Shinzuku Posted November 28, 2009 Report Share Posted November 28, 2009 [align=center] When this card is attacked, you can switch it into Defense Position, once in Defense Position, this card cannot be destroyed by a card with 2000 ATK or lower. Once per turn, you can discard 2 cards from your hand to:-Draw 1 card.-Increase the DEF or this card by 600.When this card is discarded from your hand, destroy 1 card on the field. When this card is discarded from your hand to the Graveyard, Special Summon it. When this card is attacked, you can switch it into Defense Position and draw 2 cards. When this card is destroyed, add 1 "White Night" monster from your Deck to your hand. Once per turn, you can discard 1 card to add 1 Trap card from your Deck to your hand. During your End Phase, pay 400 Life Points, if not, destroy this card. When this card attacks and destroys a monster, switch it into Defense Position. When this card is attacked by 1 of your opponents monsters, switch it into Attack Position until the end of the Damage Step. Once per turn, you can discard 2 cards to destroy 1 card on the field, if you do, you cannot declare an attack with this card this turn. This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by discarding 3 "White Night" monsters from your hand to the Graveyard and paying 1000 Life Points. When this card is Special Summoned, draw 2 cards. When this card is attacked, you can switch it into Defense Position. Once per turn, you can pay 800 Life Points to add 1 Spell card from your Deck to your hand. When this card is targeted by a card effect, you can discard 1 card from your hand to negate the effect, if you control a Field Spell, this card can attack your opponent directly. 1 "White Night" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, discard your entire hand to the Graveyard to send all cards on the field (except this card) to their owners hands. Once per turn, you can discard 1 card from your hand to Special Summon 1 "White Night" monster from your Graveyard in Attack Position. When this card is attacked while in Attack Position, you can switch it into Defense Position. Once while this card is Face-up, you can equip 1 "White Night" monster you control to this monster, while a monster is equipped to this card, the selected monsters ATK is halved and can attack your opponent directly, during Damage Calculation, send the monster equipped to this card to the Graveyard and discard 2 cards. Each turn, switch the control of this card. When a "White Night" monster attacks a monster with higher ATK, increase its ATK by 1000 and switch the attacked monster to Defense Position. This card cannot be replaced by another Field Spell card. Once per turn, you can discard up to 3 cards from your hand to the Graveyard, if 1 of the monsters sent from your hand to the Graveyard has "White Night" in their and has 1500 ATK or less, you can Special Summon it, when a monster is Special Summoned by this cards effect, add 1 "WN Counter" to this card, when this card is destroyed by a Spell card, the controller of this card loses Life Points equal to the amount of Counters on this card x900. 1 "White Night" Tuner + 1 non-Tuner monsterWhen this card is Synchro Summoned, destroy 2 cards on the field. Once per turn, you can halve this cards ATK to attack your opponent directly. Once per turn, while you control a Field Spell, you can draw 2 cards. During you End Phase, pay 800 Life Points, if not, destroy this card, the controller of this card then loses 1500 Life Points. When you Tribute Summon this card by Tributing a "White Night" monster, you can discard 2 cards from your hand to the Graveyard and pay 1000 Life Points to destroy up to 3 cards on the field. When this card attacks and destroys a monster, you can destroy 1 Defense Position monster on the field. When this card is discarded from your hand to the Graveyard, Special Summon it. Once per turn, you can discard 1 card from your hand to the Graveyard to return 1 card on your opponents side of the field to their hand. When this card is destroyed and sent to the Graveyard, add 1 "White Night" monster from your Deck to your hand. When a monster with "White Night" in their name is attacked by a monster your opponent controls, you can discard the card from your hand to negate the attack, when this card is sent from your hand to the Graveyard, Special Summon it. Once per turn, you can pay 800 Life Points to discard 1 card from your opponents hand and remove it from play. Once per turn, you can flip this card into Face-down Defense Position, when this card is flipped, destroy 1 card on the field. When this card is in your Graveyard, you can remove it from play to negate 1 attack or card effect that targets 1 "White Night' monster. Rate Comment Fix-Shinzuku[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 28, 2009 Report Share Posted November 28, 2009 you posted Skyla twice That one's effect is fine since it's only lv2, but the first card's effect is WAY too bland Give that one another effect, and maybe a drawback to it The same goes for Ella in terms of drawback, the 2 card discard for destroying 3 cards on the field isn't enough of one 8/10 Link to comment Share on other sites More sharing options...
Shinzuku Posted November 28, 2009 Author Report Share Posted November 28, 2009 Thanks, I know, I tried posting another picture but that one always comes up :S Link to comment Share on other sites More sharing options...
Dreamer! Posted November 28, 2009 Report Share Posted November 28, 2009 creative and original effects10/10 Link to comment Share on other sites More sharing options...
Shinzuku Posted November 28, 2009 Author Report Share Posted November 28, 2009 creative and original effects10/10 Thanks alot. Link to comment Share on other sites More sharing options...
Home Slice Posted November 28, 2009 Report Share Posted November 28, 2009 10/10 man those cards are cool Link to comment Share on other sites More sharing options...
XP_Lulz Posted November 28, 2009 Report Share Posted November 28, 2009 9/10 Effects are nice, most revolve in draw power. Very original. I think Ranparnos should be level 5 though, but just my opinion. Link to comment Share on other sites More sharing options...
