent to the grave yard, you can discard 3 cards to Special Summon the card this card was equipped to. [spoiler=ROTN-EN016]1 Tuner + 1 or more non-Tuner monstersThis cards ATK is equal to the number of Spell or Trap cards on the field times 500. When this card is sent to the Graveyard, your opponent must discard 1 card at random. [spoiler=ROTN-EN017]This card can only be Ritual Summoned with the Ritual Spell Card, "Dark Pentacle". When this card is Summoned both players must discard their entire hand. X is equal to the number of cards in you and your opponent's hand. This card cannot be destroyed for the first 3 turns it is on the field. This card cannot attack on the first turn it is summoned. Every time a monster you control is sent to the Graveyard, place 1 Pentacle Counter on this card. Once per turn you may remove any number of Pentacle Counters from this card to Special Summon a monster whose level equals the number of Pentacle Counters removed from this card. When this card attacks, your opponent cannot activate Traps. [spoiler=ROTN-EN018] [spoiler=ROTN-RN019]Tribute 1 face-up 'The Necromancer's Weapon: Arrow' to activate this card. This card may only be equipped to a Necromancer monster. The equipped monster loses 1000ATK. The equipped monster gains 1 of the following effects:-Once per turn, your opponent takes damage equal to the number of cards on the field x 500.-This card gains 1500ATK-Once per turn, you may pay 500 Life points to draw a card. During the End Phase of that turn, if you drew a card, the card that you drew is removed from play.-Once per turn, your opponent may draw 1 card. Once per turn, your opponent must remove from play a monster in their Graveyard.When the equipped monster is destroyed, you take damage equal to the equipped monster's ATK. [spoiler=ROTN-EN020] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 21, 2009 Report Share Posted November 21, 2009 since it's your own archetype, the fake types are fine here Underworld Defense, Dark Warrior (also boring card name), and Necromancer and the only ones with bland effects, just give them some more and everything should be good to go I'll give this set 8.9/10 Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 21, 2009 Author Report Share Posted November 21, 2009 Thanks. Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted November 22, 2009 Report Share Posted November 22, 2009 On "Syth of Summoning" did you mean "Scythe"? They seem interesting though. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 22, 2009 Author Report Share Posted November 22, 2009 Thank you, and I might have... Link to comment Share on other sites More sharing options...
Metal Skull Posted November 22, 2009 Report Share Posted November 22, 2009 Seems fine and PICS are ok.Just needs OCG fixes. 8/10 Link to comment Share on other sites More sharing options...
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