.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 No Problem Link to comment Share on other sites More sharing options...
Classic Posted December 1, 2009 Report Share Posted December 1, 2009 [align=center]I have a set i want you guys to rate so i know if there good (I've already got ratings on them but i want to see what you guys think) (try not to rate down because of fake type or too long effect) [spoiler=Most Recently Made Card = Mutated Overlord - Ranguan]=Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck' date=' or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by removing from play 4 monster cards that are face up on the field while "Mass Infection" is on the field. Increase this card's ATK by 200 points for every Infected-Type monster face-up on the field. When this card is Normal Summoned both players discard their hand and draw 5 cards. While "Mutated Beast - Class A Mutation" or "Mutated Warrior - Class A Mutation" or "Mutated Dragon - Class A Mutation" are on the field the following effects are active: ● Mutated Beast - Class A Mutation - This card is unaffected By Spell cards ● Mutated Dragon - Class A Mutation - This card is unaffected by Monster effects. ● Mutated Warrior - Class A Mutation - This card is unaffected by Trap cards. Once every two turns roll a die and determine what to do from the following chart: ● If you rolled a 1 - Discard 1 card, if you cannot pay 500 life points. ● If you rolled a 2 - Your opponent discards 1 card and loses 500 life points. ● If you rolled a 3 - Discard your hand or pay 1000 life points. ● If you rolled a 4 - Your Opponent discards their hand and loses 1000 ● If you rolled a 5 - Discard your hand and the top ten cards of your deck or pay 3000 life points. ● If you rolled a 6 - Your opponent discards their hand and the top ten cards of their deck and lose 3000 life points.As long as this card remains face up on the field you take 500 points of damage each turn.[/size'] [spoiler=Monster Cards][spoiler=Mutated Warrior - Class C Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 1 monster card while "Mass Infection" is on the field. Increase this card's ATK by 100 points for every Infected-Type monster face-up on the field. Once per turn, when your opponent activates a Trap card negate the card's effect and inflict 300 points of damage to your opponent's Life Points. [spoiler=Polluted Water Dragon]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 2 monster cards while the field spell "Mass Infection is on the field. This card gains 150 attack for every "Infected" type monster face up on the field. When this card battles a level 4 or lower Water Monster instantly destroy it(apply damage calculation normally)(denying the monsters effects). [spoiler=Mutated Warrior - Class A Mutation]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 3 monster cards while the field spell "Mass Infection is on the field. This card gains 250 attack for every "Infected" type monster face up on the field. This card cannot be the direct target of trap cards. [spoiler=Mutated Warrior - Class B Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 2 monster cards while "Mass Infection" is on the field. Increase this card's ATK by 120 points for every Infected-Type monster face-up on the field. Twice per turn, when your opponent activates a Trap card negate the card's effect and inflict 500 points of damage to your opponent's Life Points. [spoiler=Mutated Beast - Class A Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 3 monster cards while "Mass Infection" is on the field. Increase this card's ATK by 200 points for every Infected-Type monster face-up on the field. As long as this card remains face up on the field whenever your opponent draws a spell card they must show it to you then remove it from play. [spoiler=Mutated Beast - Class B Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 2 monster cards while "Mass Infection" is on the field. Increase this card's ATK by 120 points for every Infected-Type monster face-up on the field. twice per turn negate the activation of a spell card and destroy it inflicting 500 damage to your opponents life points. [spoiler=Mutated Beast - Class C Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 1 monster cards while "Mass Infection" is on the field. Increase this card's ATK by 100 points for every Infected-Type monster face-up on the field. Once per turn negate the activation of a spell card and destroy it inflicting 300 damage to your opponents life points. [spoiler=Mutated Dragon - Class A Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 3 monster card while "Mass Infection" is on the field. Increase this card's ATK by 240 points for every Infected-Type monster face-up on the field. As long as this card remains face up on the field all of your opponent's monster's effect's are negated. [spoiler=Mutated Dragon - Class B Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 2 monster card while "Mass Infection" is on the field. Increase this card's ATK by 180 points for every Infected-Type monster face-up on the field. Once per turn, when your opponent activates a Monster effect negate the card's effect and inflict 650 points of damage to your opponent's Life Points. [spoiler=Mutated Dragon - Class C Mutation]Effect:When you draw this card you can pay 500 Life Points and show this card to your opponent to Add 1 "Mass Infection" field spell from your Deck, or Graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned by tributing 1 monster card while "Mass Infection" is on the field. Increase this card's ATK by 140 points for every Infected-Type monster face-up on the field. Once per turn, when your opponent activates a Monster effect negate the card's effect and inflict 450 points of damage to your opponent's Life Points. [spoiler=Pumpkin Zombie]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned while the field spell "Mass Infection is on the field. This card gains 50 attack for every "Infected" type monster face up on the field. As long as this card remains face up on the field in defense position this card has 0 defense. Once per turn while this card is in face up defense position special summon 1 "Pumpkin Token /500 Atk/500 Def/Infected type/Dark Attribute/Effect: This card cannot be used as a