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The Seventh Samurai


Luna Lovegood

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For all of you idiots who didn't feel like looking at the second version, now you have no choice :)

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At the beginning of the Duel, this card is placed in your Extra Deck. This card can only be Special Summoned by discarding 4 monsters with 'Samurai' in their name. This card is destroyed if their is not one other monsters with 'Samurai' in their names on the field. While this card is in play, its controller can negate the activation or the effect of one card per turn. If the controller of this card has less then 1000 Life Points, then they gain 1500 Life Points. This card cannot be destroyed as a result of battle if the controller of this card would take over 100 points of damage.

Yes, I made mistakes in the OCG. It us your task to fix them.

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Not for sure. Trust me' date=' you can lose pretty damn easily with 4-5 monsters on the field

[/quote']

 

each samurai is about 1000 or more ATK, there not very powerful, but if you use this card to get rid of any monster on the field your opponent may or may not have, then those 3 sam's can atleast do a projected 4000+ worth of damage in 1 turn from there continuous attacks. Heck if your opponent doesn't have any monster to protect themselves, then it goes into the 7000+ range. That's OTKs all over the place, although that scenario is kind of hard to come up with, im just saying the requirements to get this card on the field is kind of forcing that scenario.

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Meh' date=' I like this card. If you can suggest a better way, Just say.

[/quote']

 

Uh how about this, you must tribute 3 cards with "Six Samurai" in its name you control to summon this card onto the field.

 

Its kind of pointless to bring this card out when you already have an army on the field. The duel is pretty much going to go in your favor at that point, so this card really didn't do much for you except beat a deadhorse.

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Luna, I think I agree with fantomcore. Perhaps you could make it a contact fusion monster? Tribute 4 or so "Six Samurai" monsters to bring it out?

 

And the OCG should be: This card cannot be special summoned except by sending 4 "Samurai" monster you control or in your hand to the Graveyard. This card cannot be destroyed by battle. Destroy this card if you do not control another "Samurai" monster. Once per turn, you can negate the activation of a card effect and destroy the card.

 

Looks alot neater, the card text is actually readable now lol.

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1) I added a second version

 

2) Your OCG sucks

 

3) Clearly you have no idea how contact fusion works

 

4) No

 

5) Still No

 

1) I have eyes

 

2) My OCG is perfect, yours leaves a lot to be desired. Care to tell me how mine "sucks"?

 

3) I know very well how contact fusion works (glad beast player)

 

4) Yes

 

5) Still yes

 

6) Only trying to help, no need to be nasty. The real luna would be very dissapointed in you.

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!) Fine' date=' but you failed to comment

 

2) I stopped after the 5th word due to OCG

 

3) It should list the cards required

 

4) No

 

5) I am the real Luna

[/quote']

 

1) I read them both and their virtually identical anyway, so I just combined the most appropriate features of them together and made 1 card.

 

2) The fifth word? So you stopped reading after the word "Special"? Makes no sense.

 

3) I never said that this was a contact fusion monster, it is a fusion monster that requires 4 "samurai" monsters to be sent from the field or hand for it be special summoned. So yes, the summoning requirement was stated.

 

4) Whatever floats your boat.

 

5) Well at the moment your not being Luna, your being a Luna-tic.

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I really like these cards' date=' the art is neat, and it seems to be centered correctly

 

my only problem is, is it even possible to special summon from a side deck?

[/quote']

Its from the Extra Deck, not the Side Deck. They are 2 totally different things. The extra deck used to be called the fusion deck before synchro monsters were released.

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!) Fine' date=' but you failed to comment

 

2) I stopped after the 5th word due to OCG

 

3) It should list the cards required

 

4) No

 

5) I am the real Luna

[/quote']

 

1) I read them both and their virtually identical anyway, so I just combined the most appropriate features of them together and made 1 card.

 

2) The fifth word? So you stopped reading after the word "Special"? Makes no sense. Ever heard of a 'Capitol Letter'? I just used two!

 

3) I never said that this was a contact fusion monster, it is a fusion monster that requires 4 "samurai" monsters to be sent from the field or hand for it be special summoned. So yes, the summoning requirement was stated.

