bott52 Posted November 28, 2009 Report Share Posted November 28, 2009 I need help getting MatrixRegularSmallCaps for my yugioh card names in MSE my code says i already have it on there but it doesnt work can anyone help here is my full data-style code[spoiler=Code]mse version: 0.3.7game: yugiohshort name: Standardinstaller group: Yugioh/Standardicon: card-sample.pngposition hint: 01 version: 2008-10-27depends on: package: yugioh.mse-game version: 2008-10-27depends on: package: yugioh-standard-levels.mse-symbol-font version: 2007-10-27depends on: package: yugioh-text-replacements.mse-symbol-font version: 2008-01-04 card background: whitecard width: 361card height: 523card dpi: 152.6265 ############################################################## Extra scripts############################################################## Extra stylestyling field: type: choice name: rules alignment description: Should the rules text be justified? WARNING: Justification is not perfect. initial: not justified choice: not justified choice: justified############################################################## Card fieldscard style: ############################# Background stuff card type: left: 0 top: 0 width: 361 height: 523 z index: -2 render style: image popup style: in place choice images: normal monster: card-normal.jpg effect monster: card-effect.jpg ritual monster: card-ritual.jpg synchro monster: card-synchro.jpg dark synchro monster: card-dsynchro.jpg fusion monster: card-fusion.jpg token monster: card-token.jpg obelisk: card-obelisk.jpg slifer: card-slifer.jpg ra: card-ra.jpg legendary dragons: card-dragons.jpg spell card: card-spell.jpg trap card: card-trap.jpg foils: left: { if card.rarity=="parallel rare" then 0 else if card.rarity=="gold tech" then 0 else 51 } top: { if card.rarity=="parallel rare" then 0 else if card.rarity=="gold tech" then 0 else 114 } width: { if card.rarity=="parallel rare" then 361 else if card.rarity=="gold tech" then 361 else 259 } height: { if card.rarity=="parallel rare" then 523 else if card.rarity=="gold tech" then 523 else 259 } z index: 5 render style: image popup style: in place image: script: if card.rarity=="super rare" then "superfoil.png" else if card.rarity=="ultra rare" then "superfoil.png" else if card.rarity=="secret rare" then "secretfoil.png" else if card.rarity=="ultimate rare" then "superfoil.png" else if card.rarity=="parallel rare" then "parallelfoil.png" else if card.rarity=="gold tech" then "goldfoil.png" else if card.rarity=="promo" then "superfoil.png" else "blank2.png" ############################# Name line name: left: 34 top : 30 width: 254 height: 37 alignment: middle shrink-overflow padding bottom: 0 z index: 2 font: name: MatrixRegularSmallCaps size: 26 color: script: if card.rarity=="rare" then rgb(230,230,230) else if card.rarity=="secret rare" then rgb(230,230,230) else if card.rarity=="promo" then rgb(230,230,230) else if card.rarity=="ultra rare" then rgb(216,199,53) else if card.rarity=="ultimate rare" then rgb(60,0,0) else if card.rarity=="parallel rare" then rgb(216,199,53) else if card.rarity=="gold tech" then rgb(216,199,53) else if card.card_type=="dark synchro monster" then rgb(255,255,255) else if is_nmonster() then rgb(255,255,255) else rgb(0,0,0) attribute: left: 290 top : 30 width: 37 height: 37 z index: 2 render style: image popup style: in place choice images: earth: earth.png water: water.png fire: fire.png wind: wind.png light: light.png dark: dark.png divine: divine.png spell: spell.png trap: trap.png level: left: 40 top : 74 height: 28 width: {if is_nmonster() then 275 else 280 } z index: 2 alignment: { if card.card_type=="dark synchro monster" then "middle left" else "middle right" } font: name: MatrixBoldSmallCaps italic name: Matrix size: 17 color: rgb(0,0,0) symbol font: name: yugioh-standard-levels alignment: middle center scale down to: 1 size: 7.5 ############################# Image image: left: 51 top: 113 width: 260 height: 260 z index: 1 ############################# Card type monster type: left: 39 top : 401 width: { card_style.monster_type.content_width + 6 } height: 14 alignment: middle left z index: 2 font: name: MatrixBoldSmallCaps italic name: Matrix size: 12 color: rgb(0,0,0) symbol font: name: yugioh-text-replacements alignment: middle center size: 3.5 visible: script: if is_nmonster() then false else true ############################# Edition and Card ID number: left: 203 top : 380 width: 115 height: 15 z index: 2 alignment: top right font: name: Palatino Linotype size: 8 color: script: if card.card_type=="dark synchro monster" then rgb(255,255,255) else rgb(0,0,0) edition: left: 43 