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Birthday Bash - Archive Of My Card Making History


PrimalFear

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Well since it's my 21st birthday, knowing that I haven't yet finished certain cards as I planned I've decided to get back into the card making aspects of this forum. Here is a list of cards that are my personal favorite that I have made so far. Plz let me know what you like and dislike along with any combos you think may or may not work for them. Their are a couple sets here and a few single cards, I may add more of my favorites here soon.

 

[spoiler=Infectious Set]

Ok first off let me explain some details of this set before you go and judge how Overpowered this card is. First thing is this set is to encourage speedy but intense duels. The main card, which is the Field spell which is the first to be show of this set, has "Infectious Counters" on it. These counters are basicly the same as a Spell counter. It is used in almost the same ways as a spell counter would. Second The Max setting is at 30 Counters making it so that if it should reach 30 counters the duel would end with the player with the highest life points would win. This is as stated before to spped up the duel and make it more intense. But Also these Infectious Counters will be used with this set, just like Spell counters you will be able to use the counters to activate different effects that will be revealed in the monster effects later on in this set. Third the Color of the card is to make it look and have a Infected feeling to it If you can't tell it has a spotted look to the card. If you think you can make these cards have a better Infected type look PM me and we will discuss a cost for the work. Now if you have read all this I greatly thank you for taking the time in understanding the concept, here is the main card to this set.

 

 

[spoiler=Infectious Cards]

11t1vly.jpg

 

Lore:

If you or your opponent activates the effect of a monster card place 1 "Infectious Counter" on this card.(Max 30) If the # of counters placed on this card reaches 30, the player with the highest life points is declared the winner.

 

2rca5p4.jpg

 

Lore:

When this card is Normal Summoned place 1 Infectious Counter on it (Max 1). Once per turn, if a face-up Fiend-Type monster(s) on the field would be attacked, you can remove 1 Infectious Counter from this card to negate the attack.

 

24q8x6u.jpg

 

Lore:

When this card is Summoned, place 1 Infectious Counter on a face-up card that you can place Infectious Counter on. When this card is destroyed by the result of a monsters effect, you can add 1 Level 2 or lower Fiend-Type monster from your Deck to your hand.

 

ixwmqa.jpg

 

Lore:

Add 1 Infectious Counter to this card every time a Spell Card is activated (Max 5). This card gains 300 ATK for each Infectious Counter on it. You can remove 2 Infectious Counters to negate the activation of a Spell card.

 

bdwk10.jpg

 

Lore:

When this card is Normal Summoned, place 1 Infectious Counter on it (Max 2). Once per turn during the end-phase of your turn you can place 1 Infectious Counter on each face-up card on the field that you can place a Infectious Counter on.

 

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Lore:

Each time a Fiend-type monster is destroyed, place 1 Infectious Counter on this card (Max 4). You can remove 2 Infectious Counters from this card to draw 1 card. You can remove 4 Infectious Counters to Special Summon a Level 3 or lower Fiend-Type monster.

 

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Lore:

While this card is on the field, all level 5 or higher monsters on your field cannot attack. Once per turn you can remove from play 1 level 5 or higher monster from your field to negate the activation of a Spell, Trap or monster effect. If you negated a monsters effect by the effect of this card, place 1 Infectious Counter on a "Infectious Quarantine" card that is on your field.

 

9uxa55.jpg

 

Lore:

"1 Tuner + 1 or more Fiend-Type non Tuner monsters"

When a Fiend-Type monster card is Summoned to the field, you can add one Infectious Counter to this card(max 10). Once per turn, during your opponents Battle Phase, remove 10 counters from 1 "Infectious Quarantine" on your field to activate 1 of the following effects.

- When this card is selected as an attack target, negate the attack and end your opponents battle phase.

- Send this card to the Graveyard to destroy 2 monsters on your opponents field.

