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Tundra Theme, and OCG Practice


Somenoob

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I had a nice idea of turning Ice into some sort of theme, so i thought about Tundra, and it seems not too bad of an idea. I have a few cards made, but I'm posting one too work on my OCG, and the rest later when my OCG is better perhaps.

 

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[spoiler=Lore]During each player's Standby Phase, the turn player draws 1 card. The player reveals that card, and based on its type applies the proper effect: ● Monster: Destroy the monster the turn player controls with the lowest ATK. ● Spell: Reveal up to 2 face-down cards the turn player controls. ● Trap: Remove 1 Trap Card the turn player controls from play, except this card. If not, both players discard 1 card from their hand.

 

 

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[spoiler=Lore]You may choose too attack your opponents life points directly. If you do attack your opponents life points directly, put this card back in your deck. Then shuffle your deck and draw one card.

 

 

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[spoiler=Lore]All monsters on the field that do not have a WATER attribute are sent too the graveyard. If any monsters on the field have a WATER attribute, they gain 200 attack and defense x the number of monsters destroyed. If their are no monsters that have a WATER attribute, you and your opponent lose 1500 life points.

 

 

Edited: better? added Snow Wolf and Hypothermia

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OCG Fix:

 

During each player's Standby Phase, the turn player draws 1 card. The player reveals that card, and based on its type applies the proper effect: ● Monster: Destroy the monster the turn player controls with the lowest ATK. ● Spell: Reveal up to 2 face-down cards the turn player controls. ● Trap: Remove 1 Trap Card the turn player controls from play, except this card. If not, both players discard 1 card from their hand.

 

Effect changed to balance it out.

 

6/10

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