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White Nights Archtype


Shinzuku

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When this card is attacked, you can switch it into Defense Position, once in Defense Position, this card cannot be destroyed by a card with 2000 ATK or lower. Once per turn, you can discard 2 cards from your hand to:

-Draw 1 card.

-Increase the DEF or this card by 600.

When this card is discarded from your hand, destroy 1 card on the field.

 

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When this card is discarded from your hand to the Graveyard, Special Summon it. When this card is attacked, you can switch it into Defense Position and draw 2 cards. When this card is destroyed, add 1 "White Night" monster from your Deck to your hand. Once per turn, you can discard 1 card to add 1 Trap card from your Deck to your hand. During your End Phase, pay 400 Life Points, if not, destroy this card.

 

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When this card attacks and destroys a monster, switch it into Defense Position. When this card is attacked by 1 of your opponents monsters, switch it into Attack Position until the end of the Damage Step. Once per turn, you can discard 2 cards to destroy 1 card on the field, if you do, you cannot declare an attack with this card this turn.

 

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This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by discarding 3 "White Night" monsters from your hand to the Graveyard and paying 1000 Life Points. When this card is Special Summoned, draw 2 cards. When this card is attacked, you can switch it into Defense Position. Once per turn, you can pay 800 Life Points to add 1 Spell card from your Deck to your hand. When this card is targeted by a card effect, you can discard 1 card from your hand to negate the effect, if you control a Field Spell, this card can attack your opponent directly.

 

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1 "White Night" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, discard your entire hand to the Graveyard to send all cards on the field (except this card) to their owners hands. Once per turn, you can discard 1 card from your hand to Special Summon 1 "White Night" monster from your Graveyard in Attack Position.

 

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When this card is attacked while in Attack Position, you can switch it into Defense Position. Once while this card is Face-up, you can equip 1 "White Night" monster you control to this monster, while a monster is equipped to this card, the selected monsters ATK is halved and can attack your opponent directly, during Damage Calculation, send the monster equipped to this card to the Graveyard and discard 2 cards.

 

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Each turn, switch the control of this card. When a "White Night" monster attacks a monster with higher ATK, increase its ATK by 1000 and switch the attacked monster to Defense Position. This card cannot be replaced by another Field Spell card. Once per turn, you can discard up to 3 cards from your hand to the Graveyard, if 1 of the monsters sent from your hand to the Graveyard has "White Night" in their and has 1500 ATK or less, you can Special Summon it, when a monster is Special Summoned by this cards effect, add 1 "WN Counter" to this card, when this card is destroyed by a Spell card, the controller of this card loses Life Points equal to the amount of Counters on this card x900.

 

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1 "White Night" Tuner + 1 non-Tuner monster

When this card is Synchro Summoned, destroy 2 cards on the field. Once per turn, you can halve this cards ATK to attack your opponent directly. Once per turn, while you control a Field Spell, you can draw 2 cards. During you End Phase, pay 800 Life Points, if not, destroy this card, the controller of this card then loses 1500 Life Points.

 

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When you Tribute Summon this card by Tributing a "White Night" monster, you can discard 2 cards from your hand to the Graveyard and pay 1000 Life Points to destroy up to 3 cards on the field. When this card attacks and destroys a monster, you can destroy 1 Defense Position monster on the field.

 

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When this card is discarded from your hand to the Graveyard, Special Summon it. Once per turn, you can discard 1 card from your hand to the Graveyard to return 1 card on your opponents side of the field to their hand. When this card is destroyed and sent to the Graveyard, add 1 "White Night" monster from your Deck to your hand.

 

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When a monster with "White Night" in their name is attacked by a monster your opponent controls, you can discard the card from your hand to negate the attack, when this card is sent from your hand to the Graveyard, Special Summon it. Once per turn, you can pay 800 Life Points to discard 1 card from your opponents hand and remove it from play.

 

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Once per turn, you can flip this card into Face-down Defense Position, when this card is flipped, destroy 1 card on the field. When this card is in your Graveyard, you can remove it from play to negate 1 attack or card effect that targets 1 "White Night' monster.

 

Rate Comment Fix

-Shinzuku

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  • 1 month later...

[align=center]

 

365799a.jpg

 

365799i.jpg

When this card is attacked' date=' you can switch it into Defense Position, once in Defense Position, this card cannot be destroyed by a card with 2000 ATK or lower. Once per turn, you can discard 2 cards from your hand to:

-Draw 1 card.

