Kyosuke Kiryu Posted December 5, 2009 Report Share Posted December 5, 2009 [align=center]-Monsters 20-3 Tragoedia2 Chaos Sorcerer3 Fortune Lady Dark3 Fortune Lady Water3 Fortune Lady Light1 Fortune Lady Fire2 Dimensional Alchemist1 Dark Armed Dragon1 Summoner Monk1 Catoblepass and the Witch of Fate -Spells 14-3 Fortune Future2 Allure of Darkness2 Future Visions1 Brain Control2 Gold Sarcophagus2 Magical Dimension1 Terraforming1 Lightning Vortex -Traps 7-1 Call of the Haunted1 Torrential Tribute2 Bottomless Trap Hole3 Compulsory Evacuation Device[/align] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 5, 2009 Report Share Posted December 5, 2009 l say not to mind master with only 1 target. Even if it's a fine-tuner there's trago for that extra- thingy.No DAD or compulsory? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 5, 2009 Author Report Share Posted December 5, 2009 Oh sheet, I forgot to edit the deck. -1 Mind Master-1 Krebons-1 MST+1 DAD+3 Compulsory Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 5, 2009 Report Share Posted December 5, 2009 if your going to use dad, you should try to get more darks into the deck, you only have 8 other than DAD, 2 of them have a removal cost of another dark, and the FL darks should not be in the grave for most of the game.on top of that, you have 2 allures as well, which costs two more darks.and you can only get back 3 FL with fortune's future, and they may not even be darks. in addition, these dark monsters aren't darks that are normaly headed to the grave for sure, they stay on the field more often than not. this is a very unstable deck for DAD to work in and you have no tuning, or magical exemplar to swarm summon. you require a good side deck at least. P.S. FL wind is crap, drop her. she only works with normal summoing Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 5, 2009 Author Report Share Posted December 5, 2009 Atleast give me some fixes.I know this deck isn't perfect I wouldn't of posted it if it was. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 5, 2009 Report Share Posted December 5, 2009 Dad only needs 5+ targets to work. He has 8. Do the math.And it's not like none of the darks will never hit the grave either >_>Things happen. A ruined combo, a negated allure, a trap hole'd darky. Then what? Hmm?And then you're unwillingly buttsex'd by JD who laughs in your face because you didn't think of all the possibilities that can happen in a single duel. And then he skeet-skeets all over your cards and face, all the LS laugh it up, and then they leave you there: Pissed, helpless, and violated.Atleast give me some fixes.I know this deck isn't perfect I wouldn't of posted it if it was. Neg a valley. 3's a crowd. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 5, 2009 Report Share Posted December 5, 2009 Atleast give me some fixes.I know this deck isn't perfect I wouldn't of posted it if it was. I'm still thinking on it, FL deks are still new, and I myself am still experimenting with them. I'll get back to you. and 820, none of what you said sends them to the grave ether. I understand where your coming from 820, and I'm not trying to say "remove DAD", I'm trying to figure out how to modify the deck without changing his strategy to much so that it will work better, both overall, and with it. and yes, I get it, LS is broken. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 5, 2009 Report Share Posted December 5, 2009 A trap hol'd darky does send it to the grave.And it already works in here. But it sacrifices speed for defense w/trag, which means that you'll be ready for many things, albeit at a slower pace.That's why it still works. Link to comment Share on other sites More sharing options...
Otakon Posted December 5, 2009 Report Share Posted December 5, 2009 Though it does make your deck thinner in a way, I think you should exchange the Terraforming for another Visions (practically the same thing). Also, I highly suggest playing Magical Dimensions; the Fortune Ladies really use the potential of this card to the fullest.You can use it for Light, Water, additional attack, destruction... And, also there are a few targets, Summoner Monk has shown itself to work really nice with Water. I tried most of the techs you have and from experience, I suggest these changes:-3x Cyber Valley (tried them, but decided the weren't necessary)-1x Fortune Future (3x can be a bit too much at times)-1x Different Dimension Gate-1x Mind Control-1x Giant Trunade +3x Magical Dimension (you can neg. one for MST)+2x Road Synchron (mostly because of Monk, but is LIGHT and a "level 2" tuner)+1x Summoner Monk+1x Heavy Storm This should make a decent power-up however, whether you use it or not is up to you. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Though it does make your deck thinner in a way' date=' I think you should exchange the Terraforming for another Visions (practically the same thing). Also, I highly suggest playing Magical Dimensions; the Fortune Ladies really use the potential of this card to the fullest.You can use it for Light, Water, additional attack, destruction... And, also there are a few targets, Summoner Monk has shown itself to work really nice with Water. I tried most of the techs you have and from experience, I suggest these changes:-3x Cyber Valley (tried them, but decided the weren't necessary)-1x Fortune Future (3x can be a bit too much at times)-1x Different Dimension Gate-1x Mind Control-1x Giant Trunade +3x Magical Dimension (you can neg. one for MST)+2x Road Synchron (mostly because of Monk, but is LIGHT and a "level 2" tuner)+1x Summoner Monk+1x Heavy Storm This should make a decent power-up however, whether you use it or not is up to you.[/quote'] I will agree on Magical Dimensions.But srsly, Road Synchron? lrn2play. -1 MST-1 Trunade-1 DD Gate+3 Magical Dimension Link to comment Share on other sites More sharing options...
