2Dual Posted December 2, 2009 Report Share Posted December 2, 2009 Once per turn, discard 1 card to treat 1 Level 4 or lower monster your opponent controls as an Equip Spell Card and equip it to a monster you control (other than this card). The equipped monster gains ATK equal to that monster's ATK. During your End Phase, if you control no Equip Spell Cards, destroy this card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 DARK monsters from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. Once per turn, put 1 Corruption Counter on a monster your opponent controls. When this card is destroyed and sent to the Graveyard, you can take control of all monsters with a Corruption Counter on them your opponent controls. they're both in the same set as this: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 5 Equip Spell Cards from your field to the Graveyard. This card can attack times equal to the number of Equip Spell Cards equipped to it. This card cannot attack your opponent directly. When this card destroys a monster by battle, you can add 1 Equip Spell Card from your Graveyard to your hand. Renders are by kometani.Pics are by me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 3, 2009 Report Share Posted December 3, 2009 2nd card you need to remove the spirit type, since spirit monsters can't be special summoned Either that or just swap the normal summon and special summon conditions and I wouldn't allow you to take control of your opponent's monster PERMANENTLY 7.9/10 Link to comment Share on other sites More sharing options...
2Dual Posted December 3, 2009 Author Report Share Posted December 3, 2009 yes, i forgot to add 'until your next end phase'.anyway you're wrong about spirits:as u can see, this card is a spirit and has similiar summon conditions as mine.thx Link to comment Share on other sites More sharing options...
Max Darkness Posted December 3, 2009 Report Share Posted December 3, 2009 Don't allow the second card to take permanent control of your opponent's monster. Plus, the first two don't seem very linked to the last card; since they are based on magic while the last one has a hand-held cannon. Recommendation, make the first two in a seperate set, predessors to the set containing the last card. Link to comment Share on other sites More sharing options...
2Dual Posted December 3, 2009 Author Report Share Posted December 3, 2009 thanks, anyway i dont think i'll make a set, i just like to make random cards using the pics i like the most or some interesting effect I came up with. As i said before, the 2nd one is incomplete, i forgot to add 'until your next End Phase' to the last effect.btw, in the pic of the 1st card, that staff is indeed a rifle that looks like a priest staff, the handgrip and the trigger had been removed while cutting the render to make it fit in the card, i tried not to cut them out, but the render came up so small when put in the card =\ Link to comment Share on other sites More sharing options...
Jamesgent111 Posted December 3, 2009 Report Share Posted December 3, 2009 good 8.5/10 Link to comment Share on other sites More sharing options...
Cloister Posted December 3, 2009 Report Share Posted December 3, 2009 Good cards, OPed though 8/10 love the pics Link to comment Share on other sites More sharing options...
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