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More D.D. Goodness


assanaut

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Following up my D.D. Spirits, I made more of 'em. I even resurrected old D.D.'s I had made in the past to put this together with different effects to accomodate their Spirit counterparts. Unfortunately, I cannot call this a complete set due to the fact that finding the proper pictures is hard. Anyone want to help me find D.D.-Spirit-worthy pictures? PM me the link (I keep trying Deviantart, but my search results usually end up with inapproproate subject matter).

 

Old:

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing this card from play while it is in your hand, Deck, or Graveyard. This card gains 100 ATK for every one of your removed from play monsters. Once per turn, you can remove from play 1 card on the Field. If you do, then this card is removed from play during the End Phase. It is treated as your opponent's card effect.

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"D.D. Assault Master" + "D.D. Warrior Lady"

This card can only be Fusion Summoned by removing from play the apprpriate Fusion-material monsters listed along with 1 "Polymerization". When this card is attacked by an opponent's monster, it is automatically removed from play (without applying damage calculation). Once per turn, you can remove the top card of your deck from play to destroy 1 Spell or Trap card on the Field.

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this monster is removed from play by an opponent's card effect, you can Special Summon up to 2 "D.D. Survivor"'s or "D.D. Scout Plane"'s from your Deck in face-up Defense Position.

 

Semi-New:

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This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. You can only Special Summon this by removing from play 2 monster cards from your Graveyard. You can prevent this card's effect of returning to the owner's hand during the End Phase by removing from play 2 monsters from your Graveyard during your End Phase. Once per turn, you can Tribute 1 monster you control to remove from play 1 card your opponent controls.

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Once per turn, you can Tribute this card to negate the effect of a Spirit monster returning back to the owner's hand. Once per turn, you can remove from play 1 Spirit monster you control to Special Summon this card from your Graveyard. It is removed from play during the End Phase.

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New:

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This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. If this card is destroyed and removed from play by an opponent's card effect, Special Summon it to your side of the Field during the End Phase of the turn it was destroyed. When this card attacks, it inflicts Piercing damage. Once per turn, you can Tribute this card to negate the activation of an opponent's Normal Spell Card and change the effect to "Destroy and remove from play 1 face-up monster your opponent controls."

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This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. If an opponent's monsters attacks any monster you control, this card is automatically removed from play (no Battle Damage is calculated with a battle involving this card). Whenever your opponent removes 1 card you control from play, you can Special Summon this card (this card has to be removed from play first). If this card is Special Summoned this way, you're opponent sends the top 2 cards of their Deck to the Graveyard and you draw 2 cards from your Deck.

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This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. If this card is removed from play by an opponent's card effect, you can Special Summon this card to your side of the Field. Each time this card is Special Summoned this way, your opponent takes 300 points of damage to his or her Life Points.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 face-up "D.D." Spirit monsters you control while controlling 5 face-up monsters. This card cannot be targetted by your opponent's card effects. Once per turn, you can Special Summon 1 removed from play "D.D." Spirit monster to your side of the Field, ignoring the Summoning conditions. When a "D.D." Spirit monster you control is destroyed and sent to the Graveyard, it is instead removed from play (this is treated as your opponent's card effect). This card is automatically destroyed and removed from play if you control less than 2 "D.D." Spirit monsters. When this card is destroyed, you take damage equal to its original ATK.

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