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Arbiter's Judgement 33/???


Delta_Sigma

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@Ragnarok: I didn't think that part would be correct, as it would imply it would only be a boost to those on the field at that time, not the Mirage Tokens and monsters that arrive in the future. As for the Mirage Tokens themselves, they have no type or attribute, though I was almost thinking that they should inherit the type and attribute of the monster they copied. And their attack and defense are based off of the specific monster, not static numbers in themselves. I'll go back and make it a bit clearer.

 

@DMZ: Looks a lot less anime than a couple of the others. Besides, Evangeline's supposed to still look like a child in Exe stage. Also, why does anime show up as incorrect in my spellcheck?

 

Anyway, Gamma Cosmic Star added, might put the field up next, might put Arbiters, or might make up some random supports.

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Created the field card for the set, sure you could go with endymion for the Spellweavers, if you're not running an all out Spellweaver deck but instead perhaps running one of them as support for a standard Spell Counter theme. But I felt that a dedicated field helps level them out. Anyway, Arbiters next. Think of Arbiters as, well, the fact that they're contact fusions should give enough away.

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And Arbiters Uploaded. Yes, all at once. I have been getting the feeling though that people have been passing over the thread, seeing a lot of stuff, seeing a 'newbie', assuming it sucks, and passing it on. Either that, or its too long to grab most attention. Its gotta be one of those.

 

In any case, the base set is more or less complete.

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If these cards are ever made into real versions I'm sure they would have that included. I tried to do so, but it almost literally made the cards text into blurs. However for this newest cards Token, it was simple enough for me to place down as it has no base effects so its right there on the card. And with this, I'm done the basic cards for the set. Although I've still got a few ideas more for supports, the base Spellweavers are complete.

 

As for just what this card is, as a little insight into the backstory of the theme its what happens when you try to infuse just a little to much magic into a semi-sentient being and it breaks free, seeking absolute mastery over the art of control so it can never be swayed again.

 

I did find that I could fit the Marionette Tokens on the cards that generated them more or less though, so those are there too. Also, I'm really beginning to worry I might exceed the alloted space.

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I decided to actually make the Spell Counters do something if not used in time. And yes, I was thinking about it, its a very powerful effect but you have to remove 4 Spell Counters from the monster, and thats after Gemini Summoning it. I don't think its that heavily abusable in anything, considering the slowness.

 

I think what happened in that other thread was a misunderstanding. Anyway, Mania Cycle up for review.

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