~Wright~ Posted November 27, 2009 Report Share Posted November 27, 2009 Yay Spirits![spoiler=Lore]This card is also treated as a DARK monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard by sending 1 Spirit Monster from your hand to the Graveyard. This card returns to the Graveyard during the End Phase it is Special Summoned or flipped face-up. Increase the ATK of this card by 100 for every card in your hand. If you have more cards in your hand than your opponent, you can send a Spirit Monster from your hand to the Graveyard to Special Summon a Spirit Monster from your Graveyard, ignoring summoning conditions. Once per turn, you can remove from play 1 Spirit Monster from your hand and 2 Spirit Monsters from your Graveyard to draw 2 cards. Please AddressPlease Address .NEW.I have balanced the drawing ability. What are your thoughts? I have reduced his ATK to 1800 from 1900. Also, the summoned spirits now return to your hand during the End Phase. Is this balanced? Also, this card can only be summoned from the graveyard, which makes it a dead draw. (no pun intended) Should I add an effect that allows you to discard it? .This card focuses on your hand, which is obvious. Should I add some way to effect your opponent's hand? Also, is the cost of summoning a spirit balanced? It allows you to summon multiple spirits per turn. This and the drawing power, (which spirits lack) could result in many spirits being summoned. Is it balanced? If not, what should I do to limit the summoning ability? .Should the summoning cost be 2 spirits rather than 1? Link to comment Share on other sites More sharing options...
kliffi Posted November 27, 2009 Report Share Posted November 27, 2009 This card seems too reliant on having infinite amount of Spirit monsters in your hand. Yes, they can build up because they return to the hand, but this card seems like it would make tons of spirit monsters end up in the graveyard where they are useless (I made a Graveyard Spirit where they can only be summoned from the Graveyard, and return to the Graveyard... My card and your card would be a good match lol) ...Most people dont have that many Spirit monsters in a Spirit deck, so consider making this a less exclusive card. But make it exclusive enough so its not OP. Cool idea. I like it, but I'm kinda bored by the pic lol 7/10 Link to comment Share on other sites More sharing options...
XP_Lulz Posted November 27, 2009 Report Share Posted November 27, 2009 I think the Draw effect is a little OPed, as this helps increase the chance your hand is bigger than your opponent. It also may give you more fuel to re-summon him. The OCG is Good, The Picture is good The card is good. 8/10 Link to comment Share on other sites More sharing options...
~Wright~ Posted November 27, 2009 Author Report Share Posted November 27, 2009 This card seems too reliant on having infinite amount of Spirit monsters in your hand. Yes' date=' they can build up because they return to the hand, but this card seems like it would make tons of spirit monsters end up in the graveyard where they are useless [b']should I make the spirits return to the hand after they're summoned?[/b](I made a Graveyard Spirit where they can only be summoned from the Graveyard, and return to the Graveyard... My card and your card would be a good match lol) ...Most people dont have that many Spirit monsters in a Spirit deck, so consider making this a less exclusive card. But make it exclusive enough so its not OP. Cool idea. I like it, but I'm kinda bored by the pic lolAny suggestions for the pic? 7/10I think the Draw effect is a little OPed' date=' as this helps increase the chance your hand is bigger than your opponent. It also may give you more fuel to re-summon him. [b']Any suggestions to balance it? How's this:[/b]Once per turn, you can remove from play a Spirit Monster from your hand and 2 Spirit Monsters from your Graveyard to draw 2 cards.That will reduce fuel, while still retaining the draw ability.The OCG is Good, The Picture is good The card is good. 8/10Thanks for the critique. Anything else? :D Link to comment Share on other sites More sharing options...
kliffi Posted November 27, 2009 Report Share Posted November 27, 2009 Yeah make them come back to your hand :) It might get OP, so you should think of a good balancing setback. You could use something that's less monochrome (one/two colored) ...Thats all I got, dont really know what a cool pic could be. A grim reaper type'd be nice Link to comment Share on other sites More sharing options...