Otakon Posted December 6, 2009 Report Share Posted December 6, 2009 Heh, you just don't understand how useful he is.Sure, there are better tuners but the reason I play him is because High level Tuners don't work too great with FL's and since he is searchable by Monk (like I said, I added him mainly cuz of that) he more versatile (and can alter his level if chance is given). Besides, you're only saying that since no one tried it before and are a bit sceptical.But like I said, whether you choose to try it out or not is your choice. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Road Synchron is not good.The only way he's going to be versatile is if he attacks.A level 2 which is searchable by Summon priest, why shouldn't I use etele and krebons over it? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 6, 2009 Report Share Posted December 6, 2009 I tested this the whole night, and l think these changes should be made. -3 cyber valley (Terrible here... Ugh. It dosen't work the way it should.)-1 water (3 made it dead drawy) -1 fortune future (Above)-1 magical dimension (Still not sure about this, but 2 helped fine.) I'll get back to you on what to add. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 I need some replacements :\ Also, youre a girl... =P Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 6, 2009 Report Share Posted December 6, 2009 That's not funny >_> +2 dimensional alchemist (Chaos pro, works with fortune future, overall NICE)+2 witch of catoblepas and fate (One-sided oppression... sorta. Just a filler and beatstick for now)+1 card des (Discards cards for later use. Personally l prefer hand des, so if you want that instead go for it.)+1 lightning vortex (Discards for chaos, dad, darky...) I tech 1 earthy although everyone hates that card... Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Earthy has been tested and is awful I'll go for LV + Alchemist. Card Destruction is a -1 and this deck is all about +1's. Also, Im thinking Return? Its pro. And, maybe, just maybe Eatos? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 6, 2009 Report Share Posted December 6, 2009 rfadd *FACEPALM* and it's in my deck, how did l forget... No to eatos. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Think about how much removal I have.Imma tech 1. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 6, 2009 Report Share Posted December 6, 2009 Whatever you want...But it borders on terrible in here. Just saying. You'll see. *shrugs* Link to comment Share on other sites More sharing options...
Otakon Posted December 6, 2009 Report Share Posted December 6, 2009 Road Synchron is not good.The only way he's going to be versatile is if he attacks.A level 2 which is searchable by Summon priest' date=' why shouldn't I use etele and krebons over it?[/quote'] This whole Road Synchron mess started because of Summoner Monk's tech with Water (so in short, I wanted to add more targets for him and like I said, level 4 tuners don't work to well in this deck, best are 3 and 2). Now that I think about it, you don't really need Tuners (but they're nice to have around), you could add an Exemplar, Magician's Valkyria or whatnot. Also, Gorz is also a pretty nice choice, seeing how there are "only" 3 cards that stay on the field. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Im up for Summon Priest. But srsly. No Road. What to neg for priest? Link to comment Share on other sites More sharing options...
Otakon Posted December 6, 2009 Report Share Posted December 6, 2009 Im up for Summon Priest. But srsly. No Road. What to neg for priest? Hehe, gotcha. You could try to neg one Cyber Valley or Tragoedia (but I suggest Cyber Valley). Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 6, 2009 Author Report Share Posted December 6, 2009 Im already negging Valleys for Alchemist and Vortex Link to comment Share on other sites More sharing options...
Otakon Posted December 6, 2009 Report Share Posted December 6, 2009 Oh, didn't see that part.Well, if there is no room, then it doesn't matter, Monk is simply a tech. Link to comment Share on other sites More sharing options...
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