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The Last Samurai


NightDranzer

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Credit for the pic goes to Wen-M from DA

 

 

58623.jpg

 

 

 

The Six Samurai Zanji + The Six Samurai Irou + Grand Shogun Shien + Any other monster with "The Six Samurai" on its card name (optional).

 

The attribute of this card is also treated as LIGHT and DARK. The original ATK and DEF of this card becomes equal to the number of Fusion Material monsters involved to Fusion Summon this card x 1000. This card is not affected by the effects of Trap, Spells or Monster Cards that designate a target as long as there is at least 2 face-up monsters with "The Six Samurai" on their name on your side of the field. If this monster were to be destroyed, you can destroy a face-up monster with "The Six Samurai" on its name on your side of the field instead.

 

Quite a long lore, and yet I believe it isn't over-powered for some reason. Cards like Mirror Force, Fissure, Smashing Grounds, Widespread ruin, or any that don't designate targets can destroy this card. Make sure there isn't a "Six Samurai" monster support on the field, though, and effects are a sure way to kill this guy. Be assured that his stats will obviously be in a scale which minimum factor is 3000.

 

Future Fusion will definitely summon him on GB mode.

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This card is almost infinitly OP

1) Thats way to much attack. It can be abused so bad. Some one can just jam a deck with loads of SS and us this effect and it would be liable to have....6000 and more which is way to much. And it isnt affected by effects? And its impossible to destroy in battle. This card wouldnt even be taken into consideration by Konami since its so OP. It's worse then the God cards and the EBI combined.

 

2/10

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This card is almost infinitly OP

1) Thats way to much attack. It can be abused so bad. Some one can just jam a deck with loads of SS and us this effect and it would be liable to have....6000 and more which is way to much. And it isnt affected by effects? And its impossible to destroy in battle. This card wouldnt even be taken into consideration by Konami since its so OP. It's worse then the God cards and the EBI combined.

 

2/10

 

it is?, hmm, I kinda let myself be guided by Chimeratech Overdragon when I thought of this, plus, it isn't every card, it is only invulnerable to those who specifically designate a target and it is only applied when there are 2 or more Six Samurai monsters face-up on your side of the field, although if you use a field-destroying effect, this card goes bye-bye.

 

Maybe if I reduce the 1000 to 800......

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This card is almost infinitly OP

1) Thats way to much attack. It can be abused so bad. Some one can just jam a deck with loads of SS and us this effect and it would be liable to have....6000 and more which is way to much. And it isnt affected by effects? And its impossible to destroy in battle. This card wouldnt even be taken into consideration by Konami since its so OP. It's worse then the God cards and the EBI combined.

 

2/10

 

it is?' date=' hmm, I kinda let myself be guided by Chimeratech Overdragon when I thought of this, plus, it isn't every card, it is only invulnerable to those who specifically [b']designate a target[/b] and it is only applied when there are 2 or more Six Samurai monsters on the field, although if you use a field-destroying effect, this card goes bye-bye.

 

Bold is the main line. Any card with an effect directed at this card will be making this card the effects target! all effects require a target so no matter what card it is this will still be unaffected. you need to state it so that it can be effected by cards with mass target effects. This can be achieve by adding specific and 1 to the sentence like such

"This card is not affected by the effects of Trap, Spells or Monster Cards that specifically designate 1 target as long as there is at least 2 face-up monsters with "The Six Samurai" on their name on your side of the field."

 

But that still doesnt even make this card even reasonably balanced. This is still tremendously OP.

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8 is good also put a limit onto the amount of random SS allowed into the fusion perhaps 2 that way the MAX ATK is 4000. Also you should maybe short hand the safeguard effect by saying it can only be activated once per or everyother turn because it's powerful enough without the safeguard. Also add in a few drawbacks.

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The drawback is that the effect kicks in if there are AN ADDITIONAL 2 Six Samurai on the field, after you use POLYMERIZATION or some stupid sheet to fuse a field of cards you could WIN WITH into a single monster that's NOT WORTH HAVING.

 

It's got a far too heavy summoning cost, it's not even a Contact Fusion, you need Great Shogun, who isn't searchable outside of Scrolls, which is a -2...

 

It's attack will be less than the total attack of whatever was on the field ANYWAY, so it's COMPLETELY WORTHLESS to summon it at all...

 

It's protection effect is WORTHLESS, since it wouldn't protect it from Mass Destruction effects ANYWAY... "When this card would be destroyed by a card that doesn't effect is anyway..." What's the point? Against Mirror Force? Judgment Dragon? Lightning Vortex? You can't destroy a Six Samurai that's already previously targeted for destruction anyway, so it's useless. That is to say, if you control an Irou and a Zanji, attack, and the opponent activates Mirror Force, NEITHER of their effects to destroy an alternate Six Samurai can activate, since BOTH would die anyway. Conversely, if you control Irou and Zanji in attack, and Yaichi in defense, Mirror Force tags Irou and Zanji for destruction, but not Yaichi, so EITHER Irou OR Zanji can destroy Yaichi to survive, while the other is left to be destroyed.

 

This card is rightfully given a bad rating, but not for the right reason. It's not over powered, it's completely sheet-bag worthless.

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