~Wright~ Posted November 27, 2009 Author Report Share Posted November 27, 2009 Yeah make them come back to your hand :) It might get OP' date=' so you should think of a good balancing setback.[b']Kay, I'll make changes. :D Anything else?[/b] You could use something that's less monochrome (one/two colored) ...Thats all I got, dont really know what a cool pic could be. A grim reaper type'd be niceThanks for the picture advice. Link to comment Share on other sites More sharing options...
kliffi Posted November 27, 2009 Report Share Posted November 27, 2009 ummmm...... I know your kinda overlooking the "No Special Summon" policy, but you should mention how you overlook this policy in the beginning because this card can ONLY be special summoned, and spirit monsters cant be special summoned. To make it more balanced, you could use my idea of Graveyard Spirit, so it can only be Special Summoned from the Graveyard, and it returns to the Graveyard in the End Phase. Because this is such a good card, it would be better to make it kinda tricky to summon. :) Link to comment Share on other sites More sharing options...
~Wright~ Posted November 27, 2009 Author Report Share Posted November 27, 2009 ummmm...... I know your kinda overlooking the "No Special Summon" policy' date=' but you should mention how you overlook this policy in the beginning because this card can ONLY be special summoned, and spirit monsters cant be special summoned. [b']Spirits are crying out for summoning power. What do you want me to do? :?[/b]To make it more balanced, you could use my idea of Graveyard Spirit, so it can only be Special Summoned from the Graveyard, and it returns to the Graveyard in the End Phase. Because this is such a good card, it would be better to make it kinda tricky to summon. :)I LIKE that! I'll make the change asap. Link to comment Share on other sites More sharing options...
kliffi Posted November 27, 2009 Report Share Posted November 27, 2009 I think its fine if you overlook it, just say it in the card like you did later in the card. I think its fine. :) Link to comment Share on other sites More sharing options...
~Wright~ Posted November 27, 2009 Author Report Share Posted November 27, 2009 Thanks for all of the critique! :D :D Link to comment Share on other sites More sharing options...
Aero~ Posted November 27, 2009 Report Share Posted November 27, 2009 9/10 i like the effect, but the beginning needs to have "This card is" Link to comment Share on other sites More sharing options...
kliffi Posted November 27, 2009 Report Share Posted November 27, 2009 Oh no prob :) Anytime. Link to comment Share on other sites More sharing options...
~Wright~ Posted November 28, 2009 Author Report Share Posted November 28, 2009 9/10 i like the effect' date=' but the beginning needs to have "This card is"[b']I'm not sure about that... but thanks anyway. :D[/b] Oh no prob :) Anytime.Thanks. *adds to friends list*Any more critique anyone? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 28, 2009 Report Share Posted November 28, 2009 You forgot to say at the beginning of the text "This card is...." once you add that the OCG should be just fine the effect itself is relatively balanced, so I rate this 9/10 Link to comment Share on other sites More sharing options...
Yankee Posted November 28, 2009 Report Share Posted November 28, 2009 The OCG is horrible..The effect is just..meh, overpowered to meAt the very least you got some originality to it =/ Link to comment Share on other sites More sharing options...
~Wright~ Posted November 28, 2009 Author Report Share Posted November 28, 2009 You forgot to say at the beginning of the text "This card is...."added once you add that the OCG should be just fine the effect itself is relatively balanced' date=' so I rate this 9/10[b']thank you. :)[/b] The OCG is horrible..What!? Please elaborate.The effect is just..meh' date=' overpowered to me[b']Please go into detail.[/b]At the very least you got some originality to it =/Thank you. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted November 28, 2009 Report Share Posted November 28, 2009 The fact that the card says it's returned to the Graveyard at the End Phase of the turn it's Summoned, and later on it says "Once Per turn..." I'm not sure how the card's supposed to be used. It confuses me. Love the pic though =)8/10fix one of the two sentences I mentioned and I'll bump up the ratings. Link to comment Share on other sites More sharing options...
