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Divine Wing (updated but still incomplete)


bluefu123

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Hey guys.... i'm still kinda new at this but.... this is the updated list.

 

I'm pretty sure my OCG is off, i need your help there.

 

If theres any other problems... I'm up for constructive critisicm!!!!

 

Please rate and comment and help plz!

 

Btw... i changed Mirror Feather, to Mirage angel(to those of you who saw my last post)

 

If you think the set is finish.... tell me... otherwise enjoy...

 

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This card can only be activated if the monster card "Divine Wing: Arca the War Goddess" is in your graveyard. Pay 1000 life points. Then remove "Divine Wing: Arca the War goddess" from play, as well as 1 other "Divine Wing" monster. Then Special Summon "Divine Wing: Arcano the War God" From your hand or graveyard.

 

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You may choose to activate one of the following effects each turn.

- This monster may be treated as a monster card. This card gains 500 attack points for each "Divine Wing" monster card there is in your graveyard. When this card is destroyed add 1 "Divine Wing Offering" to your hand.

-This card may be treated as a magic card. For every "Divine Wing" monster in your graveyard, your opponent loses x300 life points. This monsters attack becomes 0 for 1 turn.

 

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This card cannot be normal summoned or set. This card can only be summoned by the effect of "Divine Offering"

You may choose to activate one of the following effects each turn.

- This card may be treated as a monster card. This card gains 500 attack and defense points for every "Divine Wing" in the grave yard. If this card were to be destroyed, remove 1 "Divine Wing" monster card from play. It returns to the field at your opponents end phase.

- This card may be treated as a magic card. Use the second effect of a "Divine Wing" monster in your graveyard. This monsters attack becomes 0 for 1 turn.

 

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1 Tuner monster + 1 or more non tuner "Divine Wing" monsters

You may activate one of the following effects each turn.

-This card may be treated as a monster. If this card were to be destroyed, send 1 "Divine Wing" monster card to the graveyard from your side of the field instead.

-This card may be treated as a magic card. Discard all cards in your hand. Destroy all cards on the field and for each"Divine Wing" sent to the graveyard by this effect, inflict 300 points of damage to your opponent.

 

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You may choose to activate one of the following effects each turn.

-If this monster is choosen for an attack target, you may switch it's position to defense mode.

-This card is treated as a magic card. If this card is in your graveyard during your opponents battle phase, remove this card from play to end your opponents battle phase.

 

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You may choose to activate one of the following effects each turn.

- This card may be treated as a monster card. As long as there is another "Divine Wing" monster card on your side of the field, this card cannot be attacked.

-This card may be treated as a magic card. Pay 500 life points. Send one "Divine Wing" from your deck to your hand. Your deck is then shuffled. This monsters attack points become 0 for 1 turn.

 

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You may choose to activate one of the following effects

-This card may be treated as a monster card. This card can be played in face up defense position. This card gains 450 defense points for every "Divine Wing" in your graveyard

-This card may be treated as a magic card. Once per turn you may send one "Divine Wing" to the graveyard. The Attack of this monster become 0 for 1 turn.

 

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You may choose to activate one of the following effects each turn.

-This card may be treated as a monster card. You may choose the target of your opponents attacks

-This card may be treated as a trap card. Send 1 "Divine Wing" monster from your field to the graveyard. End your opponents battle phase.

 

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You may choose to activate one of the following effects.

-This card is treates as a monster card. Pay 500 life points to special summon 1 "Divine Wing" monster with 4 stars or less.

-This card is treated as a trap card. If your opponent were to attack, pay 500 life points to negate the attack. This monsters attack points become 0 for 1 turn.

 

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You may choose to activate one of the following effects each turn.

-This card is treated as a monster card. "Divine Wing" monsters on the field gain 500 atk and def points.

-This card is treated as a magic card. Pay 600 life points and discard 2 cards. Double the attack points of one LIGHT attribute monster on the field for 1 turn. This cards attack become 0 for 1 turn.

 

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This card can only be activated when "Divine Wing: Arcano the God of War" is sent from the field to the graveyard. Remove "Divine Wing: Arcano the War God" from play to special summon "Dreaded Wing: Arcano the Shunned One" from your hand, deck, or graveyard.

 

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This card cannot be normal summoned or set. This card can only be summoned by the effect of "Doom of the Shunned"

You may activate one of the following effects

-This card may be treated as a monster. Every time this monster destroys an opponents monster, inflict 400 life points of damage to your opponent.

-This card may be treated as a magic card. Remove from play all "Divine Wing" monsters from your hand, deck, field, and graveyard. Your opponent cannot summon monsters that have 1000 attack points or more. When this card is destroyed, send all monsters removed from play by this effect back into your deck. Your deck is then shuffled.

 

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1 Tuner monster + 1 non Tuner "Divine Wing" Monster.

You may choose to activate one of the following effects.

-This card may be treated as a monster card. Discard 1 "Divine Wing" monster card from your hand. Destroy 1 card on your opponents side of the field.

-This card may be treated as a magic card. Remove from play up to 5 "Divine Wing" monsters from play. Your opponent takes x400 points of damage for every monster removed from play by this effect. This monsters attack becomes 0 for 1 turn.

 

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You may only activate this card when there is 1 or more "Divine Wing: Mirage Angel" on your side of the field. Summon 1 "Divine Wing" monster from your hand, ignoring the summoning costs. The monster summoned by this effect cannot attack. All attacks must be directed to this monster if your opponent chooses to attack.

 

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You may only activate this card if "Divine Wing: Peace Maker" is face up on the field or in the graveyard. As long as this card is face up on the field, neither player can attack LIGHT attribute monsters. A non-LIGHT monster loses Half of it's atk and def points.

 

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You may only activate this card when you control 1 or more "Divine Wing" monsters. You may choose from one of the following effects to activate.

-Send the top 5 cards of your deck to the grave yard. If a "Divine Wing" monster is sent to the graveyard by this effect, end your opponents battle phase.

-Activate the 2nd effect of any "Divine Wing" monster in your hand, graveyard or field.

 

Some of the pics suck tho... Hope you enjoyed!


ummm i almost forgot!!!! if you have any better pics/ effects feel free to tell me!

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actually most of the OCG is very good for someone new

 

for Peace Treaty of 2 Angels' date=' losing half the atk and def permanently is a bit too much even though it only applies as long as it's face up on the field

 

there's a few overused pics, but that's expected since you're new

 

8/10

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Thanks ALOT! Umm, which of the pics are over-used? Thanks a bunch!

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Dude I think you did great! Im still pretty new too. Check out "Divine Constellation" and you'll see my pics suck! But the effects are good though. And yours are too. Though personally i think to many cards are sent to the graveyard. You should at least have a card gain from that! But your effects are very unique.8)

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