tribute. Once per turn as long as this Token remains face up on the field your opponent loses 100 life points. [spoiler=Acidous Shaman]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned while the field spell "Mass Infection is on the field. This card gains 50 attack for every "Infected" type monster face up on the field. Once per turn as long as this card remains face up on the field you can pay 500 life points during your main phase only, to draw a extra card this turn. [spoiler=Distorted Tree Infecter]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned while the field spell "Mass Infection is on the field. This card gains 100 attack for every "Infected" type monster face up on the field. Once per turn you can flip a coin, if heads remove the top 2 cards of your opponents deck from play and inflict 300 points of damage to their life points, if tails you lose 300 life points. [spoiler=Geneticly Distorted Serpent]Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" field spell from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal summoned while the field spell "Mass Infection is on the field. This card gains 50 attack for every "Infected" type monster face up on the field. This card cannot attack your opponents life points directly. [spoiler=Spell Cards][spoiler=Mass infection]Effect:As long as this card remains face up on the field you may summon Infected type monsters. As long as there is a Infected type monster on the field, this card cannot be destroyed. [spoiler=Trap Cards][spoiler=Deadly Infection Lock]Effect:When your opponent attacks a Infected type monster on your side of the field, by paying 1000 life points the attacking monster's attack is negated and that monster can no longer attack or defend, and your opponent loses 500 life points per turn as long as this card remains face up on the field. After this card's effect is activated treat this card as a continuous Trap card. [/align] did you guys miss this? if so can i have opinions and rates please? 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.Requiem Posted December 1, 2009 Report Share Posted December 1, 2009 Leo you still have some OCG errors. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 3 Machine-Type monsters you control as Tributes. When this card is Summoned, you can draw 2 cards. If you drew a Machine-Type monster by the effect of this card, then you can Special Summon it and decrease its ATK by 300. Increase this card's ATK by 1000 when it attacks a Dragon-Type monster until the End Phase. If you activate the effect all Battle Damage involving this card is reduced to 0. Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 nice Archetype. Needs a little more support to suceed. Link to comment Share on other sites More sharing options...
Classic Posted December 1, 2009 Report Share Posted December 1, 2009 i know it does im making more for the Archtype now this is just my start. Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 i know it does im making more for the Archtype now this is just my start. That is a lot of cards for the start. Link to comment Share on other sites More sharing options...
Classic Posted December 1, 2009 Report Share Posted December 1, 2009 i only started making them roughly 36 hours ago (note: i started but then throughout is scattered at other time's i was at school.) Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 I see. I might be making a new Archetype in Written Cards. I will psot it here when i have a base of it done. Link to comment Share on other sites More sharing options...
DL Posted December 1, 2009 Report Share Posted December 1, 2009 how's this 1? When this card is Tribute Summoned, you can tribute any monsters with "Monkey" in their card name you control to destroy cards on the field equal to the number of tributed monsters. Once per turn, you can send 1 monster with "Monkey" in it's name from your Deck to your Graveyard. If you do not have a monster with "Monkey" in their name in your Graveyard, destroy this card during the End Phase. a bit old, but i like it (a bit) Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 OCG Fix When this card is Tribute Summoned, you can Tribute any monsters with "Monkey" in their card name you control to destroy cards on the field equal to the number of Tributed monsters. Once per turn, you can send 1 monster with "Monkey" in it's name from your Deck to your Graveyard. If you do not have a monster with "Monkey" in their name in your Graveyard, destroy this card during the End Phase.[/Code] Effetc is a little bleak. If this Archetype or somethign si built on Swarm/Self-Mill it is really good in supporting that Archetype. Link to comment Share on other sites More sharing options...
Jonny Posted December 1, 2009 Report Share Posted December 1, 2009 Another card of me Effect is short and simple but whatever ^.^ [spoiler=Lore] This card is also treated as a Rock-Type while face-up on the field. All face-up monsters are also treated as Rock-Type monsters. Once per turn, Inflict 100 points of Direct Damage to your opponent's Life Points for each face-up Rock-Type monster on the field. Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 OCG Fix This card is also treated as a Rock-Type while face-up on the field. All face-up monsters are also treated as Rock-Type monsters. Once per turn, Inflict 100 points of Direct Damage to your opponent's Life Points for each face-up Rock-Type monster on the field.[/Code] Maybe a little OPed. Effect can be certainly abused in a Swarm Deck. Link to comment Share on other sites More sharing options...
Jonny Posted December 1, 2009 Report Share Posted December 1, 2009 kay thanks , but why its op'ed its only 100 lp's... :/ Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 Once per Turn. If used properly in Blackwings you can use this to stall/destroy your opponent. Link to comment Share on other sites More sharing options...
Jonny Posted December 1, 2009 Report Share Posted December 1, 2009 Ow lol :P im making other mythical beasts now , will post 2 or 3 tommorow ^^ Link to comment Share on other sites More sharing options...
Läufer Posted December 1, 2009 Report Share Posted December 1, 2009 Pretty ok card. Simple effects. 7.5/10 Link to comment Share on other sites More sharing options...
