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DE-Fusion Confusion


Verebazs2

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DE-Fusion Monsters

 

Everybody knows Synchros and their counterparts Dark-Synchros. One day a thought jumped out my brain -or from where it should be?- if Syncros got Dark Synchos, then why don't have Fusions their own "reflections"? I was thinking about how to create them and here's what I "worked" out. Feel free to post your opinion, if you think it's ridiculous at least I can say it was good for a laugh. (One thing I ask: don't be harsh) :

 

[spoiler=Back-ground story:]

Long ago there lived some Warriors who were holding such great Power in their soul they weren't able to conroll it. If they battled, they destroyed their own allies along with the opponents. If they tried to help, things got even worse mostly. They tried to lock away most of their strengh, but it was so great, and free it broke trough any walls they built around it, and when that happened it turned against it's bearer, burned them alive from inside out. Finally, when it seemed their doom come for them, and only 10 of these Warriors were still alive, a wise sorcerer helped them: He bound together the body and soul of them with creatures who were as weak as powerfull the Warriors were. On that way the Power dissolved beetween two united souls, and they became able to controll it. However they payed a big price: they lost the most of their abilities. And the sorcerer predicted that one day, they must sacrefice themselves in order to save others.

 

 

 

[spoiler=Rules]:

 

DE-Fusion Materials: De-Fusion Materials are Level 5-6 Effect Monsters. They can be identified by having DE-Fusion Material after their Type. They included in the Main Deck. They can be both Tribute and Special Summoned, the latter can be performed either from hand, Deck, or Graveyard. Their Effect text starts with a „Defusion-Issue” list, which contains the Monsters they De-fused to. If a DE-Fusion Material Monster has been defused, it cannot be „Re-fused” with cards like „Polymerization”, however they can be Special Summoned from the Graveyard if non of their „Defusion-Issue” Monsters are on the field.

 

Prime DE-Fusion-Issue Monsters (The Topmost Knights) : P.DE-Fusion-I.s are Level 7 or higher Warrior-type Effect Monsters, which are included in your Extra deck. They can be identified by having P.DE-Fusion-I. after their Type. They cannot be Normal or Special Summoned/Set except by using a „DE-Fusing” card effect on the correct DE-Fusion Material. This Summon is called to a „De-Fusion Summon” (creative eh? XD ). Their names always look like this: „The Topmost Knight-…”. Their name is always the first in the DE-Fusion Issue List of a DE-Fusion Material card. When P. DE-FusionI.s destroyed they return to the Extra Deck, instead of being sended to the Graveyard, (damage calculated normally).They all got one of the following main draw back effects with some differences, whiches cannot be negated:

-they’re destroyed during the 3-6th End Phase of the card controller, after they were „De-Fusion Summoned”,

-while they remain Face-up on the field the controller:

--takes damage during each End Phases,

--have to discard cards from his/her hand/Deck,

depending on the individual card’s effect.

 

Subsidiary DE-Fusion-Issue Monsters: S.DE-Fusion-I.s are mainly Level 4 or lower Normal Monsters and in some case Level 3 or lower Effect Monsters. You cannot perform a „DE-Fusion Summon” without having the correct S.DE-Fusion-I.(s) in your Main Deck. If you perform a „DE-Fusion Summon”, Special Summon automatically the correct S.DE-Fusion-I.(s), either from your Deck or hand. Of course they can be Normal and Special Summoned/Set, without performing a „DE-Fusion Summon” as well.

 

You can perform a „DE-Fusion Summon” during the Turn you Summoned the DE-Fusion Material, but if you performed a „DE-Fusion Summon”, you cannot perform any other Summonings in that Turn. P.DE-Fusion-I.s cannot declare an attack during the turn they were Sumooned. S.DE-Fusion-I.s can perform an attack during the Turn they were DE-Fusion Summoned if the DE-Fusion Material wasn’t Summoned in the same turn you DE-Fused it.

 

 

 

And here're some EXAMPLES:

[spoiler=Monsters]

[spoiler=Note]

1.:I pool these together in maybe half an hour, they'ren't finished and fixed yet, I'd be thankful for any helps.

2.:I know some of them is OP, help to balance them please!

 

 

Grindler the Lycan Knight

DARK

 

Level 5

Beast-Warrior/DE-Fusion Material/Effect

The Topmost Knight-Grindler + Silver Fang

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters.

