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Sacred Force Set [68/??] Comment and Rate please!! *UPDATED*


Misleading Fortune

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This idea just kind of came to me. Found all the images through either google or the YCM's Custom Image Archive. So if the picture is yours I give you full credit for the artwork.

 

December 1st, 2009 - Modified Angel Knight, fixed Crimson Knight LV4 text, and changed Darkness Approaches Card name

 

December 8th, 2009 - Added "Omega Knight" monsters, "Shadow Mancer", Shadowstone Dragon, "Angel of the Void", "Sword of the Shadows", "Underworld's Damnation" and Moddified text of "Armor of the Heavens", "Blade of the Sacred Force"

 

December 9th, 2009 - Added "Dragon's Fury" and "Oblivion - Destroyer of Worlds", "Frost Knight" monsters and 2 more Spells and Traps. Also organized the set a lil better

 

[align=center][spoiler=Effect Monsters]

 

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[spoiler=Effect Monster Lore]

 

Angel Knight

This monster is treated as a Normal Monster while face-up or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-When this card battles a DARK Attribute monster this card gains 300 ATK. When this card is destroyed as a result of battle and sent to the Graveyard you can add 1 "Angel Knight" to your hand from your Deck.

 

Crimson Knight LV6

When this is the only face-up monster on your side of the field, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During you Standby Phase send this card to the Graveyard and Special Summon 1 "Crimson Knight LV8" from your hand or Deck.

 

Crimson Knight LV8

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Crimson Knight LV6". When this card deals Battle Damage to your opponent, randomly select 1 card from his or her hand and send it to the Graveyard. If this card is targeted by a Spell, Trap, or Monster Effect you can remove this monster from play until your next Standby Phase and negate the card's effect.

 

Sacred Force - Abyssal Dragon

This monster is unaffected by LIGHT Attribute monster Effects. If this monster is destroyed and sent from the field to the Graveyard as a result of battle, you may Special Summon this monster during your next Standby Phase in defense position. If this card is summoned in this manner it cannot change Battle Position until your next Standby Phase.

 

Sacred Force - Agon

When this monster attacks, roll a die and apply the effect according to the number rolled. If you roll a 6 destroy the attack target with this effect. If you roll a 5, 4, or 3 no effect is applied and the attack is applied normally. If you roll a 1 or 2, destroy 1 Spell or Trap card on both player's fields and apply the attack normally.

 

Sacred Force - Hellfire Dragon

This monster cannot be destroyed as a result of battle. Each time this monster is attacked while in attack position, permanently increase this monster's ATK by half of the ATK of the monster that attacked this card. When this monster is destroyed and sent from the field to the Graveyard, both players take damage equal to this monster's current ATK.

 

Terror-Knight Dragon

When this monster attacks a monster that is not a DARK Attribute increase this monsters ATK by 200. If this monster is destroyed as a result of battle by a non-DARK Attribute monster you can Special Summon this monster during your next Standby Phase by removing 1 Dragon-Type monster in your Graveyard from play.

 

Omega Knight LV5

When this card is Special Summoned by the effect of "Omega Knight LV3" you can add 1 Warrior-Type monster from your Graveyard to your hand, other than "Omega Knight LV 3". Once per turn during your Main Phase I you can destroy 1 card on your opponent's side of the field. If this effect is used this card cannot attack this turn. During your Standby Phase you can send this face-up card to the Graveyard to Special Summon 1 "Omega Knight LV7" from your hand or Deck.

 

Omega Knight LV7

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Omega Knight LV5". As long as thie card remains face-up on the field this you can negate the activation of Trap Cards. This monster gains 200 ATK for every DARK Attribute monster in both player's Graveyard and on the field.

 

Oblivion - Destroyer of Worlds

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 DARK monster in your Graveyard from play. When this monster is summoned remove all cards on the field, except this one, from play. Increase this cards ATK by 300 X the number of cards removed from play by this cards effect. When this card is destroyed as a result of battle and sent to the Graveyard destroy 2 cards on your opponent's side of the field.

 

 

[spoiler=Synchro/Fusion Monsters]

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[spoiler=Syncrho/Fusion Monster Lore]

Guardian of the Sacred Force - Ultima

1 Tuner + 1 or more "Guardian of the Sacred Force" monsters

This monster gains 200 ATK for every monster in your Graveyard with "Sacred Force" in its card name. When this monster is destroyed and sent to the Graveyard, you may Special Summon 1 of the monsters used to Synchro Summon this monster.

 

Sacred Force - Agon the Assassin

"Sacred Force - Agon" + "Sacred Force - Dragon Assassin"

This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Extra Deck. When this monster is successfully Special Summoned, you can destroy 1 card on the field except this card. When this card attacks a face-down Defense Position monster, destroy the target with this effect. When this monster is removed from the field you can Special Summon the "Sacred Force - Agon" used to summon this card.

 

Sacred Force - Agon the Dragon Knight

"Sacred Force Agon" + 1 Dragon-Type monster

This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Extra Deck. This monster gains 200 ATK for each Dragon on the field and in the Graveyard. Drgaon-Type monsters on your side of the field cannot be attacked as long as this card remains face-up on the field. When this card is removed from the field you can Special Summon the "Sacred Force - Agon" used to Special Summon this card.

 

Sacred Force - Dragon of Divinity

1 Tuner + 1 or more non-Tuner monsters

This monster's ATK and DEF equal the combined ATK and DEF of the monsters used to Synchro Summon this monster. If this monster does not attack during your Battle Phase, it is removed from play during your End Phase. When this monster is Special Summoned from the Graveyard, this monster's ATK and DEF are 2000. This monster cannot be attacked by a LIGHT or DARK Attribute monster.

 

Sacred Force - Lunar Dragon

1 Tuner + 1 or more non-Tuner Dragon-Type monsters

Increase this monster's ATK by 100 for every DARK Attribute monster in your Graveyard. When this monster is destroyed as a result of battle you can Special Summon the monsters you used to Synchro Summon this monster. When this monster destroys a Defense Position monster as a result of battle, destroy all Defense Positions monsters your opponent controls.

 

Valador - God of the Sacred Force

1 Tuner + 1 or more non-Tuner monsters

When a monster you control with "Sacred Force" in its card name is destroyed and sent to the Graveyard as a result of battle, place the destroyed monster in your Deck and shuffle it. As long as this card remains face-up on the field all monsters with "Sacred Force" in ther card name gain 500 ATK and DEF. When this card is sent to the Graveyard as a result of battle, Special Summon the monsters used to Synchro Summon this card.

 

 

[spoiler=Spells and Traps]

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[spoiler=Spell and Trap Lore]

Armor from the Heavens

This card can only be equipped to a Warrior-Type monster. Increase the equipped monster's DEF by 800 and ATK by 200. When the equipped monster would be destroyed by battle, add this card to its owner's hand instead. Select 1 monster your opponent controls except the monster that battled and destroy it and inflict 600 damage to your opponent's Life Points. After that Special Summon 1 "Angel Token" (Fairy-Type/LIGHT/Level 6/ATK 2200/DEF 2200) on your opponent's side of the field. This card cannot be activated during the turn it was returned to your hand.

 

Darkened Rose

You may only activate this card when a monster on your side of the field has been destroyed as a result of battle. Select a monster your opponent controls and place 3 "Dark Rose Counters" on the selected monster. Any monster with a "Dark Rose Counter" on it is unable to attack, change its battle position, and cannot be Tributed for a Tribute Summon. During each of your End Phases remove 1 "Dark Rose Counter" from the selected monster and decrease your opponet's Life Points by 500.

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