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Glads for friend. (Totally out of confort zone.)


sbdnate

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40

 

19

1 Beastiari

2 Laquari

1 Murmillo

1 Hoplomos

2 Darius

2 Equest

1 Retiari

2 Samnite

3 Tiger

1 Cat

1 Airbellum

1 Prisma

1 Priest

 

10

2 Proving Ground

1 Storm

1 MST

1 Brain

1 Smashing

1 Spiritual Forest

2 BoM

1 Shallow Grave

 

11

2 BTH

2 Chariot

1 Mirror

3 Waboku

1 TT

1 Solemn

1 Oppression

 

3-3 On Glads

2 Arcanite

Generic

 

I have never done Glads before and don't plan on doing them in the future... Meh...

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Hmm... I still like the idea of one Airbellum... Secutor dead draws too much for my liking... I have played with glads on a few occasions and I play against them regularly... From what I have seen Secutor gets in the way more than it helps... Especially if you can read your opponents back row well. I originally wanted to ad fissure in my build but decided against it because they seem like they have enough destruction as is... One couldn't hurt though.

 

Forest is something that has been proven time and again to me so it is staying as an amazing tech.

 

Priest is something I like since it can pull out an easy Arcanite, so I think it will stay.

 

I will make a few changes and see what happens.

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Hmm... I still like the idea of one Airbellum... Secutor dead draws too much for my liking... I have played with glads on a few occasions and I play against them regularly... From what I have seen Secutor gets in the way more than it helps... Especially if you can read your opponents back row well. I originally wanted to ad fissure in my build but decided against it because they seem like they have enough destruction as is... One couldn't hurt though.

 

Forest is something that has been proven time and again to me so it is staying as an amazing tech.

 

I will make a few changes and see what happens.

 

Secutor is easily the most broken glad in the main deck this format.

 

You just have to play him smartly.

 

Forest is garbage.

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Hmm... I still like the idea of one Airbellum... Secutor dead draws too much for my liking... I have played with glads on a few occasions and I play against them regularly... From what I have seen Secutor gets in the way more than it helps... Especially if you can read your opponents back row well. I originally wanted to ad fissure in my build but decided against it because they seem like they have enough destruction as is... One couldn't hurt though.

 

Forest is something that has been proven time and again to me so it is staying as an amazing tech.

 

I will make a few changes and see what happens.

 

Secutor is easily the most broken glad in the main deck this format.

 

You just have to play him smartly.

 

Forest is garbage.

 

Not the field spell' date=' the continuous spell... It is like a once per turn Waboku for most of your glads... It basically guaranties you can take care of whatever they pull out.

 

I will think about secutor... This is also for a lower level player so when you say things like "play it smart" I kinda wonder if it is something they should have before they get a good feel for the general meta.[hr']

Respite?

 

3 or 0 that takes up space and isn't needed...

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Should CotH be used or is Darius and Shallow enough?

 

-1 Shallow

+1 CotH

 

I totally didn't see the lack of Call.

 

Respite?

 

-1 MST

+1 Respite

 

IDK... I think shallow should stay to keep Beastiari from being holed... Anything else you could think to remove?

 

Respite is three or zero... it can also get in the way so no.

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