Holygiant Posted November 23, 2009 Report Share Posted November 23, 2009 (NOTE: This long mass of text isn't really that important, it's just talking about how I found the idea n' stuff.) So I was bored the crap out of earlier today (it being my day off) when I started thinking about a time I spent with my cousin in 07. We played Magic the Gathering (another tcg), and he had this gigantic deck that was all spells (they don't have traps in that tcg). It was practically unstoppable. I remembered one specific card that gave me trouble in that game, and started making the dec with a card something along those lines. When I browsed for art, I found some cool things, but most of them didn't support my art style. Till' I found something about 'the Greek god of dreams' on the one I actually used for one of the cards. That got me thinking: maybe this deck should be dream-themed? I thought it'd be a really cool idea, so then I made a few to start with. So, I present to you: The Imagination Zone! (PS: I know I didn't make much. This is just to start with.) Link to comment Share on other sites More sharing options...
Gambler of Legend Posted November 23, 2009 Report Share Posted November 23, 2009 great cards but fix some of the effects, because a few of them dont make sense 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 24, 2009 Report Share Posted November 24, 2009 Snap Back to Reality's effect is too bland, and WAY too powerful without a drawback of any kind I don't even understand the Frozen in Dreams effect Link to comment Share on other sites More sharing options...
Holygiant Posted November 24, 2009 Author Report Share Posted November 24, 2009 Basically, the Frozen in Dreams effect means 'the target monster can't attack until someone puts down a light-attribute monster' and 'it won't work on a light-attribute monster'. Link to comment Share on other sites More sharing options...
Hell-Razor Posted November 24, 2009 Report Share Posted November 24, 2009 You need to work big time on your ocg and wording... Snap back to reality is mega op'd, plus are they destroyed? removed from play? removed for a turn? you gotta explain, if its destroyed or removed its like a super charged ragieki = instant ban 2nd card - field cards will be sent to graveyard anyway if your opponent plays one - Lrn2yugioh 3rd card - mehish Link to comment Share on other sites More sharing options...
Holygiant Posted November 25, 2009 Author Report Share Posted November 25, 2009 Please check my cards, see if I've fixed them successfully :) Link to comment Share on other sites More sharing options...
Holygiant Posted November 25, 2009 Author Report Share Posted November 25, 2009 Bumpsaaaaaaaaaa. Link to comment Share on other sites More sharing options...
Dreamer! Posted November 26, 2009 Report Share Posted November 26, 2009 major OCG errors, some pictures are blurry10/10 well done Link to comment Share on other sites More sharing options...
Holygiant Posted November 26, 2009 Author Report Share Posted November 26, 2009 major OCG errors' date=' some pictures are blurry10/10 well done[/quote'] I thank you for rating it, but why would you give me a 10/10 if I had major OCG errors? o.o please point them out for me if you can. Link to comment Share on other sites More sharing options...
Dreamer! Posted November 26, 2009 Report Share Posted November 26, 2009 alright there are a lotdon't say current, just remove 1 face-up Field Spell Carddon't say duration say until the End Phase, or until your 3rd Main Phase (those are examples)may = candon't say brought into play, say activatedField card = Field Spell Card (it should be capitalized) There are ALOT more (note only did the first card) Link to comment Share on other sites More sharing options...
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