Ģค๓blє Posted November 23, 2009 Report Share Posted November 23, 2009 [align=center]Well, I decided to make another card and, here it is. Well, I decided to make my single card into a set. [spoiler=Lore]Once per turn, you can add one "Light Counter" to this card (max. 5). All face-up LIGHT monsters gain 200 ATK and DEF for every "Light Counter" on this card. If there are at least 4 "Light Counters" on this card, monsters on your side of the field are not effected by the effects of your opponent's Spell or Trap cards. You must take 1 "Light Counter" off this card every turn for every LIGHT monster you control. [spoiler=Lore]1 Tuner + 1 or more non-Tuner LIGHT monstersThis card cannot be selected as an attack target unless the attacking monster is in the same column as this card. Once per turn, you can discard 1 card to move this card to a different column. If there is a monster in the same column as this card, it cannot switch to Defense Position. If this card is in Defense Position when there is a monster in the same column as this card, switch it to Attack Position.[/align] Link to comment Share on other sites More sharing options...
kliffi Posted November 23, 2009 Report Share Posted November 23, 2009 Hmm... After thinking this card over.... Taking off 1 Counter per 2 LIGHT Monsters would make this card kinda useless... Make it 1 Counter/1 LIGHT Monster. Have a Maximum of Light Counters because you could have 1 Monster on the field with high defense and okay attack, and in 10 turns he'd be amazing, and indestructable. :-/ Say 6 Max, and this is a total opinion: That would mean that if you have 1 Monster, you would have "at least 4 Light counters" and thus that monster would be immune. And I believe that would be pretty balanced. You could also have 5 max, with "at least 3 Light Counters" to work that out, and actually that would work better because then if you have 5 LIGHT Monsters , it would have the effect it had intended. Love the artwork, OCG, card name. :) 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 23, 2009 Report Share Posted November 23, 2009 you should put a limit counter onto this card, personally I think 5 should be the max for giving the LIGHT monsters a 1000 atk/def boost Besides you only remove a counter every TWO LIGHT monsters controlled, so you can do squat if you control only one. 8/10 Link to comment Share on other sites More sharing options...
Ģค๓blє Posted November 24, 2009 Author Report Share Posted November 24, 2009 Well, I updated it. I think I make this into a set of assorted light monsters, but thanks! Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 24, 2009 Report Share Posted November 24, 2009 Please specify the time the counters are removed.7.3/10 Link to comment Share on other sites More sharing options...
kliffi Posted November 25, 2009 Report Share Posted November 25, 2009 Good. Yes, specify when counters are removed, but good update. 9.8/10 Link to comment Share on other sites More sharing options...
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