top: 380 width: 115 height: 15 z index: 2 font: name: Palatino Linotype Bold size: 8 color: script: if card.card_type=="dark synchro monster" then rgb(255,255,255) else rgb(0,0,0) ############################# Text box rule text: left: 35 top : script: if is_nmonster() then 397 else 412 width: 289 height: script: if is_nmonster() then 92 else 62 font: name: MatrixBook size: 8 scale down to: 4 color: rgb(0,0,0) symbol font: name: yugioh-text-replacements alignment: middle center size: 3.5 alignment: { if styling.rules_alignment=="justified" then "top left justify" else "top left" } z index: 3 padding left: 1 padding top: 2 padding right: 0 padding bottom: 0 line height hard: 1.0 line height line: 1.0 line height soft: 0.9 line height hard max: 1.1 line height line max: 1.1 ############################# Attack/Defense attack: left: 204 top: 475 width: 48 height: 18 z index: 2 alignment: right middle font: name: MatrixBoldSmallCaps italic name: Matrix-Bold size: 12 color: rgb(0,0,0) symbol font: name: yugioh-text-replacements alignment: middle center size: 6 visible: script: if is_nmonster() then false else true defense: z index: 4 left: 278 top: 475 width: 48 height: 18 z index: 2 alignment: right middle font: name: MatrixBoldSmallCaps italic name: Matrix-Bold size: 12 color: rgb(0,0,0) symbol font: name: yugioh-text-replacements alignment: middle center size: 6 visible: script: if is_nmonster() then false else true ############################# Card sorting / numbering ############################# Copyright stuff gamecode: left: 16 top : 494 width: 96 height: 18 alignment: middle left z index: 2 font: name: Palatino Linotype size: 8 color: script: if card.card_type=="dark synchro monster" then rgb(255,255,255) else rgb(0,0,0) rarity: left: 332 top : 492 height: 20 width: 20 z index: 3 render style: image popup style: in place choice images: common: blank2.png rare: blank2.png super rare: blank2.png ultra rare: blank2.png secret rare: blank2.png ultimate rare: blank2.png parallel rare: blank2.png gold tech: blank2.png promo: blank2.png corner foil: left: 332 top : 492 height: 20 width: 20 z index: 2 render style: image list choice images: stamp: script: if card.edition!="" then "cornerfirst.png" else "cornerunlimited.png" copyright: left: 180 top : 495 width: 145 height: 18 z index: 4 alignment: middle right font: name: Palatino Linotype size: 7 color: script: if card.card_type=="dark synchro monster" then rgb(255,255,255) else rgb(0,0,0)############################################extra card field:extra card field: type: choice name: bar choice: bar editable: falseextra card field: type: choice name: leftbracket choice: lbracket editable: falseextra card field: type: choice name: rightbracket choice: rbracket editable: falseextra card field: type: text name: atkoverlay default: "ATK/" editable: falseextra card field: type: text name: defoverlay default: "DEF/" editable: falseextra card style: bar: left: 37 top : 474 height: 1 width: 288 z index: 4 render style: image list choice images: bar: bar.png visible: script: if is_nmonster() then false else true leftbracket: left: { if is_nmonster() then (309 - card_style.level.content_width) else 35 } top : { if is_nmonster() then 79 else 400 } height: { if is_nmonster() then 17 else 14 } width: { if is_nmonster() then 5 else 4 } z index: 2 render style: image list choice images: lbracket: /yugioh-standard-levels.mse-symbol-font/leftbracket.png rightbracket: left: { if is_nmonster() then 315 else (card_style.monster_type.content_width + 40) } top : { if is_nmonster() then 79 else 400 } height: { if is_nmonster() then 17 else 14 } width: { if is_nmonster() then 5 else 4 } z index: 4 render style: image list choice images: rbracket: /yugioh-standard-levels.mse-symbol-font/rightbracket.png atkoverlay: left: 170 top: 475 width: 48 height: 18 z index: 1 alignment: right middle font: name: MatrixBoldSmallCaps italic name: Matrix-Bold size: 12 color: rgb(0,0,0) visible: script: if is_nmonster() then false else true defoverlay: left: 244 top: 475 width: 48 height: 18 z index: 1 alignment: right middle font: name: MatrixBoldSmallCaps italic name: Matrix-Bold size: 12 color: rgb(0,0,0) visible: script: if is_nmonster() then false else true Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 28, 2009 Report Share Posted November 28, 2009 it's better if you move this to Question and Help section Link to comment Share on other sites More sharing options...
DOOMSaveMaster88 Posted June 3, 2010 Report Share Posted June 3, 2010 bump Link to comment Share on other sites More sharing options...
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