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Junk Saberz


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It needs a lot of work, and I'm trying to get my hand on 2 Faultrolls, but as of now, I can't really get them. Possibly tomorrow. Anyway, what improvements could it use. I know it could use a lot, so give me as much criticism as possible. So far, it works quite well, and has beaten 4 of the 5 Blackwing Decks I went against, and 2 of 5 of the Lightsworns I went against. As for Tele-Dad, I got a 1 of 5 unfortunately. Anywho, here is the Deck.

 

Monsters- 20

Junk Synchron x3

Quickdraw Synchron x3 (Works surprisingly fast.)

X-Saber Uruz x3

XX-Saber Fullhelmknight x2

Krebons x2

Ryko, Lightsworn Hunter x2

D.D Warrior Lady x1

Field Commander Rahz x1 (Gets some necessities when needed.)

X-Saber Airbellum x1

Commander Gottoms, Swordmaster x1

XX-Saber Ragigura x1

 

Spells- 10

Shrink x3

Enemy Controller x1

Book of Moon x1

RotA x1

MST x1

Sword of Sparkles x1 (Trying to get 2 more.)

Heavy Storm x1

Monster Reincarnation x1 (For certain situations.)

LV x1

 

Traps

Threatening Roar x3

Bottomless Trap Hole x2

Torrential x1

CotH x1

At One With the Sword x1 (Trying to get 2 more.)

Limit Reverse x1 (Pulls back some monsters for Synchroing, normally QD.)

 

Extra Deck

Generic x15

 

Anyone, give me thoughts, besides the adding Faultrolls of course. I'm opening myself to criticism.

(Please don't use the joke, "Well I thought your name was YugiohPRO!!"

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