El Majishan Posted December 7, 2009 Report Share Posted December 7, 2009 I plan on running this at my next locals... Monsters x18 2x Blackwing - Sirocco the Dawn1x Dark Armed Dragon 3x Blackwing - Shura the Blue Flame3x Blackwing - Bora the Spear3x Blackwing - Kalut the Moon Shadow2x Blackwing - Blizzard the Far North1x Blackwing - Gale the Whirlwind2x Gravekeeper's Spy1x Gravekeeper's Guard Spells x14 3x Black Whirlwind2x Allure of Darkness2x Book of Moon2x Dark Eruption1x Heavy Storm1x Giant Trunade1x Coldwave1x Brain Control1x Mind Control Traps x8 2x Icarus Attack2x Bottomless Traphole1x Mirror Force1x Torrential Tribute1x Trap Dustshoot1x Call of the Haunted And before your say "What no Vayu!!??" I dont own any. Link to comment Share on other sites More sharing options...
Fraz Posted December 7, 2009 Report Share Posted December 7, 2009 Been telling people this for ages... I keep winning at locals because of spy giving me access to arcanite and tempest and they still don't believe me XD The teleport engine isn't needed imo. Playing a third icarus, a mistral and a dustshoot/solemn seems better. Link to comment Share on other sites More sharing options...
El Majishan Posted December 7, 2009 Author Report Share Posted December 7, 2009 I always wanted to try the Teleport Engine with Spies: The idea in my head is.. They attack my spy, I summon the 2nd, then I Teleport into Commander, Go Arcanite, pop 2, hopefully the only 2 cards they control, then swarm with Blackwings like crazy and hopefully that's GG Link to comment Share on other sites More sharing options...
sbdnate Posted December 7, 2009 Report Share Posted December 7, 2009 Tele engine is unneeded... Link to comment Share on other sites More sharing options...
El Majishan Posted December 7, 2009 Author Report Share Posted December 7, 2009 I know, but it should add some speed to the deck, I have not tested it yet though. Link to comment Share on other sites More sharing options...
sbdnate Posted December 7, 2009 Report Share Posted December 7, 2009 Lose the Tele engine... If you are that worried about needing extra tuners, go with another Eruption... Link to comment Share on other sites More sharing options...
Fraz Posted December 7, 2009 Report Share Posted December 7, 2009 I like letting opponents attack spies, then playing blizzard to summon gale from grave, synchro with gale to arcanite, synchro blizzard with other spy for tempest, blowing up cards then making arcanite really really big and attack/burn for game. Link to comment Share on other sites More sharing options...
El Majishan Posted December 7, 2009 Author Report Share Posted December 7, 2009 Ok, what to replace the other 2 cards with? Link to comment Share on other sites More sharing options...
sbdnate Posted December 7, 2009 Report Share Posted December 7, 2009 Useful stuff like CotH, Solemn, or Trap Dustshoot... Link to comment Share on other sites More sharing options...
El Majishan Posted December 9, 2009 Author Report Share Posted December 9, 2009 So I took every ones advice and dropped the Tele Engine and this is what I got - 2x Psychic Commander- 1x Emergency Teleport- 1x Blackwing Sirroco + 1x Gravekeeper's Guard+ 1x Dark Eruption+ 1x Call of the Haunted+ 1x Trap Dustshoot Link to comment Share on other sites More sharing options...
El Majishan Posted December 9, 2009 Author Report Share Posted December 9, 2009 So I took every ones advice and dropped the Tele Engine and this is what I got - 2x Psychic Commander- 1x Emergency Teleport- 1x Blackwing Sirroco + 1x Gravekeeper's Guard+ 1x Dark Eruption+ 1x Call of the Haunted+ 1x Trap Dustshoot Link to comment Share on other sites More sharing options...
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