Altαir Posted November 27, 2009 Report Share Posted November 27, 2009 [align=center]R The Stars. From prehistoric times to the modern present, they have been baffeling subjects to talk about. Space is something we do not fully know about, and the mysteries it holds are fantastic. Instead, we take our observations and theories from the planet labeled Earth. But not all our observations are correct... Rules-Please do not leave your post as "Bad OCG" or "Your OCG is Horrible". I would like you to elaborate, and tell me what OCG is wrong and how I can fix it.-Please post Constructive Critisizim and do not insult without a perfectly good reason.-Please refrain from giving me a rating all by itself. Tell me if you liked the set or not. Tell me what I should improve on.-The set is not complete, so things may seem a little blurry. If you have questions, please ask. [spoiler=Lore of Stars] UNDER CONSTRUCTION --==~|~==---These stars and constallations are charted into three different categories.[spoiler=Categories][spoiler=Minor Constallations] These constallations are minor in size and purpose. They are all Union Monsters, and there are 6 of them, Corvus (Dark), Pegasus (Light), Cetus (Water), Draco (Fire), Aquilia (Wind), and Taurus (Earth). These six represent all six elements. Minor Constallations are used to summon a Major Constallation, by tributing the Minor and the monster equipped with the Minor. Minor constallations, though, are weak on their own, and will be easily sweeped off of the field without something to latch onto. --==~|~==---Well, here they are![spoiler=Monsters][spoiler=Minor Constallations][spoiler=Lore]Once per turn, during your Main Phase, if you control this monster, you can equip this card to any WIND monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Defence Position. When this card is equipped to a WIND monster you control by its effect, the equipped monster loses 1000 ATK and DEF points. During your Battle Phase, instead of attacking, the equipped card can destroy 1 Spell or Trap Card on the field. (1 monster can be equipped to 1 Union Monster at a time. If the equipped monster was to be destroyed, destroy this card instead.) --==~|~==-- [spoiler=Lore]Once per turn, during your Main Phase, if you control this monster, you can equip this card to any WATER monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Defence Position. When this card is equipped to a WATER monster you control by its effect, the equipped monster loses 1000 ATK and DEF. When the equipped monster attacks, select a Monster Card Zone on your opponent's field. The selected Monster Card Zone cannot be used for 3 turns. Your opponent draws 1 card. (1 monster can be equipped with 1 Union Monster at a time. If the equipped monster was to be destroyed, destroy this card instead.) --==~|~==-- [spoiler=Lore]During your opponent's turn, if this card you control is sent to the Graveyard, you can equip this card to any DARK monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Defence Position. When this card is equipped to a face-up DARK monster by its effect, the monster loses 1000 ATK and DEF. When the equipped monster attacks, Special Summon 1 Level 4 or lower monster from the Graveyard in face-up Attack Position until the End Phase. (1 monster can be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.) --==~|~==-- [spoiler=Lore]Once per turn, during your Main Phase, if you control this card, you can equip this card to any FIRE monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Defense Position. When this card is equipped to a FIRE monster you control by its effect, the equipped monster loses 1000 ATK and DEF. When the equipped monster attacks, your opponent loses 500 Life Points. (1 monster can be equipped with 1 Union Monster at a time. If the equipped monster was to be destroyed, destroy this card instead.) --==~|~==-- [spoiler=Lore]Once per turn, during your Main Phase, if you control this monster, you can equip this card to any LIGHT monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Defence Position. Any LIGHT monster you control equipped with this card by its effect loses 1000 ATK and DEF. When a monster equipped with this card attacks, place the attack target on top of this card without applying Damage calculation. During your End Phase, destroy all cards on top of this card, and place 1 "Grace" counter on this card. When this card has 5 or more "Grace" counters on it, unequip the Union equipment and Special Summon this card in face-up Attack Position. Your opponent can draw 1 card. (1 monster can be equipped with 1 Union Monster at a time. If the equipped monster was destroyed by battle, destroy this card instead.) --==~|~==-- [spoiler=Lore]Once per turn, during your Main Phase, if you control this card, you can equip this card to any EARTH monster you control OR unequip the Union equipment and Special Summon this card in face-up Defence Position. When this card is equipped to an EARTH monster you control, the equipped monster loses 1000 ATK and DEF. When the equipped monster attacks, draw 1 card. (1 monster can be equipped with 1 Union Monster at a time. If the equipped monster was to be destroyed, destroy this card instead.) [spoiler=Major Constallations] [spoiler=Protectors + Worshipers] [spoiler=Spells] [spoiler=Traps] R[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 27, 2009 Report Share Posted November 27, 2009 most of the cards here I don't see why you made them only lv2 their effects seem to suggest they'd be higher than that, but they're balanced so I'll give it 9/10 Link to comment Share on other sites More sharing options...
Altαir Posted November 27, 2009 Author Report Share Posted November 27, 2009 Why, thank you. I really don't see why I made them Lv. 2 either. I guess cause I like the number two. Link to comment Share on other sites More sharing options...
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