WhoAreYou? Posted December 3, 2009 Report Share Posted December 3, 2009 If this card is equipped with a "Scythe" Card, this card can attack your opponent's Life Points directly. If you use this effect, you opponent draws 1 card from his/her Deck.You can only equip this card to a face-up "Syth Master" card on your side of the field. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase the equipped monster's ATK by half the original ATK of the destroyed monster until your opponent's End Phase.You can only equip this card to a face-up "Syth Master" card on your side of the field. Increase the DEF of the equipped monster by the number of cards in your Graveyard x100 points. When the equipped monster is in Defense Position, your opponent cannot attack any other monster on your side of the field except the equipped monster.You can only equip this card to a face-up "Syth Master" card on your side of the field. Increase the ATK of the equipped monster by the number of cards in your hand x300. When the equipped monster declares an attack and the opponent activates a Trap Card, you can return this card and the equipped monster into your Deck. If there are no cards in your hand while this card is face-up on the field, the equipped monster's ATK becomes 0.You can only equip this card to a face-up Lvl 3 or lower "Syth Master" card on your side of the field. If the equipped monster attacks a monster with a higher ATK than the equipped monster, the attacked monster is destroyed (Damage Calculation is applied normally).As long as this card remains face-up on the field, during your Standby Phases inflict Damage to your opponent's Life Points by the number of "Scythe" and "Syth" cards on the field x100 points.You can only equip this card to a face-up Lvl 4 or higher "Syth Master" card on your side of the field. Increase the equipped monster's ATK by 600 points. If the equipped monster destroys a DARK monster by battle and sends it to the Graveyard, you can Special Summon the attacked monster onto your side of the field during you opponent's Draw Phase.If this card is destroyed as a result of battle, you can Special Summon 1 "Syth Master" monster from your Graveyard to your side of the field in face-up Attack Position.If this card is attacked by an opponent's monster, you can switch the attack to another monster on your side of the field. If you use this effect, this monster cannot attack during your turn.When this monster is Normal Summoned successfully, randomly select 1 card in your opponent's hand. If the selected card is a Monster Card, Special Summon that monster onto your side of the field and inflict Damage to your opponent's Life Points by the this monster and the Special Summoned monster's total Level Stars combined x100 points. If the Damage was 900 or more, this monster and the Special Summoned monster cannot attack this turn.Each time a Spell Card is activated, put 1 Spell Counter on this card (max. 10). Increase the ATK of this card by the number of Spell Counters x100 points. You can remove 3 Spell Counter from this card to Special Summon 1 Lvl 4 or lower "Syth Master" monster from your Graveyard. The Special Summoned monster cannot be offered as a Tribute or used in a Synchro Summon.Discard 1 card to activate this card. Special Summon 1 "Syth Master - Dark Angel" or 1 "Syth Master - Lord of the Time" from your hand, Deck or Graveyard. The Special Summoned monster cannot attack this turn.This card cannot be Normal Summoned or Set. When this card is Special Summoned, Special Summon as many Lvl 3 or lower "Syth Master"s from your Graveyard as possible onto your side of the field in face-up Attack Position. If there are 5 total "Syth Master" monsters on your side of the field, this card can attack your opponent's Life Points directly. If all of the Special Summoned "Syth Master" cards except this card are destroyed, destroy this card.When this monster is Tribute Summoned successfully, place 1 Spell Counter on this card (max. 3). Each time a Spell Card is activated, place 1 Spell Counter on this card. When there are 3 Spell Counters on this card, you can offer this monster to Special Summon 1 Lvl 5 or higher "Syth Master" monster from your hand, Deck or Graveyard.This card cannot be Normal Summoned or Set. When this monster is Special Summoned, select 1 "Syth Master" monster in your Graveyard and equip it to this card. The ATK of this card becomes the total of the ATK and DEF of the monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.You can only equip this card to a face-up "Syth Master" card on your side of the field. Increase the ATK of equipped monster by 700 points. When this card is destroyed, inflict Damage to your opponent's Life Points by the number of cards in your Graveyard and this card x100.You can only equip this card to a face-up Lvl 3 or lower "Syth Master" card on your side of the field. If your Life Points are lower than your opponent's, double the original ATK of the equipped monster. If your Life Points are higher than your opponent's, the original ATK of the equipped monster is halved, and you can attack twice per turn.You can only activate this card when a "Syth Master" monster on your side is destroyed by card effect. Special Summon 1 Lvl 4 or lower "Syth Master" monster from your Graveyard and 1 Lvl 4 or lower monster from your opponent's Graveyard onto your side of the field in face-up Defense Position. The effects of the Special Summoned monsters are negated. If this card is destroyed, destroy both of the monsters. If both monsters are destroyed, destroy this card.You can only equip this card to a face-up Lvl 2 or lower "Syth Master" card on your side of the field. Increase the ATK of the equipped monster by 1000 points. If the equipped monster would be destroyed, this card is destroyed instead.When this monster destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Syth Master - Ai Enma" from your hand or Deck. The Special Summoned monster cannot attack for two of your Battle Phases.You can only activate this when an opponent's monster attacks a monster on your side of the field. Discard 1 card from your hand to negate the attack and increase the attacked monster's ATK by half the ATK of attacking monster until your End Phase.As long as there is another "Syth Master" monster on your side of the field, your opponent must select this monster as an attack target when he/she declares an attack.As long as this card remains face-up on the field, when there are more