Classic Posted December 1, 2009 Report Share Posted December 1, 2009 Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" Field Spell Card from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal Summoned while the Field Spell Card "Mass Infection is on the field. This card gains 50 attack for every "Infected" type monster face up on the field. Once per turn you can Tribute 1 Infected type Monster on your side of the field and inflict damage to your opponents life points equal to the level of the Tribute'd Monster multiplied by 150. Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" Field Spell Card from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal Summoned while the Field Spell Card "Mass Infection is on the field. This card gains 50 attack for every "Infected" type monster face up on the field. This card is unaffected by Trap Card's. As long as this card remains face up on the field, whenever a Trap Card is activated place one Distortion Counter on this card(max:9). You can remove 3 Distortion Counters from this card to increase this card's attack and defense by 300 until the end phase. Effect:When you draw this card from your deck you can pay 500 life points and show this card to your opponent to remove 1 "Mass Infection" Field Spell Card from your Deck, or graveyard and add it to your hand. This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing one "Distorted Demonic Wolf" while the Field Spell Card "Mass Infection is on the field. This card gains 100 attack for every "Infected" type monster face up on the field. This card is unaffected by Trap Card's. As long as this card remains face up on the field, whenever a Trap Card is activated place two Distortion Counter's on this card(max:18). You can remove 3 Distortion Counters from this card to increase this card's attack and defense by 600 until the end phase. can someone rate these for me (im making supports after this but these were already in progress so i decided to finish em Edit:i accidently posted card twice instead of efefct lol Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 I am going to work on soem support for an Archetype. Any ideas? The less known the better. Link to comment Share on other sites More sharing options...
Läufer Posted December 1, 2009 Report Share Posted December 1, 2009 I am going to work on soem support for an Archetype. Any ideas? The less known the better. I can't think of one... @GefhxSome major OCG errors, but ok to me.8/10 Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Author Report Share Posted December 1, 2009 Meh. It is a Written Card but anyway. Guard of the CitadelLIGHT****[Warrior / Effect]When this card is Summoned place 1 Spell Counter on it. THis card gains 1 Spell Counter during each of your Standby Phases (Max 6.) As long as this card remains face up on the field, "Magical Citadel of Endymion" cannot be destroyed by opponent's card effect.ATK: 300DEF: 1700 Link to comment Share on other sites More sharing options...
Classic Posted December 1, 2009 Report Share Posted December 1, 2009 Meh. It is a Written Card but anyway. Guard of the CitadelLIGHT****[Warrior / Effect]When this card is Summoned place 1 Spell Counter on it. THis card gains 1 Spell Counter during each of your Standby Phases (Max 6.) As long as this card remains face up on the field' date=' "Magical Citadel of Endymion" cannot be destroyed by opponent's card effect.ATK: 300DEF: 1700[/quote'] i like it 9.5/10 Link to comment Share on other sites More sharing options...
gustavosuarez Posted December 1, 2009 Report Share Posted December 1, 2009 Meh. It is a Written Card but anyway. Guard of the CitadelLIGHT****[Warrior / Effect]When this card is Summoned place 1 Spell Counter on it. THis card gains 1 Spell Counter during each of your Standby Phases (Max 6.) As long as this card remains face up on the field' date=' "Magical Citadel of Endymion" cannot be destroyed by opponent's card effect.ATK: 300DEF: 1700[/quote']nice effect, but the own city can be protect himself. maybe if you protect it from a field spell card change how Field Barrier, because its the only form to destroy it if its have counters. i want to see the pic:) Link to comment Share on other sites More sharing options...
Godot Posted December 2, 2009 Report Share Posted December 2, 2009 how's this 1? When this card is Tribute Summoned' date=' you can tribute any monsters with "Monkey" in their card name you control to destroy cards on the field equal to the number of tributed monsters. Once per turn, you can send 1 monster with "Monkey" in it's name from your Deck to your Graveyard. If you do not have a monster with "Monkey" in their name in your Graveyard, destroy this card during the End Phase. a bit old, but i like it (a bit)[/quote'] Is that a DBZ Reference I sense? Link to comment Share on other sites More sharing options...
Läufer Posted December 2, 2009 Report Share Posted December 2, 2009 Meh. It is a Written Card but anyway. Guard of the CitadelLIGHT****[Warrior / Effect]When this card is Summoned place 1 Spell Counter on it. THis card gains 1 Spell Counter during each of your Standby Phases (Max 6.) As long as this card remains face up on the field' date=' "Magical Citadel of Endymion" cannot be destroyed by opponent's card effect.ATK: 300DEF: 1700[/quote'] Pretty balanced. 9/10 Link to comment Share on other sites More sharing options...
.Leo Posted December 2, 2009 Author Report Share Posted December 2, 2009 Meh. It is a Written Card but anyway. Guard of the CitadelLIGHT****[Warrior / Effect]When this card is Summoned place 1 Spell Counter on it. THis card gains 1 Spell Counter during each of your Standby Phases (Max 6.) As long as this card remains face up on the field' date=' "Magical Citadel of Endymion" cannot be destroyed by opponent's card effect.ATK: 300DEF: 1700[/quote'] Pretty balanced. 9/10 Thanks. Tried to use it as a Spell Counter target + Citadel stays on the field for a long time. Link to comment Share on other sites More sharing options...
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