Shinzuku Posted November 29, 2009 Author Report Share Posted November 29, 2009 9/10 Effects are nice' date=' most revolve in draw power. Very original. I think Ranparnos should be level 5 though, but just my opinion.[/quote'] Thanks alot:) Link to comment Share on other sites More sharing options...
id319 Posted November 29, 2009 Report Share Posted November 29, 2009 Theres already a dragon in that archetype Link to comment Share on other sites More sharing options...
Toon_Master Posted January 5, 2010 Report Share Posted January 5, 2010 [align=center] When this card is attacked' date=' you can switch it into Defense Position, once in Defense Position, this card cannot be destroyed by a card with 2000 ATK or lower. Once per turn, you can discard 2 cards from your hand to:-Draw 1 card.-Increase the DEF or this card by 600.When this card is discarded from your hand, destroy 1 card on the field. [img']http://img16.imageshack.us/img16/1153/365799k.jpg[/img]When this card is discarded from your hand to the Graveyard, Special Summon it. When this card is attacked, you can switch it into Defense Position and draw 2 cards. When this card is destroyed, add 1 "White Night" monster from your Deck to your hand. Once per turn, you can discard 1 card to add 1 Trap card from your Deck to your hand. During your End Phase, pay 400 Life Points, if not, destroy this card. When this card attacks and destroys a monster, switch it into Defense Position. When this card is attacked by 1 of your opponents monsters, switch it into Attack Position until the end of the Damage Step. Once per turn, you can discard 2 cards to destroy 1 card on the field, if you do, you cannot declare an attack with this card this turn. This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by discarding 3 "White Night" monsters from your hand to the Graveyard and paying 1000 Life Points. When this card is Special Summoned, draw 2 cards. When this card is attacked, you can switch it into Defense Position. Once per turn, you can pay 800 Life Points to add 1 Spell card from your Deck to your hand. When this card is targeted by a card effect, you can discard 1 card from your hand to negate the effect, if you control a Field Spell, this card can attack your opponent directly. 1 "White Night" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, discard your entire hand to the Graveyard to send all cards on the field (except this card) to their owners hands. Once per turn, you can discard 1 card from your hand to Special Summon 1 "White Night" monster from your Graveyard in Attack Position. When this card is attacked while in Attack Position, you can switch it into Defense Position. Once while this card is Face-up, you can equip 1 "White Night" monster you control to this monster, while a monster is equipped to this card, the selected monsters ATK is halved and can attack your opponent directly, during Damage Calculation, send the monster equipped to this card to the Graveyard and discard 2 cards. Each turn, switch the control of this card. When a "White Night" monster attacks a monster with higher ATK, increase its ATK by 1000 and switch the attacked monster to Defense Position. This card cannot be replaced by another Field Spell card. Once per turn, you can discard up to 3 cards from your hand to the Graveyard, if 1 of the monsters sent from your hand to the Graveyard has "White Night" in their and has 1500 ATK or less, you can Special Summon it, when a monster is Special Summoned by this cards effect, add 1 "WN Counter" to this card, when this card is destroyed by a Spell card, the controller of this card loses Life Points equal to the amount of Counters on this card x900. 1 "White Night" Tuner + 1 non-Tuner monsterWhen this card is Synchro Summoned, destroy 2 cards on the field. Once per turn, you can halve this cards ATK to attack your opponent directly. Once per turn, while you control a Field Spell, you can draw 2 cards. During you End Phase, pay 800 Life Points, if not, destroy this card, the controller of this card then loses 1500 Life Points. When you Tribute Summon this card by Tributing a "White Night" monster, you can discard 2 cards from your hand to the Graveyard and pay 1000 Life Points to destroy up to 3 cards on the field. When this card attacks and destroys a monster, you can destroy 1 Defense Position monster on the field. When this card is discarded from your hand to the Graveyard, Special Summon it. Once per turn, you can discard 1 card from your hand to the Graveyard to return 1 card on your opponents side of the field to their hand. When this card is destroyed and sent to the Graveyard, add 1 "White Night" monster from your Deck to your hand. When a monster with "White Night" in their name is attacked by a monster your opponent controls, you can discard the card from your hand to negate the attack, when this card is sent from your hand to the Graveyard, Special Summon it. Once per turn, you can pay 800 Life Points to discard 1 card from your opponents hand and remove it from play. Once per turn, you can flip this card into Face-down Defense Position, when this card is flipped, destroy 1 card on the field. When this card is in your Graveyard, you can remove it from play to negate 1 attack or card effect that targets 1 "White Night' monster. Rate Comment Fix-Shinzuku[/align] ISNT THERE ALREADY A WHITE NIGHT ARCHTYPE Link to comment Share on other sites More sharing options...
έκλειψη Posted January 5, 2010 Report Share Posted January 5, 2010 Pictures: Well, they vary in awesomeness from WHOA to meh; I like most, however. OCG; I think I see a few errors, but I can't really help fix it, as I haven't mastered OCG myself. Overall: It's nice, I enjoyed looking at these. I give it a 8/10 Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 5, 2010 Report Share Posted January 5, 2010 325345345 / 10 For using Kanna picture in the 2nd card, 8D <3 [ Real rate below ]400 LP is NOTHING, specially since you can get ANY trap card from your deck to your hand. Increase just that & i think it won't be considered OP'd. 8/10 just for that card. lol I didn't read or see the rest of the cards. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted January 5, 2010 Report Share Posted January 5, 2010 *Facepalm* You guys do realise how old this thread is? Link to comment Share on other sites More sharing options...
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