Dark Lightning Posted December 4, 2009 Report Share Posted December 4, 2009 [align=center] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 LIGHT monsters from your hand. When this card is Successfully Summoned, draw two cards and discard them. During your next main phase flip a coin, if heads, Special Summon or Activate the 2 cards you discarded the last turn. This card cannot be Normal Summoned or Set, this card can only be Special Summoned by discarding 2 cards from you hand. When this card attacks a monster in DEF position, it can attack again this turn. When this card is attacked you may destroy 1 FIRE monster that you control in order to negate that attack. This card is unaffected by the effects of Spell cards.When either of these effects was used, choose 1 monster that you control and remove it from play. [image Credit for Prince of Light goes to Father Wolf] [/align] Link to comment Share on other sites More sharing options...
Atomix Posted December 4, 2009 Report Share Posted December 4, 2009 I've been away for a while, are cards ment to have a bit of the bottom missing? Oh and I like your OCG. Brill. Link to comment Share on other sites More sharing options...
Dark Lightning Posted December 4, 2009 Author Report Share Posted December 4, 2009 I don't know why it's like that... Sorry. But thanks :-) Link to comment Share on other sites More sharing options...
kliffi Posted December 4, 2009 Report Share Posted December 4, 2009 OCG Fixes: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 2 LIGHT monsters from your hand. When this card is Special Summoned successfully, draw two cards and discard them. During your next main phase flip a coin, if heads, Special Summon or Activate the 2 cards you discarded the last turn. --- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 2 cards from your hand. When this card destroys a DEF position monster as a result of battle, it can attack again this turn. When this card is attacked you may tribute 1 FIRE monster that you control to negate the attack. This card is unaffected by the effects of Spell cards. When both of these effects are used, select 1 monster that you control and remove it from play. Great pics/NamesCreative effects... All around, great cards. Just had a few OCG issues. Great work! Keep it up! 8/10 Link to comment Share on other sites More sharing options...
Dark Lightning Posted December 4, 2009 Author Report Share Posted December 4, 2009 Thanks. If I get enough comments I'll make one for Wind and 1 for Water Link to comment Share on other sites More sharing options...
Metal Skull Posted December 4, 2009 Report Share Posted December 4, 2009 Really cool^^OCG is okPICS are a bit meh but nice :DAlso nice names8.5/10 Link to comment Share on other sites More sharing options...
Cloister Posted December 4, 2009 Report Share Posted December 4, 2009 Well, the names don't roll off your toungeand OCG is fixed 8.7/10why does FIRE have 1950 DEF and not 2000? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2009 Report Share Posted December 5, 2009 for your FIRE monster, since it is lv7 I'd raise the atk a little higher, to 2200ish the OCG correction is already up, but the effects remain balanced out, so I'll give it 8.9/10 Link to comment Share on other sites More sharing options...
Dark Lightning Posted December 14, 2009 Author Report Share Posted December 14, 2009 Thanks.The cards are now holoed Link to comment Share on other sites More sharing options...
DeathstickeR Posted December 14, 2009 Report Share Posted December 14, 2009 nice job. hopefully you make the wind and water ones too. Link to comment Share on other sites More sharing options...
Dark Lightning Posted December 15, 2009 Author Report Share Posted December 15, 2009 I will try; Having a hard time finding unique pictures, though Link to comment Share on other sites More sharing options...
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