SolunaFate37 Posted November 22, 2009 Report Share Posted November 22, 2009 I'll be posting any new cards I make in this thread from now on. Feel free to look at, rate, and review any (or all) of them. The cards from my TDE (Twilight Dimension Eternia) card set for display: Lore: When this card is Summoned, you can take 1 "Darkwhite Blade" from your Deck, or if it is removed from play, and equip it to this card. You can remove 1 card in your hand from play to increase the ATK of this card by 300. The ATK increase lasts as long as this card is face-up on the field. Lore: This card can only be equipped to Warrior-Type monsters. Increase the ATK of the equipped monster by 500, and treat it as if the word "Twilight" was in its card name. If "Crescena, Twilight Valkyrie" is equipped with this card, when a card is removed from play due to the effect of "Crescena, Twilight Valkyrie", you can destroy 1 card on the field. If this card is destroyed, remove it, the card that destroyed it, and the top card of your deck from play. Lore: As long as this card remains face-up on the field, all Beast, Beast-Warrior, Winged Beast, Fish, Plant, and Insect-type monsters you control cannot be selected as targets for your opponent's Monster card effects. All monsters of the above types gain 300 ATK and DEF. This card cannot be destroyed if you control a monster of the above types. This card can only be destroyed as a result of battle. The Type of this card cannot be changed. Lore: Whenever a card would be sent to the Graveyard, the controller of this card can choose to remove the card from play. Cards you play that Special Summon a monster from the Graveyard can Special Summon a monster that has been removed from play instead. Increase the original ATK and DEF of all monsters with "Twilight" or "Twilit" in its name by 400. Your opponent cannot activate a Field Spell Card. When this card is destroyed, remove all cards on the field and in all Graveyards from play. Lore: Increase the ATK of this card by 100 for every Fiend or Insect-Type monster on the field. Destroy all LIGHT monsters on the field when this card is Summoned. No LIGHT monsters can exist on the field. This card's Attribute cannot be changed. Lore: Destroy any monster who has existed on the field after 3 of its controller's consecutive End Phases. If a monster existed on the field for at least 3 of its controller's consecutive End Phases before this card's activation, destroy it when this card is activated. Lore: Place 1 "Twilight" Counter on this card for every card removed from play while this card is face-up. When this card is destroyed in the Spell and Trap Card Zone, Special Summon it as a monster (Fairy-Type, WIND, Level 7). The ATK and DEF of this card become the number of "Twilight" Counters that were on this card when it was destroyed X 400. When destroyed by battle, treat this card as a Monster Card in the Graveyard. Lore: Any card sent to the Graveyard is instead removed from play. Whenever cards are removed from play, place 1 Twilight Counter on this card. Increase the ATK and DEF of all "Twilight" and "Twilit" monsters on the field by 100 for every Twilight Counter on this card. During the End Phase, if a non-"Twilight" or "Twilit" monster has a Twilight Counter on it, destroy it and move the Counter(s) to this card. If a card's effect would destroy "Twilight Cycle of Matter", remove 3 Twilight Counters from anywhere on the field to negate the effect of the card. Your opponent cannot activate a Field Spell Card. Lore: You can Special Summon this card from your Hand or Deck with this card's effect by removing all Twilight Counters from the field. If Special Summoned by this card's effect, it becomes a "Twilight" monster, and its ATK and DEF become the number of Twilight Counters removed X 500. If this card is Summoned any other way, it is treated as a "Twilight" monster only while you control a "Twilight Cycle of Matter". If this card is destroyed by battle, skip your next Draw Phase. Lore: "Twilight Sage" + 1 or more non-Tuner "Twilight" or "Twilit" monstersThis card cannot be Summoned, except from the effect of "Twilight Sage." Your opponent cannot select a monster you control as a target for an attack or card effect, other than this card. When attacked, this monster is switched to Defense Position. If a monster you control would be destroyed, destroy this card instead, then proceed to the End Phase of that turn. Lore: Select, from your hand, 1 Spell or Trap Card, or 1 Level 3 or lower Monster Card, show it to your opponent, and place it face-up under this card. When this card is destroyed or removed, return the card under this card to your hand. The card under "Safekeeping" is unaffected by the effects of any other card, and does not count as being played, or existing on the field. During your Main Phase, you can destroy this card. ...As before mentioned, rates and reviews would be appreciated. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 22, 2009 Report Share Posted November 22, 2009 Nature's Goddess should be lv4, not 3 due to its stats naming that many types and that they can't be targeted by spells/traps as long as this card is on the field makes it Oped, especially since this card can't be destroyed by card effects 7.7/10 Link to comment Share on other sites More sharing options...
SolunaFate37 Posted December 5, 2009 Author Report Share Posted December 5, 2009 Thanks, ragnarok1945, I hadn't noticed that...I'll edit that soon, when I can... Link to comment Share on other sites More sharing options...
SolunaFate37 Posted December 19, 2009 Author Report Share Posted December 19, 2009 ....Ok, uploaded some more cards, and changed around a few. Link to comment Share on other sites More sharing options...
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