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Spirits Arising Booster set [4/?? Cards made] [2/?? Updates]


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Are these cards good?  

1 member has voted

  1. 1. Are these cards good?

    • EPIC WIN!
      2
    • WIN!
      0
    • great
      0
    • good
      0
    • 50/50
      0
    • badish
      0
    • bad
      0
    • Horrible
      0
    • Fail
      0
    • Epic Fail
      0


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[align=center]Well this is my newest set, so if you rate do NOT rate down on fake attribute / sub-type.

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Booster coming soon......

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[spoiler=Monster Cards - 4]

[spoiler=EN001 - Spirit of Justice]

justicemonster.jpg

Lore:

This card can not be Normal Summoned, or set. This card can only be special summoned by removing from play 1 Dark and 1 Light monster. As long as this card remains face up on the field both players can not activate Spell or Trap Cards that affect Monster Cards.

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[spoiler= EN002 - Spirit Of Health]

Spiritofhealth.png

Lore:

This card can not be Normal Summoned, or set. This card can only be Special Summoned by removing from play 1 DARK and 1 LIGHT monster. Once per turn flip a coin, if heads both players gain 500 Life Points, if tails both players lose 500 Life Points Once per turn you can discard 1 card to gain 500 Life Points.

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[spoiler= EN003 - Spirit Of War]

Spiritofwar.png

Lore:

This card can not be Normal Summoned, or set. This card can only be special summoned by removing from play 1 DARK and 1 LIGHT monster. Once per turn you can pay 500 Life Points, if you do this card can not be destroyed by battle until your next turn. As long as this card remains face-up on the field all of your monsters gain 200 ATK and DEF.

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[spoiler= EN003 - Spirit Of Cruelty]

SpiritofCruelty.png

Lore:

This card can not be Normal Summoned, or set. This card can only be Special Summoned by removing from play 1 DARK and 1 LIGHT monster. As long as this card remains face-up on the field all of your opponents monsters lose 300 ATK and Def. During your End Phases you lose 300 life points, if you can not this card is destroyed.

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[spoiler=Spell Cards - 0 so far]

 

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[spoiler=Trap Cards - 0 so far]

 

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effect seems okay, but the OCG is a bit off. corrected OCG "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster from the field or the Graveyard. As long as this card remains face-up on the field, no face-up monster cards can be affected by Spell or Trap cards." hope this helps, 8/10.

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