 

ATK:2000 DEF:1600

 

The Topmost Knight-Grindler

DARK

Level8

Warrior/P.DE-Fusion-I./Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Grindler the Lycan Knight". If this card battles with a Level7 or higher Monster Card, remove that card from play (damage calculated normally). When this card destroyed return it to your Extra Deck. If this card remains Face-up on the field during the 4th End Phase after you Summoned it, destroy every Monster cards (including this card) on the field, and take 200 points of damage for each.

 

ATK:3200 DEF:1800

 

Sorril, the Quardian Kuriboh

Light

Level5

Fairy/DE-Fusion Material/Effect

The Topmost Knight-Sorril+Kuriboh

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters. You take no Battle Damage from battles involving this card.

ATK:700 DEF:600

 

The Topmost Knight-Sorril

Light

Level10

Warrior/P.DE-Fusion-I./Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Sorril, the Quardian Kuriboh". This card cannot be destroyed by Battle. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to the half of the combined ATK and DEF of that Monster to your opponent and remove it from play (battle damage calculated normally). When this card removed from the field add 1 "DE-Fusion" from your Graveyard to your hand. During each of your End Phases while this card remains face-up on your side of the field discard the top card in your Deck. When this card destroyed return it to your Extra Deck.

ATK:1500 DEF:1200

 

Caron the Dragonic Warrior

WIND

Level6

Dragon/DE-Fusion Material/Effect

The Topmost Knight-Caron+Winged Dragon, Quardian of the Fortress#1

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters.

 

ATK:2100 DEF:1400

 

The Topmost Knight-Caron

WIND

Level7

Warrior/P.DE-Fusion-I./Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Caron the Dragonic Warrior". If this card destroyed by Battle, remove every Monster cards on field from play. During each of your End Phases while this card remains face-up on your side of the field, take 500 points of Damage. When this card destroyed return it to your Extra Deck.

 

ATK:2800 DEF:2600

 

Sarcon the Fiend knight

DARK

Level6

Fiend/DE-Fusion Material/Effect

The Topmost Knight-Sarcon+Sangan

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters. When this card is sent from the field to the Graveyard draw cards until your hand has 4 cards. If you drew a "DE-Fusion Material" Monster you may pay 500 Lifepoints to Special Summon it.

 

ATK:2100 DEF:1800

 

The Topmost Knight-Sarcon

Fire

Level8

Warrior/P.DE-Fusion-I./Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Sarcon the Fiend knight". When this card "De-Fusion Summoned" it's treated as a Level1 Effect Monster (ATK:800 DEF:1000). During each of your Opponent's End Phases increase this card's Level by 1 (max. 8 ). This card gains 500 ATK and DEF each times it's Level increased. This card cannot be selected as target for Spell, Trap and Monster Effects, or as an attack target, while it remains Level4 or lower. When this card's Level increased to 8, remove every Spell and Trap cards on the field and in either Player's Graveyard from play, and inflict 300 points of damage to your Opponent for each. After that destroy this card and take damage equal to the Number of Turns it remained Face-up on the field x300. When this card destroyed return it to your Extra Deck.

 

ATK: ? DEF: ?

 

Sclinder the Sharp Shark

WATER

Level5

Beast-Warrior/DE-Fusion Material/Effect

The Topmost Knight-Scindler+Great White

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters. During each of your Battle Phases while you control this card you may discard 1 WATER Monster card from your hand to destroy 1 Monster on your Opponent's side of the field (card effects cannot be activated in response to this effect). During the turn this effect was activated this card cannot declare an attack.

ATK:1800 DEF:1200

 

The Topmost Knight-Scindler

WATER

Level7

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Sclinder the Sharp Shark". During each of your Main Phases you may discard your hand and inflict damage to your Opponent equal to the number of cards you discarded x300. If this card remains on the field during your 3rd End Phase after you "DE-Fusion Summoned" it, destroy this card and take damage equal to the half of it ATK. When this card destroyed return it to your Extra Deck.

ATK:2600 DEF:2300

 

Ankalmaon the Mumbler King

EARTH

Level5

Beast-Warrior

The Topmost Knight-King Ankalmaon+Beaver Warrior

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters. Negate the activation of a Spell or Trap Card that designates this this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the battle position of this card at the end of the Damage Step.

ATK:1600 DEF:2300

 

The Topmost Knight-King Ankalmaon

EARTH

Level12

Warrior

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Ankalmaon the Mumbler King". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. While this card remains Face-up on the field your Opponent cannot select other Monsters with "The Topmost Knight" in their name on your side of the field as attack targets than this card. During each of your Main Phases while this card remains Face-up on the field your Opponent select 1 random card from your hand. The selected card removed from play. When this card destroyed return it to your Extra Deck.

