AlucardTheOld Posted December 11, 2009 Report Share Posted December 11, 2009 My Six Samurai Tuner and Synchro.[spoiler=Shogun of the Six Samurai]Effect:1 Tuner + 1 or more "Six Samurai" non-TunersOnce per turn, you can Special Summon 1 level 4 or lower "Six Samurai" monster from your hand. If this card would be destroyed, you can destroy 1 "Six samurai" monster you control instead. [spoiler= Apprentice of the Six Samurai]Effect:While you control another "Six Samurai" monster with a different name, you may pay Life Points in multiples of 100 to increase or decrease this monsters level by one for each multiple of 100 paid. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. [spoiler=The Six Samurai - Shadow Assassin]Effect: "Spirit of the Six Samurai" + “The Six Samurai - Irou” This card can't be Special Summoned from your Fusion Deck exept by removing cards above from play (you do not use “Polymerization“). Once per turn you ma discard 1 card from your hand to destroy 1 card on that your opponent controls. If that monster is level 5 or lower "Six Samurai" you may special summon it in your next Standby Phase. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead. [spoiler=The Six Samurai - Grand Archer]Effect:"The Great Shogun Shien" + “The Six Samurai - Yaichi”This card can't be Special Summoned from your Fusion Deck exept by removing cards above from play (you do not use “Polymerization“). Your opponent may only activate 1 Spell or Trap card per turn. When this monster battles destroy all Set Spell and Trap cards on your opponents side of the field. Rate and Comment! :D Link to comment Share on other sites More sharing options...
Worin Posted December 12, 2009 Report Share Posted December 12, 2009 Cool Cards 6/10 Link to comment Share on other sites More sharing options...
XionicSebastien Posted December 12, 2009 Report Share Posted December 12, 2009 Cool pic! 7/10 Link to comment Share on other sites More sharing options...
AlucardTheOld Posted December 14, 2009 Author Report Share Posted December 14, 2009 new six sams added Link to comment Share on other sites More sharing options...
Frybread002 Posted March 9, 2010 Report Share Posted March 9, 2010 Hmm... well a little of the cards some a little to overpowered. A couple of examples: Shogun of the Six Samurai could special summon an Six Samurai monster for every monster he destroys. The Six Samurai - Shadow Assassin has the same problem, since he can practically own the game in a couple of turns. Which would make him banned due to this overpowerful effect. The Six Samurai - Grand Archer......Well I really like this card in terms of effects, but to overpowered. Don't get me wrong, I like to stop opponents from using spells, and traps, but the part of destroying every spell, and trap that your opponent has is like a monster version of Heavy Storm (which is really cool, since you have effect, and muscle) so instead why not 1 spell, or trap, instead of the whole lot. One more thing, why not add in Kamon to summon this card, since Yaichi can destroy face downs, Kaman can destroy face ups, and Great Shogun Shien can froces your opponent to use only 1 spell, and trap. So go figure. Link to comment Share on other sites More sharing options...
DDevil27 Posted March 9, 2010 Report Share Posted March 9, 2010 not bad, but not the greatest7/10 Link to comment Share on other sites More sharing options...
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