DarkRabbitFTW Posted December 10, 2009 Report Share Posted December 10, 2009 Increase the ATK and DEF of all EARTH and WIND monsters by 300 points. During each of your End Phases, all face-down monster cards are flipped face-up (Flip effects do not activate) and remain face-up as long as this card remains face-up on the field. During your 2nd Standby Phase after the activation of this card, destroy this card. At that time, this card is destroyed and sent to the Graveyard, you can activate "Season - Summertide" from your hand, Deck or Graveyard. This card cannot be Normal Summon or Set. While "Season - Springtide" is face-up on the field, you can only Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Springtide" is destroyed, destroy this card. Once per turn, you can flip this card face-down. When this card is Flip Summoned, return all of your opponents face-up monsters back to the owners' hands. This card cannot be Normal Summon or Set. While "Season - Springtide" is face-up on the field, you can only Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Springtide" is destroyed, destroy this card. As long as this card is face-up on the field, your opponent cannot declare an attack with monsters with 2000 or less original ATK. Increase the ATK and DEF of all FIRE monsters by 300 points. All face-up monsters on the field cannot change battle positions or be removed from the field. During your 2nd Standby Phase after the activation of this card, destroy this card. At that time, this card is destroyed and sent to the Graveyard, you can activate "Season - Autumn" from your Deck, hand, or Graveyard. This card cannot be Normal Summon or Set. While "Season - Summertide" is face-up on the field, you can only Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Summertide" is destroyed, destroy this card. You can pay 1000 life points to destroy all face-up monsters your opponent controls (this effect is unaffected by "Season - Summertide"). If you do, your Battle Phase is skipped. Increase the ATK and DEF of all LIGHT and DARK monsters by 300 points. During each of your End Phases, all face-up cards on the field are flipped face-down and remain face-down as long as this card remains face-up on the field. During your 2nd Standby Phase after activation of this card, destroy this card. At that time, this card is destroyed and sent to the Graveyard, you can activate "Season - Winterside" from your hand, Deck or Graveyard. This card cannot be Normal Summon or Set. While "Season - Autumn" is face-up on the field, you can only Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Autumn" is destroyed, destroy this card. As long as this card remains face-up on the field, this card cannot be flipped face-down. In addition, this card is unaffected by opponents' monster effects. This card cannot be Normal Summon or Set. While "Season - Autumn" is face-up on the field, you can Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Autumn" is destroyed, destroy this card. This card cannot be flipped face down. During your Standby Phase, inflict 300 damage for every face-down card on the field. Increase the ATK and DEF of all WATER monsters by 300 points. All Set Spell and Trap cards on the field cannot be activated or removed from the field. During your 2nd Standby Phase after the activation of this card, destroy this card. At that time, this card is destroyed and sent to the Graveyard, you can activate "Season - Springtide" from your Deck, hand, or Graveyard. This card cannot be Normal Summon or Set. While "Season - Wintertide" is face-up on the field, you can only Special Summon this card from your hand or Graveyard by discarding 1 card from your hand. When "Season - Wintertide" is destroyed, destroy this card. You can pay 1000 life points to destroy all Spell and Trap cards your opponent controls (this effect is unaffected by "Season - Wintertide"). If you do, this card cannot attack this turn. I only have one support card. note: its not a "Season" card... This card cannot be Special Summoned. Once per turn, when a "Season" card would be destroyed other than its' own effect, it is not destroyed. When a "Season" field card is destroyed by its' own card effect, you can draw 1 card.any suggestions? Link to comment Share on other sites More sharing options...
LightWithin Posted December 10, 2009 Report Share Posted December 10, 2009 Great and balanced effects I'd vote 8.9/10 but how many field spell can you place on the field ! :shock: Link to comment Share on other sites More sharing options...
DarkRabbitFTW Posted December 10, 2009 Author Report Share Posted December 10, 2009 The cards recycle each other like real seasons. Like after every two turns, a new one is made Link to comment Share on other sites More sharing options...
Max Darkness Posted December 10, 2009 Report Share Posted December 10, 2009 Quite a few OCG errors, some overused pics and it's an overdone idea. 6/10 Link to comment Share on other sites More sharing options...
ΣДĢĪςίÅл Φƒ Đåŗķлꪪ Posted December 10, 2009 Report Share Posted December 10, 2009 Ocg need a little work not bad for a 1 star 5.9/10 I think you need to join Newbie defece leuge just click the animtion in max darkness sig ok! ;0 Link to comment Share on other sites More sharing options...
.area51player. Posted December 10, 2009 Report Share Posted December 10, 2009 ... OCG is great for someone newb. Really good, many members start here with a horrible OCG.Pics are good. Can't say this is a very original idea, but... That's enough for me to give you 8/10 Link to comment Share on other sites More sharing options...
gustavosuarez Posted December 10, 2009 Report Share Posted December 10, 2009 the OCG is fine for me. the idea is good and the pics are great. too many fields, i like that. 8/10:) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 10, 2009 Report Share Posted December 10, 2009 use the OCG thread to help you on the OCG errors, it's nothing new anyways onto the effects, while balanced out the concept has been overdone, as Max Darkness stated 6.5/10 Link to comment Share on other sites More sharing options...
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