-Increase the DEF or this card by 600.

When this card is discarded from your hand, destroy 1 card on the field.

 

[img']http://img16.imageshack.us/img16/1153/365799k.jpg[/img]

When this card is discarded from your hand to the Graveyard, Special Summon it. When this card is attacked, you can switch it into Defense Position and draw 2 cards. When this card is destroyed, add 1 "White Night" monster from your Deck to your hand. Once per turn, you can discard 1 card to add 1 Trap card from your Deck to your hand. During your End Phase, pay 400 Life Points, if not, destroy this card.

 

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When this card attacks and destroys a monster, switch it into Defense Position. When this card is attacked by 1 of your opponents monsters, switch it into Attack Position until the end of the Damage Step. Once per turn, you can discard 2 cards to destroy 1 card on the field, if you do, you cannot declare an attack with this card this turn.

 

365799l.jpg

This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by discarding 3 "White Night" monsters from your hand to the Graveyard and paying 1000 Life Points. When this card is Special Summoned, draw 2 cards. When this card is attacked, you can switch it into Defense Position. Once per turn, you can pay 800 Life Points to add 1 Spell card from your Deck to your hand. When this card is targeted by a card effect, you can discard 1 card from your hand to negate the effect, if you control a Field Spell, this card can attack your opponent directly.

 

365799hd.jpg

 

365799x.jpg

1 "White Night" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, discard your entire hand to the Graveyard to send all cards on the field (except this card) to their owners hands. Once per turn, you can discard 1 card from your hand to Special Summon 1 "White Night" monster from your Graveyard in Attack Position.

 

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When this card is attacked while in Attack Position, you can switch it into Defense Position. Once while this card is Face-up, you can equip 1 "White Night" monster you control to this monster, while a monster is equipped to this card, the selected monsters ATK is halved and can attack your opponent directly, during Damage Calculation, send the monster equipped to this card to the Graveyard and discard 2 cards.

 

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Each turn, switch the control of this card. When a "White Night" monster attacks a monster with higher ATK, increase its ATK by 1000 and switch the attacked monster to Defense Position. This card cannot be replaced by another Field Spell card. Once per turn, you can discard up to 3 cards from your hand to the Graveyard, if 1 of the monsters sent from your hand to the Graveyard has "White Night" in their and has 1500 ATK or less, you can Special Summon it, when a monster is Special Summoned by this cards effect, add 1 "WN Counter" to this card, when this card is destroyed by a Spell card, the controller of this card loses Life Points equal to the amount of Counters on this card x900.

 

365799.jpg

1 "White Night" Tuner + 1 non-Tuner monster

When this card is Synchro Summoned, destroy 2 cards on the field. Once per turn, you can halve this cards ATK to attack your opponent directly. Once per turn, while you control a Field Spell, you can draw 2 cards. During you End Phase, pay 800 Life Points, if not, destroy this card, the controller of this card then loses 1500 Life Points.

 

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When you Tribute Summon this card by Tributing a "White Night" monster, you can discard 2 cards from your hand to the Graveyard and pay 1000 Life Points to destroy up to 3 cards on the field. When this card attacks and destroys a monster, you can destroy 1 Defense Position monster on the field.

 

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When this card is discarded from your hand to the Graveyard, Special Summon it. Once per turn, you can discard 1 card from your hand to the Graveyard to return 1 card on your opponents side of the field to their hand. When this card is destroyed and sent to the Graveyard, add 1 "White Night" monster from your Deck to your hand.

 

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When a monster with "White Night" in their name is attacked by a monster your opponent controls, you can discard the card from your hand to negate the attack, when this card is sent from your hand to the Graveyard, Special Summon it. Once per turn, you can pay 800 Life Points to discard 1 card from your opponents hand and remove it from play.

 

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Once per turn, you can flip this card into Face-down Defense Position, when this card is flipped, destroy 1 card on the field. When this card is in your Graveyard, you can remove it from play to negate 1 attack or card effect that targets 1 "White Night' monster.

 

Rate Comment Fix

-Shinzuku

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ISNT THERE ALREADY A WHITE NIGHT ARCHTYPE

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325345345 / 10 For using Kanna picture in the 2nd card, 8D <3

 

[ Real rate below ]

400 LP is NOTHING, specially since you can get ANY trap card from your deck to your hand. Increase just that & i think it won't be considered OP'd.

 

8/10 just for that card. lol I didn't read or see the rest of the cards.

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