WhoAreYou? Posted November 21, 2009 Report Share Posted November 21, 2009 When this face-down monster is destroyed, you can Special Summon 1 "Fire Mage" from your hand, Deck or Graveyard.When this monster is Normal Summoned or Special Summoned, select 1 monster with "Fire Mage" in its card name from your Deck and add it to your hand (you cannot select "Fire Mage").While "Hell Fire" is face-up on the field, when this monster destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Fire Mage - Chaos Knight" from your hand or Deck in face-up Attack Position. The monster cannot attack for two of your turns.Increase the ATK and DEF of this card for each "Fire Mage" and "Fire Mage Lady" in your Graveyard x200 points.While "Hell Fire" is face-up on the field, this card can attack your opponent's Life Points directly. If you do this, skip your next Draw Phase.Pay 1000 Life Points. Select 1 monster with "Fire Mage" in its card name in your Deck and add it to your hand (You cannot select "Fire Mage" or "Fire Mage Lady"). The added monster cannot be Summoned this turn(including Special Summon and Set).When this face-down is destroyed, Special Summon 1 "Fire Mage Lady" from your hand or Deck.While "Hell Fire" is face-up on the field, negate the activation and effect of Trap Cards that target 1 or monsters on the field and destroy them.While "Hell Fire" is face-up on the field, during your Standby Phase, inflict Damage to your opponent's Life Points by the number of monsters on the field x150 points.While "Hell Fire" face-up on the field, if there are any monsters on your opponent's side of the field during your Battle Phase, this card can and must attack all monsters on your opponent's side of the field once with the card. Any Damage you and your opponent recieve becomes 0 for this turn.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Fire Mage" and 1 "Fire Mage Lady" in your Graveyard from play. This card's ATK and DEF become the number of cards in your hand x900 points. If there are less than 3 cards in your hand, draw cards from your Deck until you have 3 cards in your hand.If this card is Tribute Summoned, randomly select 1 card in your opponent's hand and send it to the Graveyard. If the card is a Monster Card, inflict Damage to your opponent's Life Points equal to the ATK of the sent monster. If the Damage your opponent takes is more than 1000, this card cannot attack this turn. If this card is Special Summoned, you can destroy up to 2 Spell or Trap cards on the field. If you use this effect, this card cannot attack this turn.You can only activate this card when "Hell Fire" is face-up on your side of the field. When this card is activated, this card is treated as a monster and is Special Summoned onto your side of the field in face-up Defense Position (Spellcaster-Type/FIRE/4 Star/ATK 1000/DEF 1700). While this card is face-up on the field, "Hell Fire" cannot be destroyed.Increase the ATK and DEF of all monsters with "Fire Mage" in their card names by 300 points. When a "Fire Mage" monster on your side of the field declares an attack, inflict 500 points of Damage to your opponent's Life Points.When this face-down monster is destroyed' date=' you can Special Summon 1 "Fire Mage" from your hand, Deck or Graveyard.[img']http://img682.imageshack.us/img682/7969/423049v.jpg[/img]When this monster is Normal Summoned or Special Summoned, select 1 monster with "Fire Mage" in its card name from your Deck and add it to your hand (you cannot select "Fire Mage").While "Hell Fire" is face-up on the field, when this monster destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Fire Mage - Chaos Knight" from your hand or Deck in face-up Attack Position. The monster cannot attack for two of your turns.Increase the ATK and DEF of this card for each "Fire Mage" and "Fire Mage Lady" in your Graveyard x200 points.While "Hell Fire" is face-up on the field, this card can attack your opponent's Life Points directly. If you do this, skip your next Draw Phase.Pay 1000 Life Points. Select 1 monster with "Fire Mage" in its card name in your Deck and add it to your hand (You cannot select "Fire Mage" or "Fire Mage Lady"). The added monster cannot be Summoned this turn(including Special Summon and Set).When this face-down is destroyed, Special Summon 1 "Fire Mage Lady" from your hand or Deck.While "Hell Fire" is face-up on the field, negate the activation and effect of Trap Cards that target 1 or monsters on the field and destroy them.While "Hell Fire" is face-up on the field, during your Standby Phase, inflict Damage to your opponent's Life Points by the number of monsters on the field x150 points.While "Hell Fire" face-up on the field, if there are any monsters on your opponent's side of the field during your Battle Phase, this card can and must attack all monsters on your opponent's side of the field once with the card. Any Damage you and your opponent recieve becomes 0 for this turn.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Fire Mage" and 1 "Fire Mage Lady" in your Graveyard from play. This card's ATK and DEF become the number of cards in your hand x900 points. If there are less than 3 cards in your hand, draw cards from your Deck until you have 3 cards in your hand.If this card is Tribute Summoned, randomly select 1 card in your opponent's hand and send it to the Graveyard. If the card is a Monster Card, inflict Damage to your opponent's Life Points equal to the ATK of the sent monster. If the Damage your opponent takes is more than 1000, this card cannot attack this turn. If this card is Special Summoned, you can destroy up to 2 Spell or Trap cards on the field. If you use this effect, this card cannot attack this turn.You can only activate this card when "Hell Fire" is face-up on your side of the field. When this card is activated, this card is treated as a monster and is Special Summoned onto your side of the field in face-up Defense Position (Spellcaster-Type/FIRE/4 Star/ATK 1000/DEF 1700). While this card is face-up on the field, "Hell Fire" cannot be destroyed.Increase the ATK and DEF of all monsters with "Fire Mage" in their card names by 300 points. When a "Fire Mage" monster on your side of the field declares an attack, inflict 500 points of Damage to your opponent's Life Points. *NOTE*: Servant of the Fire Mage's effect Special Summons THE Fire Mage, not just a monster with "Fire Mage" in its card name.*NOTE*: Black Inferno Ninja's effect, you can't get THE Fire Mage monster, but any other monster including "Fire Mage Lady" and "Fire Mage - Lord of Doom".*NOTE*: Fire Mage - Chaos Knight, when it says "it can't attack for two of your turns", the turn that you summoned the monster counts as your first one, just in case you're confused.*NOTE*: Fire's Picking is just like what i was saying about Black Inferno Ninja.Again, if any OCG errors, it's cuz i was making these cards really fast. Link to comment Share on other sites More sharing options...
Sorrow. Posted November 22, 2009 Report Share Posted November 22, 2009 Theese cards are pretty cool a little OP'ed alot of the cards are depending on Hell Fire...When you use things like "Fire Mage", you should use a monster with "Fire Mage" in its name, its much better real Yu-Gi-Oh cards have that. Heres your rating:OCG:7/10Picture: 8/10Balanced: Not reallyOrginaility: 6/10Overall 6/10 Link to comment Share on other sites More sharing options...
A King by Rights Posted November 24, 2009 Report Share Posted November 24, 2009 I think you should chang the name of hoop sword to blade ringjust a suggestion Link to comment Share on other sites More sharing options...
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