monsters on your opponent's side of the field than yours, you can discard 1 card per monster to destroy your opponent's monsters until he/she has the same amount of the monsters on his/her side of the field as yours.When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to its owner's hand at the end of the Damage Step.When this card is sent to the Graveyard as a result of battle, you can pay 500 Life Points. Then, Special Summon this card in face-up Attack Position during your next Standby Phase.This card cannot be attacked if there is another "Syth Master" monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field during the End Phase of your turn.You can tribute up to 2 "Syth Master" monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x500 points. This card can attack your opponent's Life Points directly. If you do this, this monster is destroyed during your End Phase.Once per turn, you can Tribute 1 "Syth Master" monster on your side of the field to increase the ATK of this card by half the original ATK of the Tributed monster until your opponent's End Phase.You can only equip this card to a face-up "Syth Master" card on your side of the field. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.When this monster is Fusion Summoned Successfully, destroy all cards on your side of the field except this card. Once per turn, if this is the only card on your side of the field, increase the ATK of this monster by the number of monsters on your opponent's side of the field x100 points. If this card is in Attack Position at the beginning of your Battle Phase, first, this card can and must attack all monsters on your opponent's side of the field once each with this card.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Syth Master" monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent's directly.This card cannot be attacked if there is another "Syth Master" monster on your side of the field. This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 800 points.When this card is Normal Summoned, select 1 Lvl 4 or lower "Syth Master" monster from your Deck and equip it to this card. The ATK and DEF of this card becomes the ATK and DEF of the monster equipped to this card. If this card is targeted by a Spell Card that destroys 1 or more monster(s) on the field, you return the monster equipped to this card to your Deck and shuffle it. Then, the ATK and DEF of this card is halved.Once per turn, if you control this monster on the field, you can equip it to a face-up "Syth Master" monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If this equipped monster would be destroyed, this card is destroyed instead.)When a "Syth Master" monster you control battles a Defense Position monster whose DEF is higher than the ATK of the attacking monster, you can pay 500 Life Points to destroy the Defense Position monster without Damage Calculation.You can only equip this card to a face-up "Syth Master" card with an ATK of 1000 or less on your side of the field. If the equipped monster's original ATK is lower than the ATK of all of your opponent's face-up monsters on his/her side of the field, increase the equipped monster's ATK by 2000 points.You can only equip this card to a face-up DARK "Syth Master" card on your side of the field. Increase the ATK by 800 points. This card cannot be destroyed by Spell Card effects. When the equipped monster is destroyed, you can switch this card to another face-up DARK "Syth Master" card on the field.After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 6/ATK ?/DEF 1000). (This card is still treated as a Trap Card.) The ATK of this card becomes the number "Syth Master" monsters (excluding this card) on the field x1000.You can only activate this card when you you have a face-up Lvl 6 or higher "Syth Master" monster on your side of the field. Pay 1500 Life Points to destroy all Spell and Trap Cards on your opponent's side of the field.If there is a non-Tuner "Syth Master" monster on your side of the field, you can Special Summon this monster. If you use this effect, this card cannot be used in a Synchro Summon this turn.Select 1 monster on your opponent's side of the field and 1 "Syth Master" monster on your side of the field. Both monsters are destroyed. Then both players remove from play a number of cards in their Graveyard equal to the Level of their sent monster.Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 4). When there are 4 Spell Counters on this card, offer this monster to Special Summon 1 Fusion Monster with "Syth Master" in its card name.Pay half your Life Points to activate this card. Special Summon as many Lvl 4 or lower "Syth Master" monsters with an ATK of 1000 or less from your Graveyard as possible in face-up Attack Position. During this turn, all "Syth Master" monsters on your side of the field can attack your opponent directly. If you do this, your opponent can draw cards from his/her deck equal to the number of monsters that attacked.Whenever a "Syth Master" monster is Summoned (excluding Special Summoned), inflict damage to your opponent's Life Points equal to the Level Stars of the Summoned monster x100 points.During each of your Standby Phase, Special Summon 1 "Syth Master Token" on your side of the field (Fiend-Type/EARTH/ATK 500/DEF 500). The Tokens cannot be used for a Synchro Summon or be offered as a Tribute.1 "Syth Master" Tuner + 1 or more "Syth Master" non-Tuner monstersWhen this monster is Synchro Summoned successfully, you can destroy up to 2 face-down cards on the field. The ATK of this card become the number of "Syth Master" monsters that are removed from play x800 points.2 "Syth Master" Tuner monstersWhen this card is Synchro Summoned, destroy all cards on the field except this card. Increase the ATK of this card by the number of "Syth Master" monsters in your Graveyard x300 points.["Syth Master - Night Dancer" + "Syth Master - Dark Wings and Ribbons"]This card's Attribute is also treated as DARK. When this card destroys a LIGHT or DARK monster on your opponent's side of the field by battle and sends it to the Graveyard, you can Special Summon 1 Lvl 3 or lower "Syth Master" monster from your hand. That monster cannot attack this turn. Traps: 6Spells: 17Monsters: 61 Link to comment Share on other sites More sharing options...
WhoAreYou? Posted December 5, 2009 Author Report Share Posted December 5, 2009 Bump Link to comment Share on other sites More sharing options...
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