Jump to content

[contest] Fortune Ladies[lock]


Recommended Posts

Okay.

 

2|Sovr|Fortune Lady Dark

3|Anpr|Fortune Lady Fire

3|Anpr|Fortune Lady Light

3|Sovr|Fortune Lady Water

2|Sovr|Fortune Lady Wind

2|Sovr|Solitaire Magician

2|Lodt|Magical Exemplar

 

3|Sd6|Magical Dimension

3|Anpr|Future Visions

3|Sovr|Time Passage

2|Sovr|Fortune's Future

2|Crms|Arcane Barrier

1|Mrd|Heavy Storm

1|Fet|Lightning Vortex

 

3|Gx04|Dark Bribe

2|Sovr|Bending Destiny

1|Ntr|Magician's Circle

1|Mrd|Mirror Force

1|Mrd|Solemn Judgment

Link to comment
Share on other sites

Here's my pride and joy.

 

MONSTER(-21-)

3x FL Light

3x FL Water

3x FL Dark

2x FL Wind

2x FL Fire

1x FL Earth

3x Road Synchron

2x Tragoedia

1x Gorz

1x Summoner Monk

 

SPELL(-11-)

3x Magical Dimension

2x Fortune's Future

3x Future visions

1x Brain Control

1x Heavy Storm

1x MST

 

TRAP(-8~)

3x CED

2x BTH

1x Call of the haunted

1x TT

1x Mirror Force

 

EXTRA

2x Stardust Dragon

2x Arcanite Magician**

1x Ancient Fairy Dragon**

1x Ancient Sacred Wyvern**

1x AOJ Catastor

1x BRD

1x Brionac

1x Colossal Fighter

1x Goyo Guardian

1x Mist Wurm

1x Red Dragon Archfiend

1x Thought Ruler Archfiend

1x X-Saber Urbellum

 

** cards that are useful and easy to summon, the rest don't really matter.

 

I can add a playbook if you want.

Link to comment
Share on other sites

Monsters_22

3 x Cyber Valley

3 x FL - Lighty

3 x FL - Watery

3 x Tragoedia

2 x Kycoo

2 x FL - Darky

2 x FL - Firey

1 x FL - Windy

1 x Gale

1 x PSZ

1 x DAD

 

Spells_15

3 x Future Vision

3 x Fortune's Future

2 x Magical Dimmension

2 x Gold Sarcophagus

1 x Storm

1 x Brain Control

1 x Mind Control

1 x One for One

1 x DDR

 

Traps_5

1 x Call of the Haunted

1 x Return from the Different Dimmension

1 x Torrential Tribute

1 x Solemn

1 x Mirror Force

Link to comment
Share on other sites

this is the only time fortune village wouldn't work to well, everyone's a spellcaster!

 

but vs. basicly anything else

 

monsters: 20

3 magical exemplar

2 chaos sorcerer

2 sorcerer of dark magic

3 FL light

3 FL dark

2 FL water

1 FL earth

2 night's end sorcerer

2 sunny pixie

 

spells: 13

2 future visions

1 secret village

2 terraforming

2 allure

2 fortune's future

1 one for one

2 D.D. gate

1 foolish burial

 

traps: 7

1 call of the haunted

1 T.T.

3 threatening roar

2 CED

 

Extra deck

goyo

rose

3 arcanite

2 tempest

2 armory arm(s)

2 stardust

ancient fairy dragon

thought ruler

C. fighter

brio

 

 

this is such an evil lockdown, since you can still do whatever you want, but your opponent has nothing but his 1 monster a turn summon, and any sp. summons he can do without the use of any spells or traps.

 

the only thing that could stop it is a perfectly timed solemn judgement when you summon dark sorcerer (since his power can kill off bottomless), and only if you have no other spellcasters to keep going with.

 

and the best part is, the lockdown can occur basicly any time you want once you have the needed cards in hand, which isn't hard in this deck.

 

all you need is dark, summon earth from grave, last your opponent's turn, and then play village, double tribute for an sp. summon dark sorcerer, and bam, their screwed.

 

and the funniest part is that it's an alt win condition for the deck, it's main focus is synchro-ing.

Link to comment
Share on other sites

Jedi- I do all that stuff l just spent 4 turns setting up! Now all you can do is special summon! HA!!!

OP-... JD. Honest. DAD.Either one will suffice. Game.

Jedi- OSHI-

 

it doesn't take 4 turns, it takes 1, if I do it the hard way.

 

and just to say, I'm no fool, with the way this deck works I have other things as well to hit you with, namely my syncros.

 

and while I swarm you can do nothing most of the time. thats the point.

 

tldr version: I have stardust too, come and get me

Link to comment
Share on other sites

Guest setojim

IM IN!

 

Monsters: 20

 

3 Lighty

3 Darky

3 Watery

1 Stratos

2 Malis

3 Diamond Dude

1 Dasher

1 DAD

2 Krebons

1 Plague

 

Spells: 16

 

2 allure

3 fortune's future

3 ddraw

2 future visions

2 Different dimension gate

1 e-tele

1 heavy

1 trunade

1 vortex

 

traps: 4

 

2 BTH

1 call

1 torrent

 

extra:

 

12 generic

1 tempest

1 arcanite

1 explosive

Link to comment
Share on other sites

-Monsters 20-

3 Tragoedia

2 Chaos Sorcerer

3 Fortune Lady Dark

3 Fortune Lady Water

3 Fortune Lady Light

1 Fortune Lady Fire

1 Fortune Lady Wind

3 Cyber Valley

1 Dark Armed Dragon

 

-Spells 14-

3 Fortune Future

2 Allure of Darkness

2 Future Visions

1 Different Dimension Gate

1 Brain Control

1 Mind Control

2 Gold Sarcophagus

1 Giant Trunade

1 Terraforming

 

-Traps 7-

1 Call of the Haunted

1 Torrential Tribute

2 Bottomless Trap Hole

3 Compulsory Evacuation Device

 

hai guise, can I play?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...