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Hangtime


Sora

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[align=center]I thought of this outta nowhere. So anyways, this card is used to counter Continuous Spell and Trap Cards, so enjoy! Picture is alright I would say, up to you guys though.

 

Hangtime is how long something stays in the air. So I decided to make it how long the Continuous Spell or Trap Card could stay on the field, but that would mean it wouldn't mean much of a threat since the opponent could keep it on the field and you would have to find a way to destroy it for the effect to inflict the damage depending on how many Counters are on it. So I put a limit, and a Set Amount of Damage. Again, enjoy!

 

209993l.jpg

 

This card can only be activated when your opponent has Continuous Spell or Trap Card on the field. When this card is activated, select 1 Continuous Spell or Trap Card on your opponents field and place 1 Hangtime Counter on the selected card (max. 10) During each of your opponent's Standby Phases, place 1 Hangtime Counter on the selected card. When the selected card has 10 Hangtime Counters on it, remove it from play, and inflict 1000 points of damage to your opponent.

 

-Credit-

Artwork: Deviantart

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