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Mechanical Warfare Set (13/41)


.:Mimi:.

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I've decided to make a set of Machine cards, and because I found a huge pack of images, I have already started. This is only a third of this set. Expect the whole set to be finished in about 1 and a half weeks. I give all picture credit to Nightmarian for his brilliant image pack. And, without further ado, here are the cards.

 

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[spoiler=Lore of Mechanical Warrior Adept]This card is also treated as a Warrior-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Machine-Type monsters from your side of the field to the Graveyard. When this card attacks your opponent directly, place 1 Mech Counter (Max. 5) on this card. When this card has 5 Mech Counters on it, you can send this card to the Graveyard to add 3 Machine-Type monster cards from your deck to your hand.

 

[spoiler=Lore of Giant Mechanical Behemoth]This card can attack while in face-up Defence position. If you use this effect, this card gains ATK equal to the amount of Machine-Type monsters in your Graveyard x200. If this card destroys an opponents monster while in Defence Position, this card is sent to the Graveyard. While this card is in your Graveyard. you can pay 1300 Life Points to Special Summon it in face-up Defence position on your side of the field.

 

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[spoiler=Lore of Mechanical Symbiote]When this card is Normal Summoned or Flip Summoned, give control of it to your opponent. At each players Draw Phase, whoever controls this card must send the top card of their deck to the Graveyard. When this card would be sent to the Graveyard, you can pay 500 Life Points to keep it on your opponents side of the field.

 

[spoiler=Lore of Golem of Fairy]When this card is attacked, its position is switched. If this card is destroyed by battle, increase your Life Points by the ATK of the monster that destroyed this card. If this card is used for a Tribute Summon, you can pay 500 Life Points to draw 1 card. This card is unaffected by Trap Cards.

 

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[spoiler=Lore of Anodetine Clawer]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn during your Standby Phase, you can select one monster card on your opponent's side of the field and flip a coin. If the result is heads, destroy the selected monster. If the result is tails, destroy this monster.

 

[spoiler=Lore of Arachnoid]This card gains 400 ATK for each Machine-Type monster in your Graveyard. On the turn this card is summoned, it gains 1000 ATK for all Machine-Type monsters on your side of the field. If this card would be destroyed by battle, you can discard 1 card to negate the attack.

 

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[spoiler=Lore of Arcbound Destructor]Once per turn, you can pay 800 Life Points to remove 1 card on your opponent's side of the field from play. This effect can only be activated 3 times. On the 3rd time this effect is activated, destroy this card. If this card is involved with battle with a monster whos level is a higher level then this card, destroy both cards instantly without applying damage calculation.

 

[spoiler=Lore of Mech Worker]If this card would be destroyed by battle, you may select another card on your side of the field to be destroyed instead. While this card is face-up on your side of the field, all Machine-Type monsters gain 400 ATK. If a monster card who had its ATK increased by the effect of this monster is destroyed, draw 1 card.

 

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[spoiler=Lore of Laser Blader]This card can be Normal Summoned without a tribute by paying 2500 Life Points. At each of your Standby Phases while you control this card, this card gains 300 ATK. If this card inflicts battle damage to your opponent, increase your Life Points by half of the damage dealt.

 

[spoiler=Lore of Space Android]When this card is destroyed by battle, you can pay 1000 Life Points to return it to the top of your deck. When this card is Normal Summoned, Flip Summoned or Special Summoned, you can pay 1000 Life Points to allow it to attack directly this turn.

 

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[spoiler=Lore of Anotomic Mechanical Desert Lurcher]FLIP: Return all face-up monster cards on your opponent's side of the field.

Once per turn, you can flip this card into face-down Defence Position. If this effect is activated, you must discard 1 card.

 

[spoiler=Lore of Aurokian Seige Sled]At each of your standby phases, Special Summon a Seige Token (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponents side of the field in face-up Attack mode. For each Seige Token on your opponents side of the field, this card gains 100 ATK. Seige Tokens cannot be used for a Tribute Summon (or set). The position of Seige Tokens cannot be changed.

 

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[spoiler=Lore of Heavy Mechanical Assault Behemoth]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

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Ok...these pics are absolutely Epic Win :D

 

Very beautiful!

 

Some tiny OCG errors:

graveyard = Graveyard

Defense position = Defense Position

Face-Up = face-up

 

Great effects!

Arachnoid's pic is my favourite.

 

First card: Machine and warrior together is only possible if you add in the effect: "This card is also treated as a Warrior-Type Monster". You cannot write both types above the lore, that's impossible :P. Well, it's possible, but it is the wrong way to show that the card has more types than just 1.

 

9,8/10

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I have alot less time on my hands then I thought I would, so I have decided to make this a smaller project. After a few days, I have got 3 new cards up. I have fixed all the other cards. Hope you enjoy and sorry for the delay!

 

The point of behemoth's effect is to get him to really high attack by losing alot of Life Points. After paying like 4000 Life Points, he could be on about 12,000 attack, and if someone used Magic Cylinder, then you lose the duel, so it's a big risk.

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