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Tuningware Abuse FTW? (rough draft)


-Griffin

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Monsters: 19

3 Cyber Valley

2 Chaos Sorc

3 Darksea Rescue

3 Debris Dragon

3 Junk Synchron

3 Tuningware

1 DAD

1 PSZ

 

Spells: 22

3 Double Summon (This actually tests great, keeps OTKing)

1 Card Destruction

3 Hand Destruction

3 Machine Dupe

1 One For One

2 PoA

2 Inferno Reckless

1 RotA

3 De-Synchro

1 Heavy

1 Brain Con

1 Mind Con

 

Extra Deck 14 (not sure what to add to get 15)

 

2 Catastor

1 Ancient Fairy Dragon

2 Armoury Arm

1 Black Rose Dragon

2 Chain Dragon

1 Goyo Guardian

1 Thought Ruler

1 RDA

1 Stardust Dragon

1 Trishula

1 Brionac

 

Trish bolded for making De-Synchro a +4 with Graveyard control in the right situations, not counting the up to +4 for Summoning it in the first place. +8s win games.

 

What needs adding?

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Why play double summon when you can play Ultimate Offerings. And Dark World Dealings is probably better here than hand destruction since you can activate it even if you or your opponent have less than 2 cards in hand.

 

Both points were tried in testing. Double Summon's lack of being a trap placed it at much more useful, since I draw a lot and want things the turn I draw them to possibly OTK. Hand Destruction was only an issue in one of 10 duels, and only for a turn, so I'm not planning on taking it out over that.

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