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Ĩ¢εs Try at Bringing Back His First Set: Pikmin Revolution 2/59+ RED PIKMIN ADDED


Godot

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[align=center][spoiler=The Story]Yeah, as you read in the title, I am trying to fix up my first set. See, when I joined YCM, I made a Pikmin Set. It failed horribly, well, not really, got 7s and 8s. But yeah, Pikmin is one of my favorite video games of all time. I've been thinking this over for a while, and I have made my Decision. I am remaking this set, with New Images, New Effects and better, if not Perfect OCG. Welcome to the Remake Of My Pikmin Set!

 

 

[spoiler=Heroes]

[spoiler=Olimar]

149475ta.jpg

 

Alternate Art:

149475i.jpg

 

[spoiler=Effect]

Once per turn, you can select 1 face-up "Pikmin" monster you control except "Olimar - Pikmin Commander". Place 1 "Control Counter" (max.1) on the selected monster. This card gains 200 ATK for each face-up "Pikmin" monster you control. If this face-up card is selected as an attack target you can switch the attack target to a face-up "Pikmin" monster you control that has 1 "Control Counter" on it.

 

 

Image Credit: Me, Render goes to PR.

Comments: Wasn't sure on OCG on this one. So, yeah, if there is any there, fix plox.

 

 

[spoiler=Red Pikmin]

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[spoiler=EFFECT]

This card is also treated as a Pyro-Type monster. Once per turn, you can select 1 face-down Defense Position you control. By removing the selected monster from play, you can add 1 "Pikmin" monster from your Deck to your hand. You can remove this card from play to place 1 "Pikmin Counter" (max.5) on 1 face-up monster your opponent controls.

 

Image Credit: Me, Render goes to Zexion

Comments: Not that sure on OCG. The Pikmin counters will play out later.

 

 

 

Thank you for your time.

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