~Wright~ Posted November 28, 2009 Author Report Share Posted November 28, 2009 The fact that the card says it's returned to the Graveyard at the End Phase of the turn it's Summoned' date=' and later on it says "Once Per turn..." [b']changed to once per turn while this card is on the field.[/b]I'm not sure how the card's supposed to be used. It confuses me. How so?Love the pic though =)Thanks. :)8/10fix one of the two sentences I mentioned and I'll bump up the ratings. Link to comment Share on other sites More sharing options...
kliffi Posted November 28, 2009 Report Share Posted November 28, 2009 You still need to add "ignoring summoning conditions" in the beginning when talking about his summoning conditions, because he's a spirit, and OCG needs fixin. Here: This card is also treated as a DARK monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard by sending 1 Spirit Monster from your hand to the Graveyard. This card returns to the Graveyard during the End Phase it is Special Summoned or flipped face-up. Increase the ATK of this card by 100 for every card in your hand. If you have more cards in your hand than your opponent, you can send a Spirit Monster from your hand to the Graveyard to Special Summon a Spirit Monster from your Graveyard, ignoring summoning conditions. Once per turn, you can remove from play 1 Spirit Monster from your hand and 2 Spirit Monsters from your Graveyard to draw 2 cards. That should about fix all the OCG problems. This is a creative card, but, like I said, it definitely needs a better picture. Good luck man, you've got potential. Link to comment Share on other sites More sharing options...
~Wright~ Posted November 29, 2009 Author Report Share Posted November 29, 2009 You still need to add "ignoring summoning conditions" in the beginning when talking about his summoning conditions' date=' because he's a spirit, and OCG needs fixin. Here: This card is also treated as a DARK monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard by sending 1 Spirit Monster from your hand to the Graveyard. This card returns to the Graveyard during the End Phase it is Special Summoned or flipped face-up. Increase the ATK of this card by 100 for every card in your hand. If you have more cards in your hand than your opponent, you can send a Spirit Monster from your hand to the Graveyard to Special Summon a Spirit Monster from your Graveyard, ignoring summoning conditions. Once per turn, you can remove from play 1 Spirit Monster from your hand and 2 Spirit Monsters from your Graveyard to draw 2 cards.[b']Thank you for the corrections. :)[/b] That should about fix all the OCG problems. This is a creative card, but, like I said, it definitely needs a better picture. searching for reaper images...Good luck man, you've got potential. Thanks! You've got more potential, lol. :D Link to comment Share on other sites More sharing options...
kliffi Posted November 29, 2009 Report Share Posted November 29, 2009 Ooh! I got 2 great pics that would fit here: http://www.jaestudio.com/TheReaperComes3.jpg http://www.jaestudio.com/EndoftheRoad.jpg http://www.jaestudio.com/HallOfSouls.jpg Hope any of these work. :) Link to comment Share on other sites More sharing options...
~Wright~ Posted November 29, 2009 Author Report Share Posted November 29, 2009 Ooh! I got 2 great pics that would fit here: http://www.jaestudio.com/TheReaperComes3.jpg http://www.jaestudio.com/EndoftheRoad.jpg http://www.jaestudio.com/HallOfSouls.jpg Hope any of these work. :) OMG thank you soooo much! :D :D :D :D :D :D :D Link to comment Share on other sites More sharing options...
XP_Lulz Posted November 29, 2009 Report Share Posted November 29, 2009 Any suggestions to balance it? How's this:Once per turn' date=' you can remove from play a Spirit Monster from your hand and 2 Spirit Monsters from your Graveyard to draw 2 cards.[/i']That will reduce fuel, while still retaining the draw ability. Ya, that works out better, since it makes it a -1 or a +0. Anyways, I dunno why, but I like the current picture better. Link to comment Share on other sites More sharing options...
Imma Mario Posted November 29, 2009 Report Share Posted November 29, 2009 Ooh! I got 2 great pics that would fit here: Hope any of these work. :) Link to comment Share on other sites More sharing options...
~Wright~ Posted November 29, 2009 Author Report Share Posted November 29, 2009 Picture is changed. Thank you for the critiques! Any more advice? :) Link to comment Share on other sites More sharing options...
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