 

4) Whatever floats your boat.

 

5) Well at the moment your not being Luna, your being a Luna-tic.

 

I really like these cards' date=' the art is neat, and it seems to be centered correctly

 

my only problem is, is it even possible to special summon from a side deck?

[/quote']

I think it would be possible. I have made a card to do this

the effect makes no sense' date=' end of story

[/quote']

It does make sense

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It does make sense

 

At the beginning of the Duel' date=' this card is placed in your Extra Deck. [/b']

OK this is an Effect Monster and you want to place it into the Extra Deck where only Fusion or Synchro Monsters belong. Yeah you sure this makes sense?

 

This card can only be Special Summoned if you control 4 monsters with 'Samurai' in their name.

So basically you need to load your field with Samurai's to Special Summon this card. 1 this would be hard to do, and 2 if you have that many monsters on the field at this point, bringing this card out would be pointless because your probably going to attack the heck out of your opponent with the 4 Samurai's anyways.

 

So really this card is a new type of card. Its what I call the new "Deadhorse Beatsticks"

 

Which are cards with HIGH ATK that are brought out when your opponent is about to be defeated anyways.

 

This card is destroyed if their are not 3 other monsters with 'Samurai' in their names on the field.

 

So after managing to somehow bring 4 Samurai's on the field, just losing 1 will causing you to lose this monster you worked so hard for.

 

Still think this card makes sense or are you still in denial?

 

While this card is in play, its controller can negate the activation or the effect of one card per turn.

 

Like a Samurai even has this kind of effect. But even if you think so, it just makes this card have more than it needs.

 

If the controller of this card has less then 1000 Life Points, then they gain 1500 Life Points.

 

On top of being a Samurai, its a Spellcaster with abilities to heal your Life Points quite a bit.

 

This card cannot be destroyed as a result of battle.

 

Oh yeah this card is invincible too. Sweet!

 

You tried to make a powerful monster by balancing it with a hard summon, but all that really did was make it less effective. Then you gave it just about every immunity and boosting effect possible.

 

I chalk this card up to a 1/10 for its effects and stats. Mainly because its the worse contrived effect monster I have seen to date here.

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It does make sense

 

At the beginning of the Duel' date=' this card is placed in your Extra Deck. [/b']

OK this is an Effect Monster and you want to place it into the Extra Deck where only Fusion or Synchro Monsters belong. Yeah you sure this makes sense?

Haha, read some regular Yu Gi Oh cards, their effects get really weird.

 

This card can only be Special Summoned if you control 4 monsters with 'Samurai' in their name.

So basically you need to load your field with Samurai's to Special Summon this card. 1 this would be hard to do, and 2 if you have that many monsters on the field at this point, bringing this card out would be pointless because your probably going to attack the heck out of your opponent with the 4 Samurai's anyways.

 

So really this card is a new type of card. Its what I call the new "Deadhorse Beatsticks"

 

Which are cards with HIGH ATK that are brought out when your opponent is about to be defeated anyways.

Read the second version

This card is destroyed if their are not 3 other monsters with 'Samurai' in their names on the field.

 

So after managing to somehow bring 4 Samurai's on the field, just losing 1 will causing you to lose this monster you worked so hard for.

 

Still think this card makes sense or are you still in denial?

read the second version

While this card is in play, its controller can negate the activation or the effect of one card per turn.

 

Like a Samurai even has this kind of effect. But even if you think so, it just makes this card have more than it needs.

No it doesn't. Read the second version

If the controller of this card has less then 1000 Life Points, then they gain 1500 Life Points.

 

On top of being a Samurai, its a Spellcaster with abilities to heal your Life Points quite a bit.

Your point is?

This card cannot be destroyed as a result of battle.

 

Oh yeah this card is invincible too. Sweet!

Hardly

You tried to make a powerful monster by balancing it with a hard summon, but all that really did was make it less effective. Then you gave it just about every immunity and boosting effect possible.

 

I chalk this card up to a 1/10 for its effects and stats. Mainly because its the worse contrived effect monster I have seen to date here.

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