Shinzuku Posted December 5, 2009 Report Share Posted December 5, 2009 When your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Once per turn, you can destroy 1 Spell or Trap card your opponent controls, the controller of this card take 600 points of damage. This card cannot be Normal Summoned or Set, it cannot be Special Summoned except by adding 3 "Scorpion" monsters from your Graveyard to your hand, when this card is Special Summoned, discard 2 cards. When this card attacks 1 of your opponents monsters, it is immediatly destroyed (Battle Damage does not apply). When this card is destroyed, add it to your Deck instead of sending it to your Graveyard. While this card remains Face-up on the field, monsters cannot be changed into Defense Position. When your Summon a "Scorpion" monster, add 1 "D-Counter" (max.5) to this card, you can remove all D-Counters to inflict Direct Damage to your opponent equal to the amount of Counters x300. Once per turn, you can remove 4 Counters from this card to Special Summon 1 "Scorpion" from your Deck with 1500 ATK or lower in Attack Position. When this card is destroyed, you can add it to your Deck instead of sending it to the Graveyard. If you control a "Scorpion" monster other than "Scorpion Ninja - Ijjuke" you can Special Summon this card from your hand. When this card is attacked it is flipped into Face-down Defense Position and the card that attacked this card is destroyed. When this card is destroyed, add 1 "Scorpion" to your hand from your Deck with 1500 ATK or less. If you control another "Scorpion" monster other than "Scorpion Seacher - Poizk" you can Special Summon this card from your hand. You can tribute this card to Special Summon 1 "Scorpion" monster from your Deck with 1600 ATK or less. When this card is attacked by a monster your opponent controls, both monsters are destroyed (Damage Calculation does not apply). Once per turn, you return this card to your hand to send a card your opponent controls to their hand. Once per turn, this card cannot be destroyed by Trap cards. 1 "Scorpion" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, Special Summon 1 of the monsters used to Synchro Summon this card. You can remove from play 1 "Scorpion" monster in your Graveyard to destroy 1 card on the field. This card cannot switched to Defense Position. This card is treated as a Reptile-type. This card can attack your opponent directly. When this card inflicts Direct Damage to your opponents Life Points, you can remove 1 card in their Graveyard from play. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Scorpion Spy - Mp-4" from your Deck in Face-up Defense Position. This card cannot be Special Summoned. When this card battles with a non-EARTH monster, the attacked monster is destroyed during the End Phase. Once per turn, you can pay 700 Life Points to Special Summon 1 Tuner monster from your Graveyard in Face-up Defense Position, it is destroyed during the End Phase. RATE, COMMENT, FIXThanks alot,-Shinzuku Link to comment Share on other sites More sharing options...
Adogadog8 Posted December 5, 2009 Report Share Posted December 5, 2009 The card "Scorpion Speeder - Dyno" has some errors like the pic and at the end it says: Once per turn, this card cannot be destroyed by Trap cards. It should be something like, this card cannot be destroyed by Trap cards or just make the once per turn a little clearer. It's also OP'ed but that's just one card. I like the concept though! Link to comment Share on other sites More sharing options...
GunMetalDevil Posted December 5, 2009 Report Share Posted December 5, 2009 You should make a Spell card that works with your Scorpion Spirit and call it "GET OVER HERE!" lol Link to comment Share on other sites More sharing options...
Tunerwizard Posted December 5, 2009 Report Share Posted December 5, 2009 There are a couple of OCG errors and cards that are OPed and slightly irritating to read(confusing)However I like the idea backed behind your set.7.9/10 Link to comment Share on other sites More sharing options...
Leturn Master Posted December 5, 2009 Report Share Posted December 5, 2009 That's a lot of cards.... I do not wish to rate all of them. Gimme 3-5, and I'll rate those. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 5, 2009 Report Share Posted December 5, 2009 except for your Synchro which is an MK picture, the rest look great as for the effects, only the trap's effect is boring. Give it another one and you're good to go 9/10 Link to comment Share on other sites More sharing options...
Wrathos Posted December 5, 2009 Report Share Posted December 5, 2009 Isn't there an archetype called Dark Scorpion already? Seems like that could be a problem. Link to comment Share on other sites More sharing options...
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