Jazin Kay Posted December 8, 2009 Report Share Posted December 8, 2009 Sorta saving some ideas, sorta clearing out an art folder. I might remake them later, I dunno. My mind is weird right now with personal issues. Link to comment Share on other sites More sharing options...
Metal Skull Posted December 9, 2009 Report Share Posted December 9, 2009 Could you post 1st Card lore??? 2nd Card is not to creative and you should had a long time effect or it will be useless... PIC is ok OCG is solid 8/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 If you're having trouble reading a card, holding Ctrl and pressing + on your key board should enlarge it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2009 Report Share Posted December 9, 2009 for the 2nd card I'd prevent it from being normal summoned to balance it out better it also needs an effect of its own while on the field the first card's effect is much better given its low level and therefore it can have a shorter effect 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 9, 2009 Report Share Posted December 9, 2009 for the 2nd card I'd prevent it from being normal summoned to balance it out better it also needs an effect of its own while on the field the first card's effect is much better given its low level and therefore it can have a shorter effect 9/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 If I Normal Summon it, it wouldn't have any effect, so it's fine. Besides, that would quish the text. I hate doing that. The card maker can squish text preeeetty hard. Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 If I Normal Summon it, it wouldn't have any effect, so it's fine. Besides, that would quish the text. I hate doing that. The card maker can squish text preeeetty hard. Link to comment Share on other sites More sharing options...
Havok_SCO Posted December 9, 2009 Report Share Posted December 9, 2009 Not a fan of High ATK tuners plus the first image looks like a fry cook....Second card seems very blah for a light deck, if you ask me.5.5/10 for these two. Above average but still lacking alot. Link to comment Share on other sites More sharing options...
Misleading Fortune Posted December 9, 2009 Report Share Posted December 9, 2009 My only comment is you forgot to add "and shuffle." after to the end of your second card. otherwise pretty gud! I give it 9/10 Link to comment Share on other sites More sharing options...
Mindscatter Posted December 9, 2009 Report Share Posted December 9, 2009 Timebender is so hard to summon it's effect should be almost duel winning.As for the other card, it is really thought out and could force an instant Synchro Summon. 9.5/10 and 6/10 Link to comment Share on other sites More sharing options...
JG. Posted December 9, 2009 Report Share Posted December 9, 2009 Timebender is probably the best here, Oxide is a bit OP'ed, in fact, both are, but whatever. 7/10 - 8.1/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 My only comment is you forgot to add "and shuffle." after to the end of your second card. otherwise pretty gud! I give it 9/10 In cases these days, such as for the effect of "Ehren, Lightsworn Monk", the text "Shuffle the Deck afterward" is no longer needed and simply implied, as it involves the deck and mandatory randomization required by basic gameplay. This text was key back when players didn't understand that "add to the deck" =/= "place on top of the deck". Link to comment Share on other sites More sharing options...
Archelaus Posted December 9, 2009 Report Share Posted December 9, 2009 First card is overpowered. Reasons:->it's a Level 4 Tuner which is the best kind of Tuner.->it Special Summons a monster instantly for a free Level 5, 6 or 7 Machine Synchro if you have a level 3 or lower monster in your hand or graveyard.->it has 1800 ATK which is kinda high for its effect. You should've stated that it cannot be used for a synchro summon on the turn it is summoned. Second Card is a bit iffy. It's balanced but it's effect is kinda dull. I've seen and used many times. 1st card-7/102nd card-8/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 Thank you, I'm looking for those kind of suggestions. If I continue the "Oxide" mini-theme, I'll change it to only being able to summon an "Oxide" Synchro Monster. I thought about that and figured Ally of Justice decks would orgasm with it. If I don't, I'll find some other use for the art. Like I said, these are ideas. Blackwing decks can already turn Blizzard into a one-card Catastor/Goyo/Brionac, anyway though... Timebender Seraph was a quick idea, one I felt like making to rehash into a playable Fiber Jar of some sort. I can save that artwork for a better idea later, but for right now, and for when I made it, I had no better ideas. Out of either card, Timebender Seraph is the one I'd ditch first. Link to comment Share on other sites More sharing options...
Archelaus Posted December 9, 2009 Report Share Posted December 9, 2009 If you decide to continue the oxide archetype, may I know what would be its win condition or what kind of play it'd suggest. Such as burn, control, revival, etc. Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 9, 2009 Author Report Share Posted December 9, 2009 I have no idea, to be honest. That's something I'd decide if I continue to expand the theme. Link to comment Share on other sites More sharing options...
Archelaus Posted December 9, 2009 Report Share Posted December 9, 2009 Well, good luck with that. Link to comment Share on other sites More sharing options...
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