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✖ ICML: The Club ✖


.Leo

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Here I come to the members of the ICML live for a mini-contest for the club:

 

Requirements:

Level 6-9 monster

Dark monster

Use of this image from my archive of images' date=' enjoy:

[spoiler=Image']

1zqveoh.jpg

 

 

 

Prizes:

3 reps for the winner and chance to have a card appear in one of my random threads or in my next major set.

 

I iz sad that no one else wants to do this.

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[align=center]149475y.jpg

This card is also treated as a Machine-Type monster. When this card declares an attack, you can discard 1 card. If so, destroy 2 Spell or Trap cards on the field. When this card attacks a face-down defense position monster, flip a coin. If heads, destroy the selected monster. If tails, your opponent discards 1 card. When this card is destroyed by battle, you can add 2 Machine-Type DARK monsters from your Deck to your hand.

 

There.[/align]

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[spoiler=Cards]

315534.jpg

 

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Defense Position monster select 1 DARK monster in your Graveyard. Special Summon it in face up Defense Position. If is Level 5 or higher it loses 500 DEF and cannot change its Battle Position. When this card is returned to your hand, add 1 Equip Spell Card from your Deck to your hand.

 

149475y.jpg

 

This card is also treated as a Machine-Type monster. When this card declares an attack, you can discard 1 card. If so, destroy 2 Spell or Trap cards on the field. When this card attacks a face-down defense position monster, flip a coin. If heads, destroy the selected monster. If tails, your opponent discards 1 card. When this card is destroyed by battle, you can add 2 Machine-Type DARK monsters from your Deck to your hand.

 

179158.jpg

 

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing in your Graveyard from play 1 FIRE monster and 1 Fiend-Type monster. When this card destroys a monster by battle and sends it to the Graveyard activate the following effect according to what Card Type the monster was.

- Synchro Monster inflict 600 Damage to your opponent.

- Fusion Monster inflict 400 Damage to your opponent.

- Ritual Monster inflict 800 Damage to your opponent.

If this card destroys a Normal or an Effect monster you can Special Summon the destroyed monster to your side of the field until the End Phase.

 

 

 

 

Anymore cards?

 

If not I will start judging.

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