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Ultimate Weapons


2Dual

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Once per turn, discard 1 card to treat 1 Level 4 or lower monster your opponent controls as an Equip Spell Card and equip it to a monster you control (other than this card). The equipped monster gains ATK equal to that monster's ATK. During your End Phase, if you control no Equip Spell Cards, destroy this card.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 DARK monsters from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. Once per turn, put 1 Corruption Counter on a monster your opponent controls. When this card is destroyed and sent to the Graveyard, you can take control of all monsters with a Corruption Counter on them your opponent controls.

 

they're both in the same set as this:

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 5 Equip Spell Cards from your field to the Graveyard. This card can attack times equal to the number of Equip Spell Cards equipped to it. This card cannot attack your opponent directly. When this card destroys a monster by battle, you can add 1 Equip Spell Card from your Graveyard to your hand.

 

Renders are by kometani.

Pics are by me.

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Don't allow the second card to take permanent control of your opponent's monster. Plus, the first two don't seem very linked to the last card; since they are based on magic while the last one has a hand-held cannon.

 

Recommendation, make the first two in a seperate set, predessors to the set containing the last card.

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thanks, anyway i dont think i'll make a set, i just like to make random cards using the pics i like the most or some interesting effect I came up with. As i said before, the 2nd one is incomplete, i forgot to add 'until your next End Phase' to the last effect.

btw, in the pic of the 1st card, that staff is indeed a rifle that looks like a priest staff, the handgrip and the trigger had been removed while cutting the render to make it fit in the card, i tried not to cut them out, but the render came up so small when put in the card =\

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