Jump to content

Merge Masters Robots - 9 cards


Recommended Posts

191897n.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Power Merge".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Once per 2 turn Summon 1 "Merge Team-Knight" in ATK.Once per turn you can remove 1 "Merge Team-Captan A" and 1 "Merge Team-Captan B" from your Graveyard to Summon 1 "Merge Captan AB" in ATK.Once per turn remove 1 "Merge Team Powerer" to gain 500 LP.

 

191897a.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

 

191897.jpg

 

Descard 2 Machine-Type monster from your hand or Deck to Summon 2 "Merge Tokens" (Machine-Type/Wind/Level 1/ATK ????/DEF ????) the ATK of this token is equal to the ATK of the Equiped monster.If that monster is destroyed destroy the tokens and summon 1 "Merge Master" from your Deck, hand or Graveyard and Equip this card with "Merge Master".Once per turn increase "Merge Masters" ATK by 200 and decrese it DEF by 200.

 

191897f.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Spell cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per turn remove the top card of your oponents Deck.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Merge Master".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be affected by Spell or Trap card.Once per turn remove 1 card from your Graveyard to deal direct damage to your oppnenets LP

 

191897.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by monster Effects cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per 2 turns remove 2 card from play to gain 1000 LP.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Traps.Once per turn you can remove 1 monster from your Graveyard to decrease your oponenets LP equal to halve the ATK of the removed monster.

 

191897g.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by removing "Merge Team-Captan A" , "Merge Team-Captan B" and "Merge Team-Captan C".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be affected by Spell, Trap or monster effects.Once per turn remove 1 card from your Graveyard to deal direct damage to your oppnenets LP equal to duble the ATK of the monster.This card gain ATK for every card removed from play x200.

 

191897r.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Ritual Summoned with the effect of "Merging Ritual ". You must also send from your hand or your side of the field to the Graveyard "Merge Master" and "Merge Captan ABC" or "Merge Master", "Merge Captan AB" and "Merge Captan BC" or "Merge Master", "Merge Captan AB" and "Merge Captan AC" or "Merge Master" ,Merge Captan AC" and "Merge Captan BC" as a Tribute.

Link to comment
Share on other sites

Check Wanderleys Image Archive. You will find good Images there.

 

These need to be fixed. I will fix some of your OCG errors.

 

This card can not be Normal Summoned or Set. This card can be Special Summon by the effect of "Power Merge". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it to have it be treated as an Effect Monster with this effect:
- When this card is Gemini Summoned by its own effect, it is treated as a Normal Summon. Once every 2 turns, Special Summon 1 "Merge Team-Knight" in face up Attack Position. Once per turn you can remove from play 1 "Merge Team-Captan A" and 1 "Merge Team-Captan B" in your Graveyard to Special Summon 1 "Merge Captan AB" in face up Attack Position. Once per turn remove from play 1 "Merge Team Powerer" to gain 500 LP.[/Code]

 

Meh. A little more Advanced. Sadly I have no time to fix the rest. If you would like them fixed PM me.

 

This is a good Archetype but, as Max Darkness said, it is poorly made.

 

~7/10~

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...