bott52 Posted November 27, 2009 Report Share Posted November 27, 2009 [spoiler=The Story Behind Spirit Synchros]Spirit Synchros are more powerful versions of Synchro Monsters because they are harder to get on the field and they cannot stay on the field. They are used quickly. The Spirit effect means that during the turn the Spirit Tuner was summoned you must summon the Spirit Synchro. This means they can only be on the field for usually one turn. [spoiler=Spirit Synchros][spoiler=Lores][spoiler=Nalponos, The Spirit Wanderer]1 Spirit Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned. This card can only be Synchro Summoned. This card returns to the owner's Extra Deck during the End Phase of the turn this card was Synchro Summoned. For each Spirit-type monster in your hand increase this cards ATK by 200. If you have more than 2 Spirit-type monsters in your graveyard then your you may destroy 1 card on the field.[spoiler=Dargios, The Soulseeker]1 Spirit Tuner + 1 or more non-Tuner Monster(s)This card cannot be Special Summoned. This card can only be Synchro Summoned. This card returns to the owner's Extra Deck during the End Phase of the turn this card was Synchro Summoned. When this card inflicts battle damage to your opponent, they must discard 3 cards from their hand. If this card is destroyed by a Spell, Trap, or Monster card effect then you may draw 1 card. [spoiler=Spirit Of The Blood Moon]1 Spirit Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned. This card can only be Synchro Summoned. This card returns to the owner's Extra Deck during the End Phase of the turn this card was Synchro Summoned. When this card is successfully Synchro Summoned place 1 Blood Moon Counter on it. Once per turn, you may remove 1 Blood Moon Counter from this card in order to attack your opponent directly.[spoiler=Thero, The Storm Crusader]1 Spirit Tuner + 1 or more non-Tuner Monster(s)This card cannot be Special Summoned. This card can only be Synchro Summoned. This card returns to the owner's Extra Deck during the End Phase of the turn this card was Synchro Summoned. During your Battle Phase, if this card is the only monster card on your side of the field then you may attack twice. Increase this cards attack by 200 for each Synchro Monster in your graveyard. [spoiler=Spirit Tuners] [spoiler=Lores][spoiler=Frost Forest Spirit]This card cannot be Special Summoned. This card return's to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned, or flipped face-up. You may discard 1 card from your hand in order to destroy 1 spell or trap card on the field.[spoiler=Spirit of The Firebird Harp]This card cannot be Special Summoned. This card return's to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned, or flipped face-up. This monster may attack your opponent directly.[spoiler=Sorceror Of The Dragon Spirit]This card cannot be Special Summoned. This card return's to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponents then you may draw 2 cards. [spoiler=Spirit Support][spoiler=Lores][spoiler=Soul Drinker]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 500 life points and Special Summoning 3 Zombie-type monsters from your graveyard. For each Spirit monster in the graveyard increase this cards ATK and DEF by 500. Once per turn, during your Main Phase, you may Special Summon 1 Zombie-type monster from your hand or graveyard. Increase this cards ATK by 500 for each face-up Zombie-type monster face-up on your side of the field. If there are no Zombie-type monsters in your graveyard, destroy this card. Each time a Spirit Monster is Normal Summoned, Special Summoned, Flip Summoned, or flipped face-up, destroy that monster. If there is a face-up Zombie-type monster on your side of the field, this card can attack twice. As long as this card remains face-up on the field, all Zombie-type monsters, other than this card, can not attack. [spoiler=Des Arai, The Spirit Stealer]1 Dark Tuner - 1 or more non-Tuner monstersIf your opponent controls a face-up Spirit monster then you may destroy that monster and increase this cards ATK by 500. For each Spirit monster in the graveyard and/or removed from play, decrease this cards ATK by 100. As long as this card is in the graveyard then all Spirit monsters that are Summoned or face-up on the field are destroyed.[spoiler=Sword Of The Spirit]This card can only be equipped to a Warrior-type or Beast-Warrior-type Spirit monster. As long as this card is equipped to that monster it remains face-up on the field and does not return to their owner's hand or Extra Deck during the End Phase even if it is Summoned or flipped face-up. Increase the equipped monsters ATK by 200.[spoiler=Spirit Realm]This card cannot be removed from the field. As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owner's hand or Extra Deck during the End Phase even if they are Summoned or flipped face-up. [spoiler=Great Spiritual Blast]This card can only be activated if you have 4 or more Spirit monsters in your graveyard and/or removed from play. Destroy all cards on the field and inflict 2000 points of damage to you and your opponent. You may Special Summon 1 level 4 or below monster from your hand. This monster may not attack during the turn this card is activated. I know already that there is no such thing a a Spirit/Tuner but rate liek there was please.. this is like a what if scenario... Please rate my cards and please read The Story Behind Spirit Synchros. Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted November 27, 2009 Report Share Posted November 27, 2009 these are pretty awesome. 9.5/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted November 27, 2009 Report Share Posted November 27, 2009 "Spirit" and "Tuner" are both subtypes. A monster can only have one subtype. Link to comment Share on other sites More sharing options...
bott52 Posted November 27, 2009 Author Report Share Posted November 27, 2009 "Spirit" and "Tuner" are both subtypes. A monster can only have one subtype.Thats why i am making them because they are new and they add on to hopefully a new variety of monsters. Link to comment Share on other sites More sharing options...
Jazin Kay Posted November 27, 2009 Report Share Posted November 27, 2009 But they're an impossible game mechanic. It's not about being "new", it's about not working. At all. Link to comment Share on other sites More sharing options...
Dreamer! Posted November 27, 2009 Report Share Posted November 27, 2009 awesome cards, effects aren't that creative but 10/10 Link to comment Share on other sites More sharing options...
bott52 Posted November 27, 2009 Author Report Share Posted November 27, 2009 Right now I am working on a Spirit Dark SynchroDark Synchro finished and new support monster finished they are in the support section Link to comment Share on other sites More sharing options...
thebeast52 Posted November 27, 2009 Report Share Posted November 27, 2009 Awesome cards! everybody should look and rate these and Soul Drinker is kinda OP but kinda not so its balanced 10/10 Link to comment Share on other sites More sharing options...
Spell Master Posted November 27, 2009 Report Share Posted November 27, 2009 not bad. but Jazin Kay is right, "Tuner" and "Spirit" are both sub types. It is in fact impossible. Link to comment Share on other sites More sharing options...
thebeast52 Posted November 27, 2009 Report Share Posted November 27, 2009 He is right but the cards are still good and maybe if they make like a new sub-subtype then they could be real if that type was created creativity is also good still 10/10 Link to comment Share on other sites More sharing options...
bott52 Posted November 27, 2009 Author Report Share Posted November 27, 2009 check out the dark synchro and "Soul Drinker" Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 27, 2009 Report Share Posted November 27, 2009 while the mechanic won't work for having two subtypes, it is nevertheless and interesting concept the effects for them are balanced out, and the pictures look neat, so I'll rate this 8.9/10 Link to comment Share on other sites More sharing options...
P.O.O.P. Posted November 27, 2009 Report Share Posted November 27, 2009 personally, I think that synchro/tuner spirits are really strong. almost broken strong. because the tuners return to your hand after they've been sent to the graveyard, they are incredibly reusable. I like it >:D 4/5 Link to comment Share on other sites More sharing options...
bott52 Posted November 28, 2009 Author Report Share Posted November 28, 2009 Its good that they are strong because if they were not they would be useless to be on the field for one turn and not be any good Link to comment Share on other sites More sharing options...
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