DMZ Posted December 15, 2009 Report Share Posted December 15, 2009 Evangeline is as anime as they get :) Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 16, 2009 Author Report Share Posted December 16, 2009 @Ragnarok: I didn't think that part would be correct, as it would imply it would only be a boost to those on the field at that time, not the Mirage Tokens and monsters that arrive in the future. As for the Mirage Tokens themselves, they have no type or attribute, though I was almost thinking that they should inherit the type and attribute of the monster they copied. And their attack and defense are based off of the specific monster, not static numbers in themselves. I'll go back and make it a bit clearer. @DMZ: Looks a lot less anime than a couple of the others. Besides, Evangeline's supposed to still look like a child in Exe stage. Also, why does anime show up as incorrect in my spellcheck? Anyway, Gamma Cosmic Star added, might put the field up next, might put Arbiters, or might make up some random supports. Link to comment Share on other sites More sharing options...
DMZ Posted December 16, 2009 Report Share Posted December 16, 2009 Quality is maintaining the same level, good. Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 17, 2009 Author Report Share Posted December 17, 2009 Created the field card for the set, sure you could go with endymion for the Spellweavers, if you're not running an all out Spellweaver deck but instead perhaps running one of them as support for a standard Spell Counter theme. But I felt that a dedicated field helps level them out. Anyway, Arbiters next. Think of Arbiters as, well, the fact that they're contact fusions should give enough away. Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 18, 2009 Author Report Share Posted December 18, 2009 And Arbiters Uploaded. Yes, all at once. I have been getting the feeling though that people have been passing over the thread, seeing a lot of stuff, seeing a 'newbie', assuming it sucks, and passing it on. Either that, or its too long to grab most attention. Its gotta be one of those. In any case, the base set is more or less complete. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 18, 2009 Report Share Posted December 18, 2009 Just a tinsy side note: The card effects of your cards that summon tokens are incomplete. You MUST add the token info IN the card otherwise it will be impossible to use if they were real since the user wouldnt know what their info was Link to comment Share on other sites More sharing options...
Lord Smeagle Posted December 18, 2009 Report Share Posted December 18, 2009 I'm liking the way these cards are going...I'm sure that there are some OCG errors in there, but a lot of it's new so I won't nitpick. 9.6/10. Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 18, 2009 Author Report Share Posted December 18, 2009 If these cards are ever made into real versions I'm sure they would have that included. I tried to do so, but it almost literally made the cards text into blurs. However for this newest cards Token, it was simple enough for me to place down as it has no base effects so its right there on the card. And with this, I'm done the basic cards for the set. Although I've still got a few ideas more for supports, the base Spellweavers are complete. As for just what this card is, as a little insight into the backstory of the theme its what happens when you try to infuse just a little to much magic into a semi-sentient being and it breaks free, seeking absolute mastery over the art of control so it can never be swayed again. I did find that I could fit the Marionette Tokens on the cards that generated them more or less though, so those are there too. Also, I'm really beginning to worry I might exceed the alloted space. Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 22, 2009 Author Report Share Posted December 22, 2009 Added another support card, more details in first post. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 22, 2009 Report Share Posted December 22, 2009 you need to put a space bar between 8 and ), or it'll turn out as 8) not sure how often you'd get the last effect, just getting 10 spell counters on the field is near impossible already, 15 would take a miracle 8/10 Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 22, 2009 Author Report Share Posted December 22, 2009 I honestly thought I'd fixed that bug with it, must not have in the actual data back and reCPed at some point. And you think 10 would be more balanced for that final effect of Avian Twilight? Posted Spellwoven; Mirage Siren Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 22, 2009 Report Share Posted December 22, 2009 so the max you burn your opponent is 1000, which is well balanced I'm not so sure about taking control of a monster PERMAMENTLY though, even though that effect is a little slower than simply using Change of Heart for it 7.9/10 Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 22, 2009 Author Report Share Posted December 22, 2009 I decided to actually make the Spell Counters do something if not used in time. And yes, I was thinking about it, its a very powerful effect but you have to remove 4 Spell Counters from the monster, and thats after Gemini Summoning it. I don't think its that heavily abusable in anything, considering the slowness. I think what happened in that other thread was a misunderstanding. Anyway, Mania Cycle up for review. Link to comment Share on other sites More sharing options...
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