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JERICHO Set - Divide and Conquer!


Lord Smeagle

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In the year 2142, war on Earth has practically been eradicated. More than 90% of the world has been unified into a single cooperative entity. With no outside conflicts to occupy them, world government has turned its attention inward, cracking down on crime and even the slightest hint of dissent.

 

Here, freedom makes a last stand. A mysterious organization, calling themselves JERICHO, has stepped in to set the world ablaze with war once more - for the greater good, naturally. They will divide to conquer - and conquer to divide.

 

The whole mechanic behind JERICHO is division - basically, un-combining mecha. By destroying their own cards, they summon new ones to inflict damage and gain field advantage. JERICHO monsters are all FIRE-Type; most are either Machines or Warriors, making for interesting support.

 

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This card cannot be Normal Summoned. This card cannot be Special Summoned except by the effect of a "JERICHO" card. You can Special Summon this card by removing 1 Machine-Type monster each from your field, hand, Deck and Graveyard from play. When this card battles, you can send it to the Graveyard to Special Summon 3 Level 4 or lower "JERICHO" cards from your Deck.

 

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You can Special Summon this card from your hand by destroying a Level 7 or higher Machine-Type monster you control. If this card is summoned this way, destroy 2 cards on the field. During your End Phase, you can destroy this card to Special Summon 2 Level 4 or lower "Jericho" monsters from your Graveyard.

 

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When this card battles, you can destroy it to Special Summon 3 "Omega Unit Tokens" (500/0/LV1/Machine/FIRE) in Attack Position. These tokens cannot be changed to Defense Position, equipped with Equip Spell Cards, or Tributed for a Tribute Summon. These tokens can attack your opponent's Life Points directly. During your Standby Phase, destroy all tokens summoned by this effect.

 

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If this card is summoned during your Battle Phase, this card's ATK and DEF are switched until the End Phase of this turn, and it must be summoned in Attack Position and declare an attack this turn. During the End Phase of your turn, change this card to Defense Position and inflict 200 damage to your opponent for each FIRE-Type monster you control.

 

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When this card is summoned by the effect of a "JERICHO" card, inflict 300 damage to your opponent. If this card is destroyed by a card effect, inflict 300 damage to your opponent. If this card is destroyed by battle in Defense Position, your opponent takes damage equal to half the difference between this card's DEF and the ATK of the monster that destroyed it.

 

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Whenever a Machine-Type monster is destroyed, inflict 500 damage to your opponent. During your End Phase, if this card did not attack, destroy one monster on the field whose DEF is less than the amount of Effect Damage inflicted to your opponent this turn (this is not optional.) If you cannot, take 2000 damage.

 

Image Credit is Google Images. (Excuse the mediocre pics; I can't access Photoshop at the moment.)

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