ATK:1000 DEF:1300

 

Sancalmien the Queen of Sky

WIND

Level5

Winged Beast/DE-Fusion Material/Effect

The Topmost Knight-Queen Sancalmien+Harpie Lady

By "De-fusing" this card you can "DE-Fusion Summon" the above "DE-Fusion Issue" Monsters. This card's name is treated as "Harpie Lady" while remains in your Deck, hand or Graveyard.

ATK:1600 DEF:1300

 

The Topmost Knight-Queen Sancalmien

WIND

Level12

Warrior/P.DE-Fusion.I/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excep by performing "DE-Fusion Summon" on 1 Face-up position "Sancalmien the Queen of Sky". This card cannot be destroyed by the effects of Spell, Trap and Effect Monsters, except by it's own effect. You take no Damage from Spell, Trap and Monster effects that targets this card. While this card remains Face-up on the field your Opponent cannot select other Monsters with "The Topmost Knight" in their name on your side of the field as targets for Spell, Trap and Monster Effects, than this card. During each of your Main Phases while this card remains Face-up on the field, select 3 random cards from your Graveyard. Then your Opponent select 1 random card from them, and activate 1 of the following effects:

-if your Opponent selected a Monster card take damage equal to that Monsters ATK

-if your Opponent selected a Spell card destroy 1 Face-up "The Topmost Knight" monster on the field and take damage equal to that Monsters DEF

-if your Opponent selected a Trap card destroy this card and take damage equal to the half of the combined ATK and DEF of this card. When this card destroyed return it to your Extra Deck.

ATK:2900 DEF:2100

 

 

 

[spoiler=Spells]

[spoiler=Note]

I'm sure you'll find these familiar:D creativity: -10000/10 XD

 

 

Monomerization

Send a DE-Fusion Material Monster from your side of the field to the Graveyard, and Special Summon the DE-Fusion Issue Monsters listed on it from your Extra and Main Deck/hand.

 

 

Double DE-Fusion

Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, a DE-Fusion Material Monster. Special Summon DE-Fusion Issue monsters that are listed on the DE-Fusion Material card from your Extra and Main Deck/hand. You can use this effect twice during your Main Phase.

 

DE-Fusion Gate

As long as this card remains face-up on the field, DE-Fusion Issue Monsters can be DE-Fusion Summoned without using "DE-Fusion". The DE-Fusion Material monsters used in a DE-Fusion Summon are not sent to the Graveyard, but are removed from play.

 

Future DE-Fusion

Send, from your Deck to the Graveyard, a DE-Fusion Material Monster. Select 1 P.DE-Fusion.I Monster from your Extra Deck, and 1 S.DE-Fusion.I from your Deck that are listed on that DE-Fusion Material Monster. Special Summon DE-Fusion Issue Monsters from your Extra and Main Deck with the same name as the selected DE-Fusion Issue Monsters during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a DE-Fusion Summon.) When this card is removed from the field, destroy those monsters. When those monsters are destroyed, destroy this card.

 

 

 

If you think ithey're good on their twisted way comment please.

If you think they're too twisted comment that as well.

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  • 2 weeks later...

I like it but the concept is some what confusing but let's see if I can piece it together.So your taking a really strong monster,fusing with weak and then de-fusioning them.What I'm asking is do you fuse them normaly and then de-fuse them?

 

(p.s. check out my topic.it's called:fusing monsters with spell/traps.impossible you say?I think not.)

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I like it but the concept is some what confusing but let's see if I can piece it together.So your taking a really strong monster' date='fusing with weak and then de-fusioning them.What I'm asking is do you fuse them normaly and then de-fuse them?

 

(p.s. check out my topic.it's called:fusing monsters with spell/traps.impossible you say?I think not.)

[/quote']

 

Basicly:Yes, they're the "Fusions" of an extremly strong and a quite weak Monster.

In practise: No. DE-Fusion Materials are a specified Secondary Type of Effect Monsters, just like Geminis and Tuners. They all got the effect which gives them the ablility to be DE-Fused into the DE-Fusion Issues listed on them. The Subsidiary DE-Fusion-Issue Monsters (S.DE-Fusion-I.s) can be summoned without a DE-Fusion Summon, but the "Prime DE-Fusion-Issues" can only be summoned by DE-Fusing a DE-Fusion Material. And since the Materials got 2 DE-Fusion Issues listed on them, when you De-Fuse them you must Summon the Subsidiary as well not just the Prime.

 

Can i have a questition: The idea itself is confusing or it's because my english isn't clear enough? It's not my mothertounge, so I have some problems with expessing myself.

 

Thanks for the reply. :D

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