vyoung44 Posted November 29, 2009 Report Share Posted November 29, 2009 Tell me of any things i should change and bear in mind that if you think any are OPed make sure you understand t\of how hard it is to Summon ARK ANGELSDesc:(Angel of Life+Angel of Death)This monster can only be Fusion Summoned by using Angel Fusion.The Ark Angel of Balance.[/size]This Angel can Special Summon 1 monster from either Graveyard per play to the field once per turn.Desc:(Angel of Life+Angel of Death)This monster can only be Fusion Summoned by using Angel Fusion.The Ark Angel of Force.This Angel of Force can raise its ATK points by 500 by paying 1000 Life Points.This effect can only be used once.Desc:(Angel of Life+Angel of Death)This monster can only be Fusion Summoned by using Angel Fusion.The Ark Angel of Protection.This Angel can raise its DEF by 100 for every card in your hand.City Sub-SetThe OP Set!!!(Danger/Game can be lost in attempt of playing the following) Desc:This card can only be Summoned while "New Haven" is face-up on the field.Flip a coin.Call it in the air.If you call it right successfully Summon this card to the field.If you call it wrong destroy all cards on your side of the field and in your hand.Decrease your Life Points by the amount of cards destroyed by this effect x100.Desc:This card can only be played while "New Haven" is face-up on the field.Tribute 1 Ark Angel monster,New Haven Sentinel,and The Haven Judge and pay 3000 Life Points to Ritual Summon "Zekotar The King of Angels".The Card That Can Make EXODIA Piss Himself!!!Playing THis Card automatically wins the game...DESC:The sheer power of this unstoppable spiritual beast is so immensly blinding that even the matter surrounding it weakens from fear. Link to comment Share on other sites More sharing options...
Mindscatter Posted November 29, 2009 Report Share Posted November 29, 2009 I'm sorry, but your cards fail. The initial ones are underpowered, the fusions are ovepowered, the supports are broken and the vanillas have no real reason of existing. That being said, 7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 30, 2009 Report Share Posted November 30, 2009 the fusions need drawbacks, they're too OPed right now, especially the first fusion change angel to fairy, the former isn't a real type, and the same for Ark Angel as for your ritual, don't make it a DIVINE attribute. And while spirit is a real type, it won't work on this card since spirit monsters can't be special summoned 4/10 Link to comment Share on other sites More sharing options...
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