 

fw2ikx.jpg

 

Lore:

This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 5 Infectious Counters from any 1 card. You can add 1 Infectious Counter to this card, when you successfully attack your opponent directly. When this card is destroyed by Battle, you can pay half your Life Points to place this card in your opponent's Spell & Trap Card Zone and treat this card as a Continuous Trap Card. During your opponent's Draw Phase, your opponent must reveal the card they draw. If its a Spell Card, remove 2 counters from this card, to send it to the Graveyard. If this card is selected as a target by the effect of a monster your opponent controls, remove 2 Infectious Counters from this card to negate the effect, if you cannot, you take damage equal to the amount of monsters sent to your opponents Graveyard, by this cards effect x500.

 

205qcl2.jpg

 

Lore:

"1 Tuner monster + 1 or more non Tuner monsters"

Once per turn during your Stand-by Phase you can toss a coin and call it, if you called it correctly add 1 Infectious Counter to this card, if you called it wrong remove 1 Infectious Counter from this card. When this card inflicts Battle Damage you can discard 3 cards to increase the damage by 1000 and treat the Battle Damage as Effect Damage. If this card would be destroyed as a result of battle, you can remove 5 Infectious Counters from this card to Special Summon it to your field, if you do not Special Summon this card to your opponent's side of the field during their next Battle Phase.

 

 

 

 

 

[spoiler=Krieger Set]

[align=center]Hello all and welcome to my new set. The set features a new Archtype called "Krieger". I came up with this Idea while reading Kale's Ally monsters. Their are a certain set of rules that the"Krieger" Archtype follow, see the rules section to learn more about this set. Please forgive my OCG errors as the new rules make it hard to write with good OCG. I hope you all like the set and plz rate.Also 4 new cards will be added daily or in a couple days from my last update.

 

[spoiler=Rules]

1: "Stack" - is Referred to by Stacking a monster in a Spell/Trap card Zone.

 

2: Inside a "Stack" the monster is considered a Normal Spell, but it is stacked face up.

 

3: Their can be more then 1 card placed in a "Stack". Further more the monsters in a "Stack" cannot Attack or be Attacked.

 

4: In order for your opponent to destroy a monster in a "Stack" they must activate a Spell or Trap that would Destroy a Spell or Trap. Also your opponent can Negate the effect of the monster in a "Stack" like they would a Spell or Trap.

 

 

 

[spoiler=Cards]

2mwy1ps.jpg2z71njn.jpg

4kisyf.jpg1zz0x7k.jpg

o0c5dt.jpg2pocsu9.jpg

352kmxs.jpgwix0e9.jpg

256cizd.jpg2jdgzn4.jpg

2gtt6rl.jpg10rii52.jpg

 

 

 

[spoiler=Pic Credit]

1st card is by Wolfsberserker

next 7 are by Setrin off Photobucket

And the 4 new are by Fireflyofearth off Photobucket

 

[/align]

 

 

[spoiler=Sensenmann of the Gott Dragons]

[spoiler=Card]

15plwg8.jpg

 

 

 

[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have at least 2 LIGHT monsters removed from play. Any Battle Damage this card's controller takes from Battles involving this card becomes 0. As long as this card is face-up on the field, the effects of all Spell and Trap Cards are negated. If this card is destroyed and sent to the Graveyard, pay 1000 Life Points and Special Summon 1 LIGHT monster from either player's Graveyard's to your side of the field. Decrease the of the Special Summoned monster ATK and DEF by 500.

 

[/align]

 

[spoiler=Pic Credit]

pic Credit is pamansazz from DA, edited and Holo'd by me

 

 

 

 

[spoiler=Shaininguhi The Forgotten Kishi]

jsg7lh.jpg

 

 

You can Special Summon this card from your hand if your Life Points are 3000 or less. If you Special Summoned this card this way, it is changed to Defense Position. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. During the End Phase of the turn that this card attacked while in Defense Position, you lose 500 Life Points. During your End Phase, if this card did not attack, you gain